Everything posted by Failender
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Decompile minecraft mod
Already made it work, thanks diesieben!
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Base Mod File Unresolved Types
I think its still the same, just the annotation is non existant
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[1.8] Textures issues with Tile Entity
Well the problem is that it cant find the file. What is the workspace location of the tilemoulder.png
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Decompile minecraft mod
Hello everyone, I started working on some advanced stuff and wondered if there is any way to decompile an existing mod, inlcluding deobfuscation of the minecraft methods (i know that the methods of the coder will most likely be unreadable stuff) Any ideas? Greetz Fail
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Base Mod File Unresolved Types
If you are New to Java Then you shouldnt be modding.. Learn some Java Then come back. Id guess youre Imports are wrong. Maybe you were following a tutorial for a different Version Then you are coding Abd The Imports changed. Also read about Java class naming Standards please
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Title help
Show what you have tried
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[1.8] Custom worldtype trouble
I started reading through minecraft worldtype, because I wanted to create my own. Problem is that I am confused how to do that right. So I wanted to ask if there is any updated worldtype tutorial, or example code to study on how to use worldtypes for forge? Greetz Fail
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New World Type ?
That is not a ChunkProvider that only creates empty chunks. Thats null. Know the difference
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GuiTextField Coordinates
if you got a problem tell us which version u are helps a lot..... are u sure u got the arguments right? that 0,0 is the position?
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ChatComponent problem [1.7.10]
you are adding the chat msg on server and client side. thats why its cmng twice. you are also adding an item on client side, which is a bad idea
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Furnace help 1.8
And thats why u never copy paste code
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[1.8] Cancel packets
EnderIO is a mod.Try to find its source code ur solution might be there
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odd bug
Might be something with the forge server going wrong. Second time im reading sth like that
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[1.7.10] Gui Overlays and Packets
Seems like you are triing to access the NetHZandlerPlayServer on the Client side. Which is not a gud idea
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[1.7.10] Gui Overlays and Packets
You need to create one class less? Creating a SNW in your main class takes.. 3 lines? instead you created a whole class
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[1.7.10] Gui Overlays and Packets
Sorry u missunderstood me. What I meant is u dont need ur packet pipeline class, since u can just throw that snw in ur main mod file and call the methods just on him. U dont need to handle singleplayer and multiplayer separately. Even if you are in singleplayer there will be a server running in the background. Not quite sure what the error is right now hm
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Help! Crash error
1. this forum is for modder support, not for help with crashes 2. the factorization mod seems to be buggy
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[1.7.10] Gui Overlays and Packets
I will read your code in just a second. But before I do that, in your forge folder there is a folder named crash reports. Open that up and post the full crash log here (in a spoiler ofc) EDIT: Dont use packet pipeline. Use simple network wrapper http://www.minecraftforge.net/forum/index.php/topic,20135.0.html EVEN MORE EDIT: In your living fall event only do the changes on server side. Then send a packet to the client to inform it about the changes. Every change should only be made on server side I Heard you like Edits?: Are you calling PacketPipeline.registerPackets?
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[1.8] Custom Stair Error (FIXED)
Show your main mod file pls
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[1.7.10] Gui Overlays and Packets
How about you show us the crash and your code?
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Forge Event that happens every tick?
http://lmgtfy.com/?q=tick+event
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[1.8]fade the screen to blk/white, some particules, and dissable block breaking
For The second I could have a work around for you. Use BreakSpeed event and set The speed to 0 if The equipped item is The chainsaw. For The first.. You could use a custom gui handler if i am right
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Block destroy by explosion
Yeah sorry that I could'nt provide you a better way If you find a better way, dont forget to share it with us please!
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Block destroy by explosion
Just an idea ( I guess someone will correct me in 5 seconds) You got all affected blocks. So destroy the blocks yourself, without dropping items, then the explosion comes, sees there are no blocks so there wont be any item spawns.
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1.8 make something happen when armor is equipped
i am not sure if there is player update event, else use entity update , check if its a player, than check if he has the armor equipped, thatn ligt up area
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