Jump to content

Failender

Forge Modder
  • Posts

    1091
  • Joined

  • Last visited

Everything posted by Failender

  1. Already made it work, thanks diesieben!
  2. I think its still the same, just the annotation is non existant
  3. Well the problem is that it cant find the file. What is the workspace location of the tilemoulder.png
  4. Hello everyone, I started working on some advanced stuff and wondered if there is any way to decompile an existing mod, inlcluding deobfuscation of the minecraft methods (i know that the methods of the coder will most likely be unreadable stuff) Any ideas? Greetz Fail
  5. If you are New to Java Then you shouldnt be modding.. Learn some Java Then come back. Id guess youre Imports are wrong. Maybe you were following a tutorial for a different Version Then you are coding Abd The Imports changed. Also read about Java class naming Standards please
  6. Show what you have tried
  7. I started reading through minecraft worldtype, because I wanted to create my own. Problem is that I am confused how to do that right. So I wanted to ask if there is any updated worldtype tutorial, or example code to study on how to use worldtypes for forge? Greetz Fail
  8. That is not a ChunkProvider that only creates empty chunks. Thats null. Know the difference
  9. if you got a problem tell us which version u are helps a lot..... are u sure u got the arguments right? that 0,0 is the position?
  10. you are adding the chat msg on server and client side. thats why its cmng twice. you are also adding an item on client side, which is a bad idea
  11. And thats why u never copy paste code
  12. EnderIO is a mod.Try to find its source code ur solution might be there
  13. Might be something with the forge server going wrong. Second time im reading sth like that
  14. Seems like you are triing to access the NetHZandlerPlayServer on the Client side. Which is not a gud idea
  15. You need to create one class less? Creating a SNW in your main class takes.. 3 lines? instead you created a whole class
  16. Sorry u missunderstood me. What I meant is u dont need ur packet pipeline class, since u can just throw that snw in ur main mod file and call the methods just on him. U dont need to handle singleplayer and multiplayer separately. Even if you are in singleplayer there will be a server running in the background. Not quite sure what the error is right now hm
  17. 1. this forum is for modder support, not for help with crashes 2. the factorization mod seems to be buggy
  18. I will read your code in just a second. But before I do that, in your forge folder there is a folder named crash reports. Open that up and post the full crash log here (in a spoiler ofc) EDIT: Dont use packet pipeline. Use simple network wrapper http://www.minecraftforge.net/forum/index.php/topic,20135.0.html EVEN MORE EDIT: In your living fall event only do the changes on server side. Then send a packet to the client to inform it about the changes. Every change should only be made on server side I Heard you like Edits?: Are you calling PacketPipeline.registerPackets?
  19. Show your main mod file pls
  20. How about you show us the crash and your code?
  21. http://lmgtfy.com/?q=tick+event
  22. For The second I could have a work around for you. Use BreakSpeed event and set The speed to 0 if The equipped item is The chainsaw. For The first.. You could use a custom gui handler if i am right
  23. Yeah sorry that I could'nt provide you a better way If you find a better way, dont forget to share it with us please!
  24. Just an idea ( I guess someone will correct me in 5 seconds) You got all affected blocks. So destroy the blocks yourself, without dropping items, then the explosion comes, sees there are no blocks so there wont be any item spawns.
  25. i am not sure if there is player update event, else use entity update , check if its a player, than check if he has the armor equipped, thatn ligt up area
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.