
Jakemichie97
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Everything posted by Jakemichie97
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Forge by default has native compatibility with HD textures.
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If you know how to use tick handlers you can add stuff to the HUD. It's really easy to do with tick handlers, just need to know how.
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How to make the ItemName to have Color?
Jakemichie97 replied to Wanghh's topic in General Discussion
You could also use escape characters, an example is below. \247~COLOURVALUE~ -
TileEntitySpecialRenderer custom block model issues....
Jakemichie97 replied to Jakemichie97's topic in Modder Support
Already tried and it didn't change anything, but I've fixed it now, turned out Techne wrote into the file to mirror textures like 4 times in a row. -
TileEntitySpecialRenderer custom block model issues....
Jakemichie97 replied to Jakemichie97's topic in Modder Support
Does anybody know??? -
TileEntitySpecialRenderer custom block model issues....
Jakemichie97 replied to Jakemichie97's topic in Modder Support
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TileEntitySpecialRenderer custom block model issues....
Jakemichie97 replied to Jakemichie97's topic in Modder Support
If anyone know please tell! -
Hello, I have made blocks with custom models before so I do know how to do it, however when I tried to make one earlier when I tried to start the client Minecraft crashed and said that FML encountered a fatal error while launching. Now since I have access to the EE3 source code (as it's open source now (thanks Pahimar)) I did go through and check whether what I was doing was correct, and from what I can see everything should be working. From my testing, this seems to only happen when the tile entity has it's renderer bound to it. Thanks to whoever is looking, code is below. If you need anything else just ask! Proxy Classes - Tile Entity and TESR Registration Client: Common: Crash log:
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Okay, I think I know the cause, something that you had said, but not quite... since I'm using a TileEntitySpecialRenderer it should be taken as if it is a TileEntityRenderer (someone correct me if I'm wrong), what I think is causing this is the fact that I'm not creating a RenderEngine instance. I will try now and post me results.
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Quick question, that requires a TileEntityRenderer, which I have a TileEntitySpecialRenderer, incompatible types and would likely throw more errors if I create another one. And also if it were to be the error your describing, wouldn't that cause it to crash on world load, it doesn't as it works in the world, I can see the block clearly with the texture and all.
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Okay, can some one please help, I really need this as I don't want to have to use an item to place this block down. If it helps, I've narrowed it down the the bindTextureByName method. Yes I have the texture in the .jar (it works in the world, I have been able to test as it won't crash when I don't have the item in my inventory, once I do it crashes.), yes I have typed in the path correctly. Please, if someone knows, please reply...
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Okay, I've created a custom modelled block (Anvil) and I was using an item to place it, but now I want a full 3D block, so I tried to use a block rendering class which implemented ISimpleBlockRenderingHandler and ran minecraft, crashed, said something about my texture (crash log below). Code: TileEntityAnvilRenderer Block renderer Eclipse crash log And the ForgeModLoader-client-0.log file says the same. Thanks to whomever be reading this and I hope you find something.