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JDOG

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Everything posted by JDOG

  1. i want to make a lawnmower mod but i dont know how to 1. make a 3D texture 2. make a controllable and rideable vehicle 3. how to add the lawnmower texture to the vehicle
  2. i didnt have any problems with my new mod until i tryed to add a resipe. itemstack and items are red. the stuff the was is red has big arrows around it package jdog99.LawnMowerMod; import net.minecraft.item.Item; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = "lmm", name = "Lawn Mower Mod", version = "1.0") public class LawnMowerMod { public static Item itemBlade; public static Item itemWheel; public static Item itemMotor; public static Item itemSparkplug; @EventHandler public void preInit(FMLPreInitializationEvent event) { //item/block init and registering //config handling itemBlade = new ItemBlade().setUnlocalizedName("ItemBlade").setTextureName("lmm:itemblade"); GameRegistry.registerItem(itemBlade, itemBlade.getUnlocalizedName().substring(5)); itemWheel = new ItemWheel().setUnlocalizedName("ItemWheel").setTextureName("lmm:itemWheel"); GameRegistry.registerItem(itemWheel, itemWheel.getUnlocalizedName().substring(5)); itemMotor = new ItemMotor().setUnlocalizedName("ItemMotor").setTextureName("lmm:itemmotor"); GameRegistry.registerItem(itemMotor, itemMotor.getUnlocalizedName().substring(5)); itemSparkplug = new ItemSparkplug().setUnlocalizedName("ItemSparkplug").setTextureName("lmm:itemSparkplug"); GameRegistry.registerItem(itemSparkplug, itemSparkplug.getUnlocalizedName().substring(5)); } @EventHandler public void init(FMLInitializationEvent event) { //proxy, TileEntity, entity, GUI and packet Registering GameRegistry.addRecipe(new ------------------------->ItemStack<-------------------(itemBlade), new Object[]{" I"," I ","I ", 'I', --------------->Items<----------------.iron_ingot}); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } }

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