
BuddingDev
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Everything posted by BuddingDev
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I am totally confused. There are tons of tutorials telling me how to install forge. But not a single one tells me how to install "addons" into the Forge dev environment. Can someone come up with complete steps?
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But I cant find this as stated in the wiki: development forge installation at forge/mcp/jars/mods/ Can someone tell me where it is?
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Can anyone point out how to make a block "invisible"? That is, no hitbox, no texture ...
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That will help. Thanks
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I've seen some mods having blocks that make the surrounding in a certain radius as bright as in daylight.. I think it is done by somehow replacing the air block nearby with specially made block that are full light strength. Can someone tell me how they do it?
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How to use Resonant Engine to mod Minecraft? Or more precisely, what to do to install RE into Eclipse? I got the source, dev, and core files. Then?
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I am OK with Java codes, but new to those "constants" So what value do modders use for those "scale"?
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According to my available code, I need one more parameter to actually render the model from Model Class. What would that be? (Entity entity, float f, float f1, float f2, float f3, float f4, float f5) (Entity entity, double x, double y, double z, float u, float v) f5 is not paired up.
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Aside from that Do my RenderTesterBolt have any problem? I need an example for such entities. EDIT: Still I cant see the bolt, but the explosion left behind.
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public class ClientProxy extends CommonProxy { @Override public void preInit(FMLPreInitializationEvent e) { RenderRegistry.RegisterRender(); // Another class in my mod. The problematic line is below: RenderingRegistry.registerEntityRenderingHandler(EntityTesterBolt.class, new RenderFireball(0)); super.preInit(e); } @Override public void init(FMLInitializationEvent e) { super.init(e); } @Override public void postInit(FMLPostInitializationEvent e) { super.postInit(e); } }
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Just in case: Entity class http://pastebin.com/YQLey0it Render class http://pastebin.com/fU2yaYjM Model (generated from Techne) class http://pastebin.com/S8Us219C Can someone figure out how it works?
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Then Maybe I need to clarify and or need to be clarified... I am planning to make a gun that shoots small bullets from it. Then I was thinking if I could use Techne to make a model for it. I completed the making and the export step, and solved all errors while moving into Forge. But my entity (the bullet) dont show up , but still exists. (I saw my test subject creepers die before me.) BTW do you guys need the source code?
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I was trying to render something like the bullets flying from a gun.
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I meant, how to "models" and "renders" relate together? I cant seem to make sense of their relationship.
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How exactly to render a model (for example, from Techne)? I am very confused.
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Yeah but what was that? I am having trouble there I have been successful in resolving the errors and exporting.
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I am having problem trying to figure out how to put my Techne file into Forge to let Forge render my entity model properly.
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You know, the Techne website is revamped and it claims that there is an online version Then I realised my offline version failed.
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Can anyone 1. Solve this strange "cannot-launch-Techne" problem OR 2. Teach me how to use the new "online Techne" Either one will help
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No log, no crash just says "cant launch this app. contact app vendor" btw i am launching this from the older version. Would that matter?
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Techne fails to start. Anyone knows what happened / what to do to use Techne? I am planning to make entity models and stuff.
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I am sure making my mod a addon of another one is easy. But what is the 'official' guide to install the addon code into my mod?
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I was thinking if there would be a program to make such models fast and easy.
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I am thinking: Is there any other program / methods (EXCEPT Techne) that can make entity models? And how to apply the model into Forge?
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Where is “mcp/lib” folder? I wanted to add an add-on into my dev project but I came across this.