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Electrobob99

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Everything posted by Electrobob99

  1. Ok, I assumed I could cast the first one, wasn't sure. The decompiler I've used is JD-GUI, but I'd assume it wouldn't figure it out properly.
  2. Ok a few other question I've had, for this code: It returns a type mismatch, how would I correctly resolve this issue. I also had a problem with this: I'd assume to make the second work I would just simplify it down to simply getMode().ordinal, or would that be incorrect?
  3. Ended up finding it out
  4. Ok got it to run completely, but dumb question. Do the files in the new jar file need to be .class files?
  5. Ok, so how would I create a manifest for it? since it was a zip file before.
  6. The errors are as follows:
  7. Ok got it to run, saw that it only takes in jar files. I did change the extension .zip to .jar, and put it as input, and I get an error. Unless I'm supposed to use a tool to change it correctly?
  8. Then how would I make a new workspace with 1.8?
  9. I think I will just give up using Bon2, since I don't want to make a 1.8 workspace just so I can deobfuscate the code. I want to get it working in the version I stated in, and perfect it before I port it.. More fun that way
  10. Reading helps. Ok, I just ran both setupDevWorkspace as well as setupDecompWorkspace successfully, and the results..... Same error occurred. Says that guava still can't be found.
  11. I understand that it can't find Guava. My question is where is Guava, since even I can't find it in my modding environment either.
  12. Hmm, then what's with my errors?
  13. Ok, didn't know there was a Bon2, but... dumb question, where do I install it? Mainly ask this because I get this error when I try to run it: Followed by:
  14. Ok here is another question. I have heard that I could use the BON program to deobfuscate classes, but what I want to know is, what do I put into the "MCP Folder" parameter. I ask this since there is no MCP folder anymore.
  15. Doesn't seem to be the case for 1.7.2, and to show it here is the BiomeManager class verbatim:
  16. So, does anyone have a solution to my problem?
  17. Well, to be honest I do know why it doesn't work, in that biome creation changed. Specifically the fact that the BiomeManager class no longer has icybiomes/warmbiomes, etc. But what I want to know is what is supposed to be used in place of: "BiomeManager.icyBiomes.add(new BiomeManager.BiomeEntry(biomename, 10));"
  18. Ok, so things were going fine for me, until I got to the biome portion of my endeavors. In one of the main biome files, I found this line of code which gives an error: . So my question is what could be done to fix this?
  19. I think I would how to resolve this, found there were actually 2 variables named debug, one was a Property type, and the other was of Boolean type. So I think all I should have to do is change one of their variable names.
  20. By doesn't work I mean I get this when I change it: "the method getBoolean(String, String, Boolean) is undefined for the type Configuration"
  21. Hmm, that one doesn't work, I'm coding 1.7.2 atm.
  22. Ok, another problem I have encountered was with this line in the configuration: I also noticed there is a boolean named debug in the beginning of the main file. I'd assume that it's supposed to be different Like change the Property debug to a different name, or change the Boolean debug to a different name?
  23. Thank you, the true in place of 1 did fix the first issue, but I didn't fix the error with "bound[0] != 0" within the setBlockBounds inner method, unless I have to change the "0" to false? Would that be right?
  24. Ok, this is the method where it is contained, with what "iblockaccess" points to:
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