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memcallen

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Everything posted by memcallen

  1. Ty I will check EE3
  2. oh yeah i forgot about that part but is there any easier way to do this? also is this the correct way to send and receive packets?
  3. I'm trying to use packets to relay NBT data from the client to the server and vice versa, is there a mistake i'm making in the code or is there an easier way to do this? (sidenote: it's supposed to save an integer "speed") packet code: int Speed; public Packet getDescriptionPacket() { NBTTagCompound nbtTag = new NBTTagCompound(); this.writeToNBT(nbtTag); return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord, 1, nbtTag); } public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity packet) { readFromNBT(packet.func_148857_g()); } @Override public void writeToNBT(NBTTagCompound nbt){ super.writeToNBT(nbt); nbt.setInteger("Speed", Speed); } @Override public void readFromNBT(NBTTagCompound nbt){ super.readFromNBT(nbt); nbt.getInteger("Speed"); }
  4. i feel like a complete moron now turns out my .png file was called CableFaces.png
  5. Where is it supposed to go then? this is my first time using the tessellator
  6. I've tried that it does nothing
  7. idk if it matters but im using paint.net for the image
  8. I've been trying to make a cable but for some reason it isn't rendering properly heres my cableRenderer class: package blockRenderers; import org.lwjgl.opengl.GL11; import com.example.gammacraft.gammacraft; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; public class CableRenderer extends TileEntitySpecialRenderer{ float pixel = (float)1/64; static final ResourceLocation Faces = new ResourceLocation("gammacraft",":assets/gammacraft/textures/blocks/Faces.png"); @Override public void renderTileEntityAt(TileEntity te, double transx, double transy, double transz, float meta) { GL11.glTranslated(transx, transy, transz); GL11.glDisable(GL11.GL_LIGHTING); Minecraft.getMinecraft().renderEngine.bindTexture(Faces); this.bindTexture(Faces); Tessellator t = Tessellator.instance; t.startDrawingQuads(); t.addVertexWithUV(0, 0, 1, pixel*15, pixel*15); t.addVertexWithUV(0, 1, 1, pixel*15, pixel*0); t.addVertexWithUV(0, 1, 0, pixel*0, pixel*0); t.addVertexWithUV(0, 0, 0, pixel*0, pixel*15); t.draw(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glTranslated(-transx, -transy, -transz); } } it renders but it just renders a pink face(I will set it to render more faces when I get it working correctly)
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