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Posts
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Everything posted by ShadowBeastGod
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Sorry I couldn't figure that out, the documentation isn't that well. That's why I'm asking, but I figured it out. I had to turn to discord. thank you for your help
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Is the 'libs' a directory or a file?
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How do I install jar apis into Intellij? if possible where to put in Directories and how to initiate in build.gradle file I'm trying install The One Probe api into my mod(TOP Api)
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I semi followed Modding by Kaupenjoe CUSTOM RECIPE video on YouTube(video), but I did I little extra by creating 2nd recipes with custom energy system. I'm having problems with the recipe not proceeding at all. I've set up all classes, made sure all names are correct. and make sure the Json files are right. when I put the object in the first left slot nothing happens. here's my GITHUB repository: Github if you can figure out what I done wrong that be helpful. please don't recommend doing it in datapack. I want to make sure its straight forward.
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[1.8] Can't find any schematic to Java Converters
ShadowBeastGod replied to ShadowBeastGod's topic in Modder Support
Well I'm usin MCedits and I dont want put any .shematic files in my Mod(Just for loading issues). Also thanks but I'm still lost. -
If you Guys know a good schematic to java file converter for minecraft 1.8. Please leave the link to the download in the reply. Thanks
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[1.8][Solved]Using setBlockState to set block to custom block?
ShadowBeastGod replied to memcallen's topic in Modder Support
all you have to do is put your model(json file if you dont have it as json use mr.crayfish model maker http://mrcrayfish.com/demo/modelcreator/) in models folder. then make sure the corespawning blockstate variables match up with the models. this should do the trick but having multiple models can be tricky though. *if just one rendering*{this is should be the blockstate} { "variants": { "normal": {"model": "modid:blockmodel"} } } *for more than one rendering { "variants": { "on=true": {"model": "modid:blockmodel"}, "on=flase": {"model": "modid:blockmodel2"} } } -
im trying to set a certain things recipe for a block but i can't figure out how to make it diorite or use lapis here is a preview of it: GameRegistry.addRecipe(new ItemStack(kierablocks.forgoten_artifact), new Object[]{" k ","lcl","ddd", 'k', kierablocks.kierablock, 'l', Items.dye, 'c', kieraitems.chalkdust, 'd', Blocks.stone});
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i've got ubuntu 14.04 and i have gradle installed. ive been runing a .sh file with 'gradlew setup DecompWorkspace eclipse' and i keep getting this error: FAILURE: Build failed with an exception. * Where: Build file '/home/MYUSER/Desktop/MyModt1.8/build.gradle' line: 25 * What went wrong: A problem occurred evaluating root project 'Mymod1.8'. > No such version exists! * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED Total time: 10.549 secs
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i've tryed this out for my blockstate for a pillar but i keep getting missing textures: { "variants": { "axis=x,variant=myblock": { "model": "mymod:myblock", "x": 90, "y": 90 }, "axis=y,variant=myblock": { "model": "mymod:myblock" }, "axis=z,variant=myblock": { "model": "mymod:myblock", "x": 90 } } }
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k I've have no clue to make a block that will have difrent sides (like pillars and logs). I've already figure out how to make a all sided block(like stone). does anyone know how to do a pillar for forge1.8. i woud really aperiat the help thanks.
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I'm planing make a deminsion mod for 1.8 and I would love if someone gave me a good tutorial on making a forge mod for latest version and please be sure it haves a tutorial for make another deminsion section. Also I wonder if i can write mods in java 1.8.0_25 JDK. I have both neatbean and Eclipse. Thanks alot! Sincerely, xVShadow_GodVx