Everything posted by ThePhysician2000
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[1.8] Is there some way or trick to get items in alphabetical order?
Thanks for the help! Both of you.
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[1.8] Is there some way or trick to get items in alphabetical order?
I'm wondering if there is any way to get items loaded in order? E.G. Sword, Helmet, Chestplate, Leggings, Boots, Sword, Helmet, Chestplate, Leggings, Boots, etc.; or Leather, Chain, Iron, Gold, Diamond? It's rather annoying to go and add in one item at a time.
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[1.7.2 - 1.7.10] ThePhysician2000's Furniture Mod; Updated 2015/2/15
BUGFIX: Download Fixes furnace recipe.
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[1.7.2 - 1.7.10] ThePhysician2000's Furniture Mod; Updated 2015/2/15
Download: http://www.2shared.com/file/LzIIpbpt/ThePhysician2000s_Furniture_Mo.html
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[1.7.10] What are the methods of rendering TileEntity (modeled) blocks as items?
I've got this block: And I am wondering, what is a fast, simple way I can render this as an item? I have heard that there are several, and I was just wondering which was the best.
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[10.13.2.1230 For 1.7.10, recommended] Gradle console problem
I get the same thing, only I type "gradlew setupDecompWorkspace".
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[1.6.4] Entity Cleaner (aka. no more "Wrong location!" for arrows)
Even thought I don't use/own a server, this seems practical. Congrats.
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[1.7.2 - 1.7.10] ThePhysician2000's Furniture Mod; Updated 2015/2/15
Nah, thanks for the offer anyway!
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Strange tile entity model rotation
I think something more consistent, like 0F = 0o; 1F = 90o; 2F = 180o; rather than 0F = 0o; 1F = 90o; 2F = 135o;
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[1.7.2 - 1.7.10] ThePhysician2000's Furniture Mod; Updated 2015/2/15
Thanks for the feedback! I added the thread link and intend to post a changelog.
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[1.7.2 - 1.7.10] ThePhysician2000's Furniture Mod; Updated 2015/2/15
{NOW IN OPEN PRE-ALPHA} {NOW IN OPEN BETA} Want more than beds and bookshelves to decorate your house? This mod will add: Chairs that don't push you into the roof; Lamps and Ceiling lights; Tables with four legs; Armor shelves that hold up to twelve pieces; And more. [spoiler=Downloads] Beta 0.1 Beta 0.2 Beta 1.0.0.1 Beta 1.0.0.2 Beta 1.1.1.1 Beta 1.1.2.1 Beta 1.2.0.0 [spoiler=Other forum Threads] http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2184368-wip-finally-beta-1-0-0-1-having-a-problem Changelog (since 28/10/2014): Released Beta 1.1.2.1; Fixed furnace recipe being overwritten [spoiler=2015/2/15 Released Beta 1.2.0.0: The Wooden Renders Update;] ~{Changes}~ Changed "Silicon Carbonate" names to "Silicon Carbide" names; Fixed Chair texture; "Refectory Table (#1)" now named "Refectory Table 1", followed by the appropriate wood name; "Refectory Table (#2)" now named "Refectory Table 2", followed by the appropriate wood name; Item Renders re-added and working; .lang file stuff; ~{Additions}~ Added Flamestone, a replacement for Silicon Carbide; Wood variations for Refectory Table 1; Wood variations for Refectory Table 2; Added Incandescent Bulb; Model Rocket model added, but not yet implemented; Added mcmod.info; Added Flamestone Block, ALE; Terms Of Use
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[1.7.10] All blocks of same type rotate towards player.
The answer is obvious when you do as Chibill said and then look at what you just posted. Don't be an ass just because you don't know what you're doing and are being told that you don't. (Edit: I even made an attempt to point it out for you.) 1. I am attempting to learn Java through modding. So, yeah, I am a noob. 2. I am not "being an ass" because everyone is telling me I don't know Java, all I said was when I remove all static from functions, it throws an error because it needs a global variable. To put it another way: "How do I stop this error?" 3. You are contradicting yourself. You first say: "you don't know what you're doing" and then you attempt to "point it out" where my error is. Now, if I am a noob, like both of us agree, how am I going to understand where I went wrong by simply italicizing a .class name of all things?
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[1.7.10] All blocks of same type rotate towards player.
I DID, and it throws an error on this line: int facing = TileEntityThisEndUpSeat.getFacingDirection(); It says needs one of them to be static: the very one that is causing the problem: getFacingDirection.
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[1.7.10] All blocks of same type rotate towards player.
It throws an error on this line: int facing = TileEntityThisEndUpSeat.getFacingDirection();
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[1.7.10] All blocks of same type rotate towards player.
I have come across yet another problem: rotating blocks. EDIT: This bit is fixed, but it throws an error on this line in the TileEntityRender Class: int facing = TileEntityThisEndUpSeat.getFacingDirection(); Block Class: TileEntity Class: TileEntityRender Class:
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[1.7.10] Error when loading new modeled blocks. [SOLVED]
Thanks! No, it doesn't have anything related to Github, only a minecraft forum: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2184368-wip-pre-alpha-released-thephysician2000s?page=3#quote
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[1.7.10] Error when loading new modeled blocks. [SOLVED]
So, yesterday I released my Beta 0.1 version of my mod, and today I was adding a fourth modeled block, and it rang this error: The funny thing is, the code for this block is EXACTLY the same as for the other blocks that do work, only modified for name/classes that it uses. Main(block) class Model class TileEntity class: TileEntityRender class Do I need a delay or something?
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[1.7.10] How do I load textures for a modeled block? [SOLVED]
Changed the MODID, and it worked! Thank you very much!
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[1.7.10] How do I load textures for a modeled block? [SOLVED]
Here: http://imgur.com/1u8kEt7
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[1.7.10] How do I load textures for a modeled block? [SOLVED]
Took a look, and this is what you get when you place the block in the world: I've highlighted what I think is the problem. And, yes, the file is there.
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[1.7.10] How do I load textures for a modeled block? [SOLVED]
Still didn't work.
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[1.7.10] How do I load textures for a modeled block? [SOLVED]
MODID: thephysician2000sfurnituremod File location: assets\thephysician2000sfurnituremod\textures\model\table_oak.png
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[1.7.10] How do I load textures for a modeled block? [SOLVED]
Thanks, but it didn't work.
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[1.7.10] How do I load textures for a modeled block? [SOLVED]
Here is (or at least, what I am lead to believe is) the code you want. TileEntity(block): TileEntityRenderer(block):
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[1.7.10] How do I load textures for a modeled block? [SOLVED]
Yes it is Techne, but so far neither of those methods worked.
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