Everything posted by 61352151511
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bug lancement
Do you really need help with this? "java.lang.RuntimeException: LogisticsPipes could not find its class transformer. Your download seems to be corrupt/modified. Please redownload LP from our Jenkins [http://ci.thezorro266.com/] and move it into your mods folder."
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Missing mod that does not exist? Hexx: Reloaded Server Setup
The mod is not broken, you just do not have the latest forge and you were wrong when you said you checked all the versions because me doing a quick check proves it does exist. 10.13.4.1448 is the recommended version of forge for 1.7.10 on the download page. http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.7.10.html It is also the version the mod is requesting, you however do not have that version but a version that is lower. "Forge{10.13.3.1424} [Minecraft Forge] (HexxReloaded.jar) Unloaded"
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Add any plugin into my forge server, HELP
You seem to have completely ignored what he said about plugins not working. Plugins are made for bukkit, which is a server only modification, if you are hosting a forge server which is completely different you can't add plugins. You can try to find a mod that allows users to use /tp without being op, or adds a different command.
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MALFORMED reobf
Because we magically know what your build.gradle looks like and how you may have managed to break it. Post it.
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a lot of mods are not working 1.8
So what's the problem... That error is just because your account has been contacting the authentication servers a lot in a certain period of time. Really it doesn't look like anything errored, you've loaded your game, you've joined a world, nothing is broken there.
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[1.7.10] making a mob Cycle through differnt attacks.
What you should do is learn what you are doing. Honestly why the hell is your code such a mess, this isn't the first time I've seen you post code that has just random places with multiple blank lines for no reason. It makes the code so much more difficult for you, and other people to read. If you're using eclipse then select all the code and do Ctrl + Shift + F, this will auto-format it (It should be auto-formatted as you're writing it), if you're using intellij I'm not sure of the hotkey or if there is one. As for why it doesn't attack when it's aggressive, that's pretty obvious, you have if (!this.isAggressive()), if you knew what you were doing you'd know that the entity will only attack when it's not aggressive. As for why it doesn't work with EntityPlayer, no idea. It should.
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[1.7.10] [Solved] Textures missing.
Um no, the way it works is in your inventory the getIcon(IBlockAccess, int, int, int) doesn't exist, because there is no TileEntity for it. So it will use getIcon() (Which would be this.blockIcon which you never set, so if all sides will be the same that would work just setting the blockIcon value) or it will use getIcon(side, meta) which is also used for blocks placed in the world if the IBlockAccess, int, int, int one isn't used first. So it should simply work by overriding the side meta one as well and returning the correct icon.
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[1.7.10] [Solved] Textures missing.
You're only overriding getIcon for when it's placed in the world (IBlockAccess, int, int, int), override the one for meta, side as well and return the icons accordingly.
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1.7.10 Forge server problem - players cant connect
No, just because he's hosting it from his computer does not make it an unofficial server. If he was launching his client and clicking "Open to LAN" this would cause it so only people in the same household can connect. However if he downloads the server jar file, or runs the forge installer for a server and launches that, if configured correctly it will let anyone with forge and the same mods connect. Now for the issue I'm not sure what the exact problem is, I see "java.io.IOException: Connection was refused by software installed in your host computer" However I have no clue how this would be resolved.
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test
1.6.4 is no longer supported, update to 1.7.10 or 1.8 and if you have issues then post a crash report (There will be one and if there's not you post the fml-client-latest.log which there definitely will be one of those)
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Two Mods add the same Block - How can I chose which Version to craft?
There's an auto-dictionary from Mariculture which you can put one type of silver block in on the "Blueprint" slots (The slot saying I want this block/item to be this type) and then the input slot you put in a different kind of that block/item and get the one in the blueprint slot. Forge provides the option for recipes to be registered as an ore-dictionary recipe, meaning if there are nine "ingotSilver" in the crafting grid, it gives one Silver block. However if two mods register a recipe for that with a different output, I'm not sure what happens.
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1.7.10 How do I Set the Spawn Location of a world
if (!hasNoSky && !isAdventure && net.minecraftforge.common.ForgeModContainer.defaultHasSpawnFuzz) { chunkcoordinates.posX += this.worldObj.rand.nextInt(spawnFuzz) - spawnFuzzHalf; chunkcoordinates.posZ += this.worldObj.rand.nextInt(spawnFuzz) - spawnFuzzHalf; chunkcoordinates.posY = this.worldObj.getTopSolidOrLiquidBlock(chunkcoordinates.posX, chunkcoordinates.posZ); } Set ForgeModContainer.defaultHasSpawnFuzz to false Edit: Also then set the world spawn with worldInstance.setSpawnLocation(x, y, z)
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Crash Help! Please? :)
Whatever mca.core is (Minecraft Comes Alive?), is trying to do something stupid. Try updating it if there's an update available. If not report it to the author.
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Please help me resolve this error
Please if you ever need to post a log use pastebin, gist.github, or the spoiler tag. [17:54:31] [Client thread/ERROR] [FML/]: The mod camping (The Camping Mod 2) requires mods [corerm] to be available Quote from download page (http://www.curse.com/mc-mods/minecraft/228460-the-camping-mod): "ALERT! To use the mod as of version 2.1g, RikMulds Core will be needed. It can be downloaded from: rikmuld.com/camping/download"
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[1.7.10] [Solved] Textures missing.
All your textures start with uppercase, all the missing textures start with lowercase.
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Launcher Crash
Your forge version is very very outdated. If you did not download from the forge site ( http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.7.10.html ) Then you did not download from the correct place. Follow that link and download the installer for the latest version.
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Unable to get past launcher
You have a 1.8 mod installed, trying to load 1.7 with a 1.8 mod will not work most of the time.
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Using Ubuntu Help!
You have a 1.8 coremod on a 1.7 instance.
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Crash when launching
If you must play 1.6.4 for whatever reason (You shouldn't need to) There was one final update to forge for 1.6.4 which fixes the issues with java 8 http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.6.4.html Download 9.11.1.1345 If you don't need to play 1.6.4, update to 1.7.10 or 1.8
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Problems with creating block(More in first line)
Override isOpaqueCube and return false
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test
at mods.railcraft.common.blocks.machine.alpha.TileRollingMachine.<init>(TileRollingMachine.java:74) Now it's railcraft, you're using 9.3.3.0, There's a 9.6.1.0. If you are putting together your own modpack you should be downloading the latest version of every mod. http://www.curse.com/mc-mods/minecraft/railcraft#other-downloads
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test
ENetBridge is using an outdated buildcraft API. You are using 1.4 of that mod and there is a 1.6 out, try using that version http://forum.industrial-craft.net/index.php?page=Thread&threadID=10864 If you continue to crash report it to the author.
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[SOLVED] [1.7.10] Forge stuck on loading
Try disabling the loading screen in .minecraft/config/splash.properties enabled=false
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Ugh Im Terrible AT This
You're using a 6 month old version of Thermal Expansion. Download the latest release (Marked R) here: http://minecraft.curseforge.com/mc-mods/69163-thermalexpansion/files
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[1.7.10] Forge Server/Modpack Crashing [Forge-10.13.4.1481]
UCE ResonantEngine{3.3.0} [Resonant Engine] (resonant-engine-3.3.0.437-core.jar) UCE MFFS{4.1.1} [Modular Force Field System] (mffs-4.1.1.74-core.jar) MFFS/RE is broken, this is actually stated on the download site: "NOTE: Currently MFFS is under full re-write. The most compatible latest versions of Resonant Engine and MFFS are RE 3.3.0.396 and MFFS 4.1.1.61." I can say worlds load with this version however from my testing once I attempted to use a force field, the game crashed, so you can try it but I can't guarantee it will work.
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