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About jakobaindreas_11

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    Tree Puncher


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    I'm maybe 12 years old but i can make mods!
  1. It's better that this forum will stay because it's much good that the new one
  2. I did it this way: @Mod.Instance("pixelblocks") public static PixelBlocks instance; And it worked, thanks for the help.
  3. First that why its slow to load chunks is because maybe your RAM is low, second please move it either here http://www.minecraftforum.net/forums/support/unmodified-minecraft-client or here http://www.minecraftforum.net/forums/support/modded-client-support because you're talking abot minecraft chunk loading problem not modding
  4. Hi, i inserted the instance annotation in my main mod class file, but when i tested it in wrapped minecraft, it crashed. The value in the instance annotation is just the same as the modid, and i don't know what happend. here is the mod class: /* * PixelBlocks Mod * Version: 1.0 (Indev) for Minecraft 1.7.2 * Copyright (c) 2014 jakobaindreas_11. * All Rights Reserved. This mod and the code are made available under the MIT license (http://opensource.org/licenses/MIT) */ package pixelblocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.mine
  5. Look closely, what i plan to do is to make 86 solid color blocks and i used substring in the block registration because i want to know how many blocks i made (Like making a ordered list).
  6. Thanks! I used substring because i want to know how many blocks i registered
  7. Hi I'm testing my mod using the wrapped Minecraft in the Forge source. But when Minecraft was initializing it crashed! I take a look on the crash report and i found out there was a block registration problem. But when i take a look at my mod code, its like there is no problem. The lines where the error happened is line 137 here's the crash report: here are the code in line 137:
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