SHsuperCM
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Everything posted by SHsuperCM
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[1.10.2] registerServerCommand not working as expected.
SHsuperCM replied to _Zerys's topic in Modder Support
*slowly clapps* -
[1.10.2] registerServerCommand not working as expected.
SHsuperCM replied to _Zerys's topic in Modder Support
what do you mean? errors? if still it says that you dont have permissions lower again until you see that it works... im currently have my head on my mod but that's the only thing i can think of that would cause no permissions stuff.. its not spigot/bukkit or something.. it should be basic power levels -
[1.10.2] registerServerCommand not working as expected.
SHsuperCM replied to _Zerys's topic in Modder Support
first try lowering that: @Override public int getRequiredPermissionLevel() { return 4; } to 2 i think -
[1.10.2] registerServerCommand not working as expected.
SHsuperCM replied to _Zerys's topic in Modder Support
last time i tried to make a command i wasnt even an op.... sometimes i stupid am.... -
[1.10.2][UNSOLVED and CLOSED] Forge blockstate varient system
SHsuperCM replied to SHsuperCM's topic in Modder Support
im not working now.. just got this in my email.. i plan to work on the mod later today... how can i place said variants within code? i have them in a structure that im doing for my mod and i only need them to be placed within code.. no play player placement... -
[1.10.2][UNSOLVED and CLOSED] Forge blockstate varient system
SHsuperCM replied to SHsuperCM's topic in Modder Support
so this is whats happening: brain: cmon you fudging idiot you did way more complex things than a stupid blockstate for multiple blocks! me: shut up you know im stupid because of you! brain: why cant you understand the simplest of things!? me: for me its not simple! and it goes for ever and ever... i'd really really like to know the forge blockstates and i think it will help me a butt ton... but i find it too hard for me to understand... i think ill just register each of the blocks i need for this structure seperately..... annd it is a symetric shape so i'd have to register 4 blocks for each one but i can do some work on it.... -
[1.10.2][UNSOLVED and CLOSED] Forge blockstate varient system
SHsuperCM replied to SHsuperCM's topic in Modder Support
listen... i am.... what do you call it... dumb?.. ye, that's what i am.... i still do not understand how i can use it... its so confusing.... i think i need to also do something with this: im really really confused on how i can take this to my advantage... -
NOW OFF I GO TO SAVE SOMEONE ELSE'S CHICKENS!! i really wanted to say that....
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[1.10.2][UNSOLVED and CLOSED] Forge blockstate varient system
SHsuperCM replied to SHsuperCM's topic in Modder Support
I still do not understand.. the documation did not help sadly..... How can i make it use diffrent json models and set them in the world through code.. Is there an example of what im trying to do somewhere? -
[1.10.2] Random Texture Forge Blockstate JSON
SHsuperCM replied to LogicTechCorp's topic in Modder Support
i did not know that was a thing... tommorow i need to start working on a multiblock and i am modeling all the blocks with json... can you give me a tutorial that shows how to use this system? maybe i could just register 1 block for the whole thing and just load diffrent varients... i did not think of that....... anyway its 00:42 AM and im watching youtube.... night ppl of the internet..... Could you please not hijack my thread? Thank you. sry ill make a new thread and pick up results in the morning.. -
[1.10.2] Random Texture Forge Blockstate JSON
SHsuperCM replied to LogicTechCorp's topic in Modder Support
and also place the diffrent block states within code -
[1.10.2] Random Texture Forge Blockstate JSON
SHsuperCM replied to LogicTechCorp's topic in Modder Support
i did not know that was a thing... tommorow i need to start working on a multiblock and i am modeling all the blocks with json... can you give me a tutorial that shows how to use this system? maybe i could just register 1 block for the whole thing and just load diffrent varients... i did not think of that....... anyway its 00:42 AM and im watching youtube.... night ppl of the internet..... -
[1.10.2] Random Texture Forge Blockstate JSON
SHsuperCM replied to LogicTechCorp's topic in Modder Support
what are these? "forge_marker": 1, "defaults": { "transform": "forge:default-block" } i never seen this before.. what does it do exactly? -
well, yes.. the actual modder support forums help people with latest versions more.. but the community decided that 1.4.7, 1.5.2, 1.6.4, 1.7.10 were the so called "stable versions" which made alot of mods for these versions... other versions are not "unstable" but you can see that there arent alot of mods of these versions... the "stable versions" are mods that go in big modpacks and such... you wont find someone using 1.8.3 to make a modpack and there arent alot of mods for that version.....
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I belive its called a "Lazy Chunk" if my vanilla skillz are right... a lazy chunk is a chunk that processes redstone, hoppers and such but not entities.. Without mods you can load a 5x5 of lazy chunks using hopper tricks and the center of the 5x5 chunk will turn into an entity processing chunk... btw how can one load a chunk with code? like, i have chunk cord 22,5 and i want to load that..
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i just realized how much i did not help... but im just giving my thought on the problem... when stuff like this happens to me its just looks as i did some super idiotic one-lettered miss-type
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if i were you, i would start to run back to why the chicken flaps its wings, probably until it checks if its in the air... check every piece of the code thats controlling the chicken checking if in air and if it checks before it flapps its wings... and btw XDD you have a chicken that puups copper? im hoping its not ez to get this chicken...
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well there is the "stable version" versions that people do... these were 1.4.7,1.5.2,1.6.4,1.7.10 and the next one should be 1.10.2 from what i see... unless mojang decides to release 1.11 or something... (or 1.12 since its microsoft and they like to skip versions )
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[1.10.2] Render particles in exact position of held item?
SHsuperCM replied to Matryoshika's topic in Modder Support
you are going to need a 2 seperate things if you want to render an actual particle.. a first person and a third person... is the item a model? if so, you can use the vanilla json animation technic that ppl found, here is an awsome example of these animations: basicly add cubik pixels and with UV and such make a normal item/block animation that will make sometimes the UV area will have a pixel and some times dont, and it will make a pixel apear and disapear depends on the texture file... and ye i guess it could be done on items without a model and just a texture but i like models more.... -
1.10.2 all day every day
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Mod works fine from IntelliJ/Eclipse, but not when exported as JAR
SHsuperCM replied to brsseb's topic in Modder Support
You are aware that you dont use the IDE building right? You need to run gradlew building in the workspace and use the mod from building folder im pretty sure... #phonekeyboard -
[SOLVED] [1.10.2] prettier console messages & get dimension ID
SHsuperCM replied to SHsuperCM's topic in Modder Support
yep works perfectly! tnx alot btw i knew how the dimension id works, that's what i was looking for tnx! {TOPIC CLOSED} -
[SOLVED] [1.10.2] prettier console messages & get dimension ID
SHsuperCM replied to SHsuperCM's topic in Modder Support
that does not exist, but i found: world.provider.getDimension() which returns an integer.. ill try that... -
[SOLVED] [1.10.2] prettier console messages & get dimension ID
SHsuperCM replied to SHsuperCM's topic in Modder Support
wow thanks for the super fast response! just another quickie, how can i get the dimension id from the World object? i need to log it with some cords...