Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

SirNiloc

Forge Modder
  • Content Count

    18
  • Joined

  • Last visited

Community Reputation

0 Neutral

About SirNiloc

  • Rank
    Tree Puncher

Converted

  • Gender
    Male
  • Location
    USA
  • Personal Text
    Hello!
  1. Here is my player class package _indev.inprogress; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import com.sirniloc.sirocelot.SirOcelot; import com.sirniloc.sirocelot.entity.SirOcelotLivingBase; import com.sirniloc.sirocelot.network.CommonProxy; import com.sirniloc.sirocelot.network.packets.Packet_001_Skill; import com.sirniloc.sirocelot.network.packets.SendPacket; import com.sirniloc.sirocelot.skills.SkillHandler; public class SirOcelotPlayer extends SirOcelotLivingBase
  2. I may just be doing something dumb and have tunnel vision coding. This is the error package com.sirniloc.sirocelot; import java.util.EnumMap; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.FMLCommonHandler; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.network.FMLEmbeddedChannel; i
  3. Hello guys/gals! First off I'm not sure if this is the best place to put this but here goes nothing. I have always worked on mods solo and it takes loads of time, so now I think I'll try making a team. The team would be mostly democratic. If you would like to help I would sure appreciate it! 1: Texture 2: More Programmers 3: Model and Animation Artist 4: Sound 5: Testers* 6: Other - so anything you think you could help with please pm me! Nickname: Email: Age: Job: Experience: please PM applications but responding here is also fine _____
  4. Mine won't build. * What went wrong: A problem occurred evaluating project ':Project1'. > Could not find method processResources() for arguments [build_60m7ce4rho9j76mu eei15hel03$_run_closure2@1698f66] on project ':Project1'.
  5. So I was wondering how you could change a particle's color like fireworks. Or if that is something else how do I spawn those.
  6. I can play singleplayer fine but when I try to start a server it crashes. I've look through and can't seem to find the problem. I am also very new to GUIs. Any suggestions?
  7. damageEntity is protected so i can't access it or I just don't know how
  8. Yes that's what I thought it would do, the thing is I don't know where to put it, I have been using the .setHealth in there becasue I don't know were else to put .attackEntityFrom.
  9. I do know that is the problem I can go through the crashlogs. I just don't know exactly how to use line 86.
  10. I've tried that but it crashes and im not sure why. I have the special combat stuff called in LivingAttackEvent if that would mess things up.
  11. So I have been working on a mod that adds lots of stuff that I randomly think up or that gets suggested to me. Anyway I have started work on adding Dungeons and Dragons type skills. The problem is when I use them for combat it is really buggy. For example I am an Elf who is level 1 with 1 Constitution, 2 Strength, and 3 Dexterity. IN my code i have some equations to calculate the resulting damage. Then I use entity.setHealth(calcHealth); (float health = entity.getHealth(); float calcHealth = health - getTotal(a, d); ) which looks good on the outside but when the entity "dies" it sometimes
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.