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Anon10W1z

Forge Modder
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Everything posted by Anon10W1z

  1. Try passing Tesselator.instance to getInt
  2. What is the exact problem?
  3. Use reflection to set final fields.
  4. That doesn't explain what the wallet is used for. It's a virtual wallet rather than a wallet item. The balance is stored via IEEP, and can be modified through those commands.
  5. He just corrected a pretty stupid mistake. You should be more mad at yourself than thankful to him.
  6. You changed it to return false, correct?
  7. What are the errors and warnings?
  8. Which class was this found in?
  9. Check out CraftingManager's getRecipeList method. It returns a list containing all registered recipes.
  10. Do NOT use access transformers. Use reflection.
  11. HarvestDropsEvent Add to the list of event.drops
  12. Look in the artifacts tab.
  13. You could make an invisible block that emits light, and have your entity place/destroy it constantly at its position.
  14. There is the Item.itemRegistry. You can construct a list of all items in the game like so: ArrayList<Item> itemList = Lists.newArrayList(); Iterable<Item> items = Item.itemRegistry; for (Item item : items) itemList.add(item);
  15. GameRegistry.findItem along with what diesieben said.
  16. Use addInformation...it's simple.
  17. Your proxy variable needs to be static.
  18. Post your @Mod declaration and proxy classes.
  19. Look at ReflectionHelper.java. It allows you to put the SRG and dev names for fields and find them automatically.

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