Everything posted by laci200270
-
Save a part of the world
Thanks!
-
Save a part of the world
Did you tested with the pre-supplied world 'void'?If you fly up and relog a structure should generate.For me generates it:
-
[1.7.10]Rendering Entity as a Player?
Look at ModeBiped class
-
Save a part of the world
Sorry, I'm using a eclipse plugin that setups the gradle for me, added gradle in the new commit
-
Save a part of the world
if you need the git file: https://github.com/laci200270/skyblockgenerator.git
-
Save a part of the world
What broken?
-
Save a part of the world
Edit: added test world saves
-
Save a part of the world
Sorry but I can't done the saving part better yet
-
Save a part of the world
https://github.com/laci200270/skyblockgenerator to create a skyblock world go new world customize and in a worldtype select the custom one generate a new world and a structure should generate(its'a bit hard to test because is a void world so you need to fly up) and if you survived everything when you relog a new structure should generate if you want to save a new structure give a wand by /give Player skyblockgenerator:wandofsave and right click in one corner and shift right click on another corner and right click in air
-
Save a part of the world
If you need the NBT that the code generates I uploaded here: http://www.fileconvoy.com/dfl.php?id=g8edfd55d669e7942999680907e24bcfcf85570150 and the blockpos class: http://pastebin.com/bq7uAeFj
-
Save a part of the world
Sorry, the new code: http://pastebin.com/w4ATic21
-
Save a part of the world
Fixed it but now I get this:
-
Save a part of the world
Now another problem happened: I finsihed the loading/saving code and when I tested it I got this: the loader/saver code http://pastebin.com/ApFXdeSe
-
Save a part of the world
I'm working on a mod where I need to save a part of the world so I made this algortihm: http://pastebin.com/6rUvHJfN but it simply return an empty compound. Any ideas?(i'm on 17.10 the blcokpos is simply stores x y z
-
[1.8 ]Octablocks Mod - Dividing blocks by 8
You should look at this: https://github.com/Chicken-Bones/ForgeMultipart
-
[Solved]Modify spawn location for player
I found it, just after close mybrowser tab.(the setspawnpoint command and events)
-
[Solved]Modify spawn location for player
When the player logs in first time I nwant to give a custom spawn loc.I only found a tutorial for globally do it
-
[forge-1.8-11.14.1.1334] CleanRoom Generator
Take a look at: https://github.com/Messen/VoidMod
-
Interact with Plugins
Write your launcher, or simply public your modpack on a popular platform(technik)
-
Creating add-ons for Thaumcraft
Take a look at:https://github.com/Azanor/thaumcraft-api
-
al lib (ee) alc_cleanup 1 device not closed minecraft
You trying to generate biomes o plenty world?
-
[1.8] Problem with Custom Block State [SOLVED]
You can add spoiler with %spoiler@Text%/spoiler@ % means [ @ means ]
-
@API?
Take a look at: https://github.com/Minalien/BlogArchive/blob/master/ForgeTutorials/Spotlight__API_Annotation.md
-
[1.8] Way to supress "Model definition for location XXXXX#inventory" error?
If only in inventory not rendering try this: renderItem.getItemModelMesher().register(Item.getItemFromBlock(block), 0, new ModelResourceLocation(Reference.MODID + ":" + block.getUnlocalizedName().substring(5), "inventory")); (Sorry for that,I not good in English)
-
Can mods Communicate with plugins?
I think if you write in two file and the another file reads it or simply setup tcp connection to localhost
IPS spam blocked by CleanTalk.