Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

61352151511

Forge Modder
  • Joined

  • Last visited

Everything posted by 61352151511

  1. I know minecraft 1.6.4 used to have issues with java 8 (There was recently a fix for it), I'm not sure about 1.7.2, you should try the latest forge for 1.7.10 (or 1. and see what happens.
  2. Latest for all Chicken bones stuff: CodeChickenLib - 1.1.2.132 NEI - 1.0.5.93 CodeChickenCore - 1.0.5.34 Of course you still need to prefix it with 1.8- and suffix it with :dev in your build.gradle file. Noteable links to keep up to date: http://files.minecraftforge.net/CodeChickenLib/ http://chickenbones.net/maven/codechicken/CodeChickenCore/ http://chickenbones.net/maven/codechicken/NotEnoughItems/
  3. 1.0.5.34 is not a valid version for not enough items, the latest valid version is 1.0.5.93
  4. Can't read through the log yourself? [18:22:54] [server thread/ERROR] [FML/]: The mod Morph (Morph) requires mods [iChunUtil] to be available
  5. You'll probably have a crash report, if so it will be found in %appdata%/.minecraft/crash-reports if not you'll at least have a log found in %appdata%/.minecraft/logs/fml-client-latest.log Post those here.
  6. I guess you could do setPositionAndUpdate first, and then directly after do setPositionAndRotation so it doesn't throw any moved to quickly warnings. If you're going to do this often maybe make your own method to do setPositionAndRotationAndUpdate(X, Y, Z, Pitch, Yaw)
  7. Well, that changed the size of the bounding box like I said it would. I did say if you need the entity to be taller then go make it taller in teche, tabula, whatever you used.
  8. Yes I know I've had issues with it as well, I think mystcraft has it working? I'm not sure, if so you could try contacting XCompWiz about it.
  9. For 1.8 you can create a class that implements IRecipe and when you override getRemainingItems @Override public ItemStack[] getRemainingItems(InventoryCrafting window) { ItemStack[] retstack = new ItemStack[window.getSizeInventory()]; for (int i = 0; i < retstack.length; i ++) { ItemStack is = window.getStackInSlot(i); retstack[i] = ForgeHooks.getContainerItem(is); } return retstack; } Check if window.getStackInSlot is shears, and if so damage it by one, set retstack to the damaged shears, then return it. In 1.7.10 I don't know if that method exists.
  10. First, put logs that big on gist, pastebin, or in a spoiler tag. Second: [09:09:36] [main/DEBUG] [FML/]: Examining for coremod candidacy CodeChickenCore-1.8-1.0.5.34-universal.jar [09:09:36] [main/TRACE] [FML/]: Adding CodeChickenCore-1.8-1.0.5.34-universal.jar to the list of known coremods, it will not be examined again [09:09:36] [main/DEBUG] [FML/]: Instantiating coremod class CodeChickenCorePlugin [09:09:36] [main/WARN] [FML/]: The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [09:09:36] [main/TRACE] [FML/]: Adding CodeChickenLib-1.8-1.1.2.115-universal.jar to the list of known coremods, it will not be examined again [09:09:36] [main/DEBUG] [FML/]: Instantiating coremod class CCLCorePlugin [09:09:36] [main/WARN] [FML/]: The coremod codechicken.lib.asm.CCLCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [09:09:36] [main/DEBUG] [FML/]: Enqueued coremod CCLCorePlugin [09:09:36] [main/DEBUG] [FML/]: Added access transformer class codechicken.core.asm.CodeChickenAccessTransformer to enqueued access transformers [09:09:36] [main/DEBUG] [FML/]: Enqueued coremod CodeChickenCorePlugin [09:09:36] [main/DEBUG] [FML/]: Examining for coremod candidacy CodeChickenLib-1.8-1.1.2.115-universal.jar [09:09:36] [main/TRACE] [FML/]: Adding CodeChickenLib-1.8-1.1.2.115-universal.jar to the list of known coremods, it will not be examined again [09:09:36] [main/DEBUG] [FML/]: Instantiating coremod class CCLCorePlugin [09:09:36] [main/WARN] [FML/]: The coremod codechicken.lib.asm.CCLCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [09:09:36] [main/DEBUG] [FML/]: Enqueued coremod CCLCorePlugin [09:09:36] [main/DEBUG] [FML/]: Examining for coremod candidacy Essence of the Gods-1.0.0.jar [09:09:36] [main/DEBUG] [FML/]: Not found coremod data in Essence of the Gods-1.0.0.jar [09:09:36] [main/DEBUG] [FML/]: Examining for coremod candidacy LuckyBlock_1-8-1_v5-2-0.jar [09:09:36] [main/DEBUG] [FML/]: Not found coremod data in LuckyBlock_1-8-1_v5-2-0.jar [09:09:36] [main/DEBUG] [FML/]: Examining for coremod candidacy Minions-1.8.jar [09:09:36] [main/DEBUG] [FML/]: Not found coremod data in Minions-1.8.jar [09:09:36] [main/DEBUG] [FML/]: Examining for coremod candidacy NotEnoughItems-1.8-1.0.5.82-universal.jar [09:09:36] [main/TRACE] [FML/]: Adding NotEnoughItems-1.8-1.0.5.82-universal.jar to the list of known coremods, it will not be examined again [09:09:36] [main/DEBUG] [FML/]: Instantiating coremod class NEICorePlugin [09:09:36] [main/WARN] [FML/]: The coremod codechicken.nei.asm.NEICorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [09:09:36] [main/DEBUG] [FML/]: Enqueued coremod NEICorePlugin [09:09:36] [main/DEBUG] [FML/]: Examining for coremod candidacy Ruins-1.8.jar [09:09:36] [main/DEBUG] [FML/]: Not found coremod data in Ruins-1.8.jar [09:09:36] [main/DEBUG] [FML/]: Examining for coremod candidacy UpdateCheckerMod-1.8.jar [09:09:36] [main/DEBUG] [FML/]: Not found coremod data in UpdateCheckerMod-1.8.jar [09:09:36] [main/DEBUG] [FML/]: Examining for coremod candidacy xaeros_minimap_v1.4.0_1.8_Forge.jar [09:09:36] [main/DEBUG] [FML/]: Not found coremod data in xaeros_minimap_v1.4.0_1.8_Forge.jar [09:09:36] [main/DEBUG] [FML/]: Not found coremod data in LuckyBlock_1-8-1_v5-2-0.jar You have lucky blocks for 1.8.1, forge is 1.8. I'm not sure if this is an issue with them naming it as 1.8.1 when it's actually for 1.8 or if there are two seperate versions out there. Although I'm not really sure if this is the issue, it looks like the last mod to do anything before you crashed was minions.
  11. https://github.com/Vazkii/Botania/blob/master/src/main/java/vazkii/botania/common/Botania.java#L30 https://github.com/Vazkii/Botania/blob/master/src/main/java/vazkii/botania/common/lib/LibMisc.java#L22
  12. Oh yes, there are many mods out there that adds chunk loaders. Vanilla even keeps the spawn chunks loaded all the time, although I'm not sure about how to add chunk loading I'm sure you'll find tutorials somewhere. Mods I can think of off the top of my head that have chunk loaders are railcraft, chickenchunks, buildcraft (The quarry keeps the chunks loaded), extra utilities. I know buildcraft is open source if you want to take a look at the code and see if you can find it somewhere. You probably don't want to keep the whole dimension loaded but if you force load specific chunks it would work. I don't recommend loading too many chunks if they're not needed however.
  13. http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.7.10.html Download the latest from there, you don't need 1236
  14. EntityPlayer has the setPositionAndUpdate method. This is what I use to teleport players in my mod. player.setPositionAndUpdate(loc.posX, loc.posY, loc.posZ); player.fallDistance = 0F; They end up exactly where they're supposed to be, the fallDistance = 0F gaurantees if they were previously falling through the air before teleport they won't take fall damage.
  15. I think you'll have a better chance of getting it fixed by reporting it to them I'm surprised someone wouldn't have reported it already if it's that easy to happen, make sure you're on the latest version.
  16. cfm{3.3.5} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.5(1.7.10).jar) cfm{3.3.6} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.6(1.7.10).jar) cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) Do you have multiple versions in your mods folder? If so only have the newest version, delete all old ones. The version you should have is 3.4.7
  17. It depends upon what you mean by that, a mod called pocket dimensions lets you have these chunk wide? (Not sure the size) building area in a dimension, all these "pocket dimensions" are in the same dimension but you can't access one from the other because you are trapped in a room of unbreakable blocks (There is a way back to the overworld of course) I was thinking it would be kind of cool to be able to ghost render blocks from one dimension in another, however I'm not sure how possible that is, it would be cool to see the nether underneath the overworld if you break bedrock, and then jumping puts you in.
  18. public EntityFlagMP(World world) { super(world); this.setSize(0.4F, 3F); this.ignoreFrustumCheck = true; this.preventEntitySpawning = true; } When you set the size 1F = 1 Block (Or 16 Pixels), you are setting it to be 3 blocks tall, Do you want it to be 3 blocks tall or do you want the bounding box to be the correct size? If you want the flag to be taller you should go back to techne or whatever you used to make the model and edit the size, if you want the bounding box to be the right size change "3F" to "1F"
  19. No "it" won't be the first one in the list. On the server side there is the possibility of having more than one player, so if you're trying to get "your player" it won't work, the server side has access to all the players on the server, to get a player via username FMLCommonHandler.instance().getMinecraftServerInstance().getConfigurationManager().getPlayerByUsername("NAME")
  20. No I don't think it should be removed, it keeps most bots out, questions like 2+2 a bot could answer, if you don't know the answer to whether spiders are aggressive during the day (First off if you've really played minecraft for a long time you should know that they are not) you could google it.
  21. Add the Legacy Java Fixer mod by LexManos http://files.minecraftforge.net/LegacyJavaFixer/legacyjavafixer-1.0.jar
  22. You probably don't have the native libraries, when you run the forge installer it is supposed to install these in the "libraries" folder, try re-running the installer.
  23. 1) If you are using a custom block for this then in your onBlockPlaced method check around the X/Y/Z coordinates in the correct shape to see if it matches the shape intended. So say you have your CustomBlock, when it is placed if there are two blocks of glowstone below it, spawn a mob, in the on block placed method you would check Y - 1 and Y - 2, of course it would get more complicated for more complicated structures. If you are using a vanilla block you'll need to use an event for when players place blocks. To get the mob to spawn EntityYourMob mob = new EntityYourMob(); Then I believe there's a method in the world to spawn the entity in it. 2) Yes it's possible to add other dimensions, lots of mods do it, mystcraft, galacticraft, witchery. I don't know exactly how but it is possible.
  24. Although this won't stop the mods from loading, it will crash the game when you actually do get it to work "Next, I'm dropping various mods (Luckybox, Fossils, witchery, etc) into the .minecraft/mods" Check the version of minecraft the mod is for before you download it, I know for a fact witchery is not for 1.8 As to the issue of them not loading [21:15:07] [main/ERROR] [FML/]: FML has detected several badly downloaded jar files, which have been named as zip files. You probably need to download them again, or they may not work properly [21:15:07] [main/ERROR] [FML/]: Problem file : [1-7-10]_Lucky_Block_v5-1-0.jar.zip [21:15:07] [main/DEBUG] [FML/]: Examining for coremod candidacy Fossils_Archeology_Revival-1.7.10_Build-7.0.1.jar [21:15:07] [main/DEBUG] [FML/]: Not found coremod data in Fossils_Archeology_Revival-1.7.10_Build-7.0.1.jar 1) Those are also 1.7.10 so they won't work, 2 the Lucky Blocks mod should be a .jar not a .zip
  25. 1) Code would be nice 2) Caused by: java.lang.IndexOutOfBoundsException: Index: 36, Size: 36 Basic java error, you should be able to figure it out.

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.