Ok a few other question I've had, for this code:
It returns a type mismatch, how would I correctly resolve this issue. I also had a problem with this:
I'd assume to make the second work I would just simplify it down to simply getMode().ordinal, or would that be incorrect?
Ok got it to run, saw that it only takes in jar files. I did change the extension .zip to .jar, and put it as input, and I get an error. Unless I'm supposed to use a tool to change it correctly?
I think I will just give up using Bon2, since I don't want to make a 1.8 workspace just so I can deobfuscate the code. I want to get it working in the version I stated in, and perfect it before I port it.. More fun that way
Reading helps.
Ok, I just ran both setupDevWorkspace as well as setupDecompWorkspace successfully, and the results..... Same error occurred. Says that guava still can't be found.
Ok, didn't know there was a Bon2, but... dumb question, where do I install it? Mainly ask this because I get this error when I try to run it:
Followed by:
Ok here is another question. I have heard that I could use the BON program to deobfuscate classes, but what I want to know is, what do I put into the "MCP Folder" parameter. I ask this since there is no MCP folder anymore.
Well, to be honest I do know why it doesn't work, in that biome creation changed. Specifically the fact that the BiomeManager class no longer has icybiomes/warmbiomes, etc. But what I want to know is what is supposed to be used in place of:
"BiomeManager.icyBiomes.add(new BiomeManager.BiomeEntry(biomename, 10));"
Ok, so things were going fine for me, until I got to the biome portion of my endeavors. In one of the main biome files, I found this line of code which gives an error:
. So my question is what could be done to fix this?
I think I would how to resolve this, found there were actually 2 variables named debug, one was a Property type, and the other was of Boolean type. So I think all I should have to do is change one of their variable names.
Ok, another problem I have encountered was with this line in the configuration:
I also noticed there is a boolean named debug in the beginning of the main file. I'd assume that it's supposed to be different Like change the Property debug to a different name, or change the Boolean debug to a different name?
Thank you, the true in place of 1 did fix the first issue, but I didn't fix the error with "bound[0] != 0" within the setBlockBounds inner method, unless I have to change the "0" to false? Would that be right?