Noppes
Forge Modder-
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Everything posted by Noppes
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[17.10]Is there a way to get a scriptable entity from a MCEntity?
Noppes replied to Filloax's topic in Noppes' Mods
In theory you can call noppes.npcs.controllers.ScriptController.Instance.getScriptForEntity(mcentity) -
Nope currently not possible
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[1.7.10] Is there a way to share dialogs with multiple saves?
Noppes replied to Filloax's topic in Noppes' Mods
Currently? No there aren't -
[Solved][CustomNPC 1.8] Any possibility of spawning NPCs from scripts?
Noppes replied to neumond's topic in Noppes' Mods
I see that you are using 1.8.9 and jython so in that case it would be something like: def interact(event): event.npc.world.spawnClone(x, y, z, tab, clonename) -
You can put your own schematics in the world/customnpcs/schematics folder
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[1.9] Missing IExtendedEntityProperties functionality
Noppes posted a topic in Support & Bug Reports
The IExtendedEntityProperties interface is there. Entities are only missing all functionality related to them, such as Entity.getExtendedProperties and Entity.registerExtendedProperties forge: 1.9 - 12.16.0.1770 -
[1.8] CustomNPC [Question] Puppet edit (no way to exit edit screen)
Noppes replied to Jedimonk's topic in Noppes' Mods
I can exit just fine. You might want to make sure you are using the latest version -
Well it's not impossible for me to add, but kind of a pain.
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What kind of server? What other mods are you using?
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[CustomNPCs] [1.7.10b] [Question] Server crashing on a specific world
Noppes replied to gavino's topic in Noppes' Mods
That looks very much like a bug with MinecraftEdu. -
[Solved][CustomNPC 1.8] Any possibility of spawning NPCs from scripts?
Noppes replied to neumond's topic in Noppes' Mods
Yes looks like you figured out you shouldnt use the github code if you are scripting. That is purely for when you want to make an actual mod and hook it into my code. world.spawnClone is indeed the best way to do it. Glad you figured that out on your own ^^ -
[Custom NPCs 1.7.10] [Question] Crash when attacked by mob
Noppes replied to Elron's topic in Noppes' Mods
Nope thats not possible. Its a 100% something he will need to fix -
[Custom NPCs 1.7.10] [Question] Crash when attacked by mob
Noppes replied to Elron's topic in Noppes' Mods
Not caused by my mod. com.bioxx.tfc is the one crashing. -
[Custom NPCs 1.7.10] [Question] Crash when attacked by mob
Noppes replied to Elron's topic in Noppes' Mods
Do you have a crashlog also which of the 1.7.10 versions are you using? -
Its simply not worth the trouble on my part to make npcs actually able to use player weapons. Why dont you just equip the weapon to the npc and in its projectile slot put one of the black bullets. That would make him effectively shoot with the gun.
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There is currently no way to do that. I might in the future, but Im not sure how to make it easy to customize for players yet.
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[CustomNPCs] [1.7.10d] [Resolved] How to remove update checking ?
Noppes replied to Hyrla's topic in Noppes' Mods
Can only be disabled client side by setting EnableUpdateChecker to false in the .minecraft/config/CustomNPCs.cfg -
Hi and welcome to my subforum. To keep things need an clean when making a new topic please include the mod you are talking about and whether its a suggestion, question or bug. For if you have a bug report for customnpcs for example your topic subject should be something like: [CustomNPCs][1.8][bug] crashed while doing x, y, z. All other rules can be narrowed down to please use your common sense and think before posting. Have fun, ~Noppes
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I'd rather not though as it's in the render loop which would impact performance. Also its a 100 times easier to do it like this, without having to look up the obfuscated method names.
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You can get the original position using the EnumFacing. Its either: pos.add(side.getDirectionVec()) or: pos.add(side.getOpposite().getDirectionVec()) Im not sure, youll have to test yourself Also wrong forum? This should probably be in modding support