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MultiMote

Forge Modder
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Everything posted by MultiMote

  1. For breaking blocks with break particles and sound use world.func_147480_a(x, y, z, true); This is for 1.7.10
  2. And don't forget to add your original rotation angles (-0.7853982F for Blade1). And try (float)(Minecraft.getSystemTime()%628)/100F
  3. @larsgerrits in first post. @memcallen Blade1.rotateAngleY, not Blade1.rotationPointY
  4. Also test this: MinecraftServer.getServer().getConfigurationManager().sendChatMsg( new ChatComponentText(player.getDisplayName() + " successfully completed the 'Poop Eating Challenge' and was rewarded an emerald!!").setChatStyle(new ChatStyle().setColor(EnumChatFormatting.GREEN))); UPD: Yup, it works. http://up42.ru/u/p/2014-10-16_20.17.42.png[/img]
  5. http://www.minecraftforge.net/forum/index.php/topic,24200.msg123004.html#msg123004 It doesn't work?
  6. Are you have readFromNBT and writeToNBT functions in your TileEntity? If yes, are you calling super.readFromNBT and super.writeToNBT?
  7. Are you registered your TileEntity?
  8. MinecraftServer.getServer().getConfigurationManager().sendChatMsg(new ChatComponentText(EnumChatFormatting.GREEN + player.getDisplayName() + EnumChatFormatting.GREEN + " successfully completed the 'Poop Eating Challenge' and was rewarded an emerald!!"));
  9. Just use setBlockBounds(...) in block constructor.
  10. This function is called when entity is inside block. It is not possible if your block is full-sized cube. Set custom bounds for your block.
  11. @memcallen very bad idea. Null ItemStacks are OK. You just need a ways to handle it.
  12. Remove second line of your setInventorySlotContents.
  13. He wants to rotate part of model, not whole model. WHY he should use glRotatef? In your model code do something like this: http://up42.ru/u/p/2014-10-15_19.30.11.png[/img] This is for example. Numbers are random and it looks weirdly, but works.
  14. Bounding box of entity doesn't update in this case.
  15. use entity.setLocationAndAngles(x, y + 1, z, 0, 0); instead of entity.posX = x; entity.posY = y + 1; entity.posZ = z;
  16. last argument of this function
  17. if (overworldInst.isDaytime()) { ...your code... return true; } return false;
  18. entity.onGround doesn't work? ...and setVelocity is client-side only. Try to modify motion(X/Y/Z).

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