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Setlock

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  1. Well I Fixed the sound I was using a unknown sound file. The issue with the explosion still persists
  2. Hey guys my titles says most of it. I am making a mod and I basically have a grenade. Unfortunately once thrown it will explode but only visually, when you try to go into the hole it acts as if it still has block in it(So of course you glitch around). Also the sound for this will not play when thrown. Thanks in advance for your help. Ill try to give you whatever you need to help me out
  3. I've followed exactly what the forge wiki says but yet I cannot make my custom liquid, any help? http://www.minecraftforge.net/wiki/Create_a_Fluid
  4. Can anyone help me create a new liquid for 1.7.10, I have a basic idea, but no one will help
  5. I know this may seem like a noob question, but I'm new to modding(sort of) and I've been watching tutorial videos to help me by TheMchewy so I want to create a new liquid for my mod, but I cant find anything that will tell me how! This is all I have so far: import net.minecraft.block.material.Material; import net.minecraftforge.fluids.BlockFluidClassic; import net.minecraftforge.fluids.Fluid; public class LiquidNitrogen extends BlockFluidClassic{ public LiquidNitrogen(Fluid fluid, Material material) { super(fluid, material); } } If anyone can help me I will be so grateful. Thank you, Setlock
  6. Hello everyone, I know this may seem like a noob question, but can anybody tell me in detail how to make a new fluid for minecraft 1.7.10 I've been looking far and wide and the only thing I have for this fluid in my code is this: import net.minecraft.block.material.Material; import net.minecraftforge.fluids.BlockFluidClassic; import net.minecraftforge.fluids.Fluid; public class LiquidNitrogen extends BlockFluidClassic{ public LiquidNitrogen(Fluid fluid, Material material) { super(fluid, material); } } Anybody know anything that can help?!?
  7. Here is my code: EntityRegistry.addSpawn(woolenMob.class, 10, 10, 10, EnumCreatureType.creature, BiomeGenBase.forest, BiomeGenBase.desert, BiomeGenBase.plains); Yet the mob doesn't spawn
  8. its in my main class file but its still not working....
  9. This is the code i typed in yet its still not spawning EntityRegistry.addSpawn(woolyMob.class, 10, 10, 10, EnumCreatureType.creature, BiomeGenBase.forest, BiomeGenBase.desert, BiomeGenBase.plains);
  10. where do i put that code anywhere or in my main class file, the (mobname)Mob class, Render(mobname), Model(mobame)... which one?
  11. whats really funny that i just found out in my proxyclient I did the registerrendering thing for my first mob but forgot to for my second, and of course now it works so thank you, i also have one more question how would i make my mobs spawn naturally in the world?
  12. Well I'll just show the rest of my code: This code is for the second mob that doesn't work Main Mob Class import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class wooly extends ModelBase { //fields ModelRenderer head; ModelRenderer body; ModelRenderer leg1; ModelRenderer leg2; ModelRenderer leg3; ModelRenderer leg4; ModelRenderer horn1; ModelRenderer horn2; ModelRenderer udders; public wooly() { textureWidth = 64; textureHeight = 32; head = new ModelRenderer(this, 0, 0); head.addBox(-4F, -4F, -6F, 8, 8, 6); head.setRotationPoint(0F, 4F, -8F); head.setTextureSize(64, 32); head.mirror = true; setRotation(head, 0F, 0F, 0F); body = new ModelRenderer(this, 18, 4); body.addBox(-6F, -10F, -7F, 12, 18, 10); body.setRotationPoint(0F, 5F, 2F); body.setTextureSize(64, 32); body.mirror = true; setRotation(body, 1.570796F, 0F, 0F); leg1 = new ModelRenderer(this, 0, 16); leg1.addBox(-3F, 0F, -2F, 4, 12, 4); leg1.setRotationPoint(-3F, 12F, 7F); leg1.setTextureSize(64, 32); leg1.mirror = true; setRotation(leg1, 0F, 0F, 0F); leg2 = new ModelRenderer(this, 0, 16); leg2.addBox(-1F, 0F, -2F, 4, 12, 4); leg2.setRotationPoint(3F, 12F, 7F); leg2.setTextureSize(64, 32); leg2.mirror = true; setRotation(leg2, 0F, 0F, 0F); leg3 = new ModelRenderer(this, 0, 16); leg3.addBox(-3F, 0F, -3F, 4, 12, 4); leg3.setRotationPoint(-3F, 12F, -5F); leg3.setTextureSize(64, 32); leg3.mirror = true; setRotation(leg3, 0F, 0F, 0F); leg4 = new ModelRenderer(this, 0, 16); leg4.addBox(-1F, 0F, -3F, 4, 12, 4); leg4.setRotationPoint(3F, 12F, -5F); leg4.setTextureSize(64, 32); leg4.mirror = true; setRotation(leg4, 0F, 0F, 0F); horn1 = new ModelRenderer(this, 22, 0); horn1.addBox(-4F, -5F, -4F, 1, 3, 1); horn1.setRotationPoint(0F, 3F, -7F); horn1.setTextureSize(64, 32); horn1.mirror = true; setRotation(horn1, 0F, 0F, 0F); horn2 = new ModelRenderer(this, 22, 0); horn2.addBox(3F, -5F, -4F, 1, 3, 1); horn2.setRotationPoint(0F, 3F, -7F); horn2.setTextureSize(64, 32); horn2.mirror = true; setRotation(horn2, 0F, 0F, 0F); udders = new ModelRenderer(this, 52, 0); udders.addBox(-2F, -3F, 0F, 4, 6, 2); udders.setRotationPoint(0F, 14F, 6F); udders.setTextureSize(64, 32); udders.mirror = true; setRotation(udders, 1.570796F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); head.render(f5); body.render(f5); leg1.render(f5); leg2.render(f5); leg3.render(f5); leg4.render(f5); horn1.render(f5); horn2.render(f5); udders.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } } THEN HERE IS THE Render(MobName) import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; public class Renderwooly extends RenderLiving { private static final ResourceLocation wooly = new ResourceLocation("woolmod:textures/mobs/wooly.png"); public Renderwooly(ModelBase par1ModelBase, float par2) { super(par1ModelBase, par2); } @Override protected ResourceLocation getEntityTexture(Entity arg0) { return wooly; } } And Finally (mobname)Mob import java.util.Calendar; import java.util.Random; import cpw.mods.fml.common.registry.EntityRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.entity.Entity; import net.minecraft.entity.EnumCreatureAttribute; import net.minecraft.entity.EnumCreatureType; import net.minecraft.entity.IEntityLivingData; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIBreakDoor; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMoveThroughVillage; import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.ai.attributes.AttributeModifier; import net.minecraft.entity.ai.attributes.IAttribute; import net.minecraft.entity.ai.attributes.RangedAttribute; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.monster.EntitySkeleton; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraft.world.EnumDifficulty; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraftforge.common.ForgeModContainer; public class woolyMob extends EntityMob { protected static final IAttribute field_110186_bp = (new RangedAttribute("zombie.spawnReinforcements", 0.0D, 0.0D, 1.0D)).setDescription("Spawn Reinforcements Chance"); private final EntityAIBreakDoor field_146075_bs = new EntityAIBreakDoor(this); private static final String __OBFID = "CL_00001699"; private boolean field_146076_bu = false; private float field_146074_bv = -1.0F; private float field_146073_bw; public woolyMob(World par1World) { super(par1World); this.getNavigator().setBreakDoors(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false)); this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D)); this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false)); this.setSize(0.6F, 1.8F); } protected void entityInit() { super.entityInit(); this.getDataWatcher().addObject(12, Byte.valueOf((byte)0)); this.getDataWatcher().addObject(13, Byte.valueOf((byte)0)); this.getDataWatcher().addObject(14, Byte.valueOf((byte)0)); } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(25.0D); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(1.0D); this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(40.0D); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(1.0D); this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(2.0D); } /** * Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking * (Animals, Spiders at day, peaceful PigZombies). */ protected Entity findPlayerToAttack() { float f = this.getBrightness(1.0F); if (f < 0.5F) { double d0 = 16.0D; return this.worldObj.getClosestVulnerablePlayerToEntity(this, d0); } else { return null; } } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "mob.sheep.say"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.pig.say"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.pig.death"; } protected void func_145780_a(int p_145780_1_, int p_145780_2_, int p_145780_3_, Block p_145780_4_) { this.playSound("mob.sheep.step", 0.15F, 1.0F); } /** * Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack. */ protected void attackEntity(Entity par1Entity, float par2) { float f1 = this.getBrightness(1.0F); if (f1 > 0.5F && this.rand.nextInt(100) == 0) { this.entityToAttack = null; } else { if (par2 > 2.0F && par2 < 6.0F && this.rand.nextInt(10) == 0) { if (this.onGround) { double d0 = par1Entity.posX - this.posX; double d1 = par1Entity.posZ - this.posZ; float f2 = MathHelper.sqrt_double(d0 * d0 + d1 * d1); this.motionX = d0 / (double)f2 * 0.5D * 0.800000011920929D + this.motionX * 0.20000000298023224D; this.motionZ = d1 / (double)f2 * 0.5D * 0.800000011920929D + this.motionZ * 0.20000000298023224D; this.motionY = 0.0000000059604645D; EntityRegistry.addSpawn(woolyMob.class, 10, 2, 4, EnumCreatureType.creature); } } else { super.attackEntity(par1Entity, par2); } } } protected Block getDropBlock() { return Blocks.wool; } /** * Get this Entity's EnumCreatureAttribute */ public EnumCreatureAttribute getCreatureAttribute() { return EnumCreatureAttribute.UNDEAD; } protected void dropRareDrop(int par1) { switch (this.rand.nextInt(3)) { case 0: this.dropItem(Items.iron_ingot, 1); break; case 1: this.dropItem(Items.carrot, 1); break; case 2: this.dropItem(Items.potato, 1); } } public boolean isPotionApplicable(PotionEffect par1PotionEffect) { return par1PotionEffect.getPotionID() == Potion.poison.id ? false : super.isPotionApplicable(par1PotionEffect); } public boolean func_146072_bX() { return this.field_146076_bu; } public void func_146070_a(boolean p_146070_1_) { if (this.field_146076_bu != p_146070_1_) { this.field_146076_bu = p_146070_1_; if (p_146070_1_) { this.tasks.addTask(1, this.field_146075_bs); } else { this.tasks.removeTask(this.field_146075_bs); } } } public IEntityLivingData onSpawnWithEgg(IEntityLivingData par1EntityLivingData) { Object par1EntityLivingData1 = super.onSpawnWithEgg(par1EntityLivingData); float f = this.worldObj.func_147462_b(this.posX, this.posY, this.posZ); this.setCanPickUpLoot(this.rand.nextFloat() < 0.55F * f); if (par1EntityLivingData1 == null) { par1EntityLivingData1 = new woolyMob.GroupData(this.worldObj.rand.nextFloat() < ForgeModContainer.zombieBabyChance, this.worldObj.rand.nextFloat() < 0.05F, null); } if (par1EntityLivingData1 instanceof woolyMob.GroupData) { woolyMob.GroupData groupdata = (woolyMob.GroupData)par1EntityLivingData1; } this.func_146070_a(this.rand.nextFloat() < f * 0.1F); this.addRandomArmor(); this.enchantEquipment(); if (this.getEquipmentInSlot(4) == null) { Calendar calendar = this.worldObj.getCurrentDate(); if (calendar.get(2) + 1 == 10 && calendar.get(5) == 31 && this.rand.nextFloat() < 0.25F) { this.setCurrentItemOrArmor(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Blocks.lit_pumpkin : Blocks.pumpkin)); this.equipmentDropChances[4] = 0.0F; } } this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).applyModifier(new AttributeModifier("Random spawn bonus", this.rand.nextDouble() * 0.05000000074505806D, 0)); double d0 = this.rand.nextDouble() * 1.5D * (double)this.worldObj.func_147462_b(this.posX, this.posY, this.posZ); if (d0 > 1.0D) { this.getEntityAttribute(SharedMonsterAttributes.followRange).applyModifier(new AttributeModifier("Random zombie-spawn bonus", d0, 2)); } if (this.rand.nextFloat() < f * 0.05F) { this.getEntityAttribute(field_110186_bp).applyModifier(new AttributeModifier("Leader zombie bonus", this.rand.nextDouble() * 0.25D + 0.5D, 0)); this.getEntityAttribute(SharedMonsterAttributes.maxHealth).applyModifier(new AttributeModifier("Leader zombie bonus", this.rand.nextDouble() * 3.0D + 1.0D, 2)); this.func_146070_a(true); } return (IEntityLivingData)par1EntityLivingData1; } protected final void setSize(float par1, float par2) { boolean flag = this.field_146074_bv > 0.0F && this.field_146073_bw > 0.0F; this.field_146074_bv = par1; this.field_146073_bw = par2; if (!flag) { this.func_146069_a(1.0F); } } protected final void func_146069_a(float p_146069_1_) { super.setSize(this.field_146074_bv * p_146069_1_, this.field_146073_bw * p_146069_1_); } class GroupData implements IEntityLivingData { public boolean field_142048_a; public boolean field_142046_b; private static final String __OBFID = "CL_00001704"; private GroupData(boolean par2, boolean par3) { this.field_142048_a = false; this.field_142046_b = false; this.field_142048_a = par2; this.field_142046_b = par3; } GroupData(boolean par2, boolean par3, Object par4EntityZombieINNER1) { this(par2, par3); } } }
  13. well here let me paste my code this is my first one that works (don't ask about the name of the mobs) registerEntity(woolmanMob.class, "woolman", 0xeaeae8, 0xc99a13);} private void registerEntity(Class<woolmanMob> entityClass, String entityName, int bkEggColor, int fgEggColor) { int id = EntityRegistry.findGlobalUniqueEntityId(); EntityRegistry.registerGlobalEntityID(entityClass, entityName, id); EntityList.entityEggs.put(Integer.valueOf(id), new EntityEggInfo(id, bkEggColor, fgEggColor)); } public void addSpawn(Class<woolmanMob> entityClass, int spawnProb, int min, int max, BiomeGenBase[] biomes) { if (spawnProb > 0) { EntityRegistry.addSpawn(woolmanMob.class, 10, 2, 4, EnumCreatureType.creature, BiomeGenBase.plains, BiomeGenBase.desert, BiomeGenBase.forest, BiomeGenBase.forestHills); } } { AND THIS IS THE SECOND! That Doesn't Work! registerEntity1(woolyMob.class, "wooly", 0x3c768c, 0xb0000);} private void registerEntity1(Class<woolyMob> entityClass, String entityName, int bkEggColor, int fgEggColor) { int id = EntityRegistry.findGlobalUniqueEntityId(); EntityRegistry.registerGlobalEntityID(entityClass, entityName, id); EntityList.entityEggs.put(Integer.valueOf(id), new EntityEggInfo(id, bkEggColor, fgEggColor)); } public void addSpawn1(Class<woolyMob> entityClass, int spawnProb, int min, int max, BiomeGenBase[] biomes) { if (spawnProb > 0) { EntityRegistry.addSpawn(woolyMob.class, 10, 2, 4, EnumCreatureType.creature); } } } This is all in my main class file...If you need my Render(mobname), (mobname.java) or (mobname)Mob just tell me
  14. Hello I made one custom mob no problem but right when I try to make the second one it looks like a white column! I'm using forge-1.7.2-10.12.0.1034
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