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TBlueF

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  1. No, you misunderstood @LexManos I don't want to shade forge or minecraft, i am shading only libs that i am using myself ... i want to exclude forge/minecraft from the shading like i already do with bukkit and sponge. I just want forge to compile with it, while using the shade-plugin and having the forge implementation/dependency in a gradle sub-project. Dynmap does the same thing, but i can't get it to work for my project.
  2. So if no one knows this, does somebody has an idea where i might get more help with this issue? Or do you think this is just not feasible like this?
  3. Hello guys So i am working on a bigger plugin/mod currently that i want to be compatible with multiple API's like Bukkit, Sponge and now Forge. This is currently built with gradle and the johnrengelman.shadow plugin to make an universal jar. Here is the project. With the last commit in that branch i tried to add the Forge Implementation but when i am trying to build it i get this issue that i don't know how to fix: > Configure project :BlueMapForge New Dep: net.minecraftforge:forge:1.14.4-28.1.0_mapped_stable_58 FAILURE: Build failed with an exception. * What went wrong: Could not determine the dependencies of task ':shadowJar'. > Could not resolve all dependencies for configuration ':runtimeClasspath'. > Could not find net.minecraftforge:forge:1.14.4-28.1.0_mapped_stable_58. ... Here is the full error and gradle scan: https://gradle.com/s/7z2is226v6v3q I am currently using gradle 5.6.4 with this built but i have also tried gradle 4.9 which gets me exactly the same error ^^
  4. TBlueF changed their profile photo
  5. Ok i guess i try to google "Java Virtual Keyboard", much thanks for now
  6. Yes, it should work on a vanilla server. I admit, this might sound a little bit like a cheat mod ^^ But i just want to do this as a challenge for me
  7. Hello guys Until now i wrote many plugins for Bukkit. But since a few weeks i think about writing a mod, that basically plays minecraft for you. And there are two thinks i want it to do: 1. The AI should not cheat in any form: So if it breaks a block it should punch it until it breaks. 2. The AI should be only Clientside. <- This is currently my problem So here is my question: How can i controll the player only clientside? -> make him walk forward, jump, punching, turning? (Maybe manipulating the key/mouse inputs? How?)

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