Hey, so I've created a new tile entity with the `EnergyStorage` capability, however the capability does not provide a
serializeNBT()
or
.deserializeNBT()
method, so I'm unsure how I would save the stored energy? Do I need to subclass EnergyStorage?
Also now with the ItemStackHandler capability for inventorys, how do I synchronise a progress bar of the stored energy and the progress of my tile entity?