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Dijkstra

Forge Modder
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Everything posted by Dijkstra

  1. Has the logging changed from 1.7.10, I have copy my logging class from, a 1.7.10 mod of mine and put in my 1.10.2 but nothing showing, in log. Here my log class: From main mod file: The only things i have changed are the imports, has something change that do not know about.
  2. I would like to layer, to player I look this and found Layer Renderer, but not to much on how to use, I want my layer to be the bottom must layer, armour should render on top my layer, how would i go about this.
  3. I what to completely rework the world creation screen to work with some of options my mods adds, it may even be easier, to change the button to goto a menu of my own. But do not know how to either
  4. I started rewriting one of my 1.7.10 mods to 1.9, then i updated it to 1.9.4 thats ok i guess but know 1.10, should i work on 1.10 now or stick with 1.9.4. or is 1.9.4 and 1.10 so similar, not to many changes would mean I have a 1.9.4 and 1.10 mod. If Minecraft keeps up the updates at this rate there will be no stable mods packs.
  5. Has this method changed name in 1.9.4 and can not find it. Is it "getBiomeProvider" know or is that somthing else.
  6. I would like to make mod that adds a new world type to minecraft one, that has just the one or two biomes throughout with custom weights, also I would like control block distribution, in my world type.
  7. I been looking into how render over the top the player, and the way to go seem to be adding an layer to the player, know I have found an add layer method but I am thinking that will put at the top of the and get render over armour but I want my, my layer to be bottom must layer, after the player's skin. I have looked into this and seems I need to make my own layer, which I have done and I even added to the player in on player render event although, I think it may be better on entity join world, and in player render event update texture if needed, I am unsure how it works I am unable to find any good examples, the texture I want to load is an shirt with use Steve as base with the rest transparent but allows server overs to do maybe prison cloths, also now I think I will need Alex base model as well. So I understand I need bind an model to my layer not quite sure how to do that, or bind the texture to the model, or how easy it will be for the texture to be changed live, if any one knows an good layer renderer explain that is 1.9 completable, I would much appreciate it.
  8. So I would like render a shirt on the player, I did start this in 1.7.10 but the openGL scared me off, any way I started from starch in 1.9 and lot of stuff seems different in the code I fear Alex may make my life harder for me, as she will need shirt of her own with smaller arms, can i check the player model easily, but I still am unsure, how to load texture over the player, and know very little onenGL, if someone could give me a very commented example I would be much appreciated.
  9. Does anyone know any good tutorial for 1.7.10 modders to learn 1.9 and all the json stuff.
  10. I want render an texture, of an shirt (One of 16 colours to denote the player team) on top of player but I want it to be the bottom most layer so I player is wearing some of Botania cosmetic baubles they are not covered. So I have subscribed RenderPlayerEvent, looking thorough some of the bit of event I thought this would be a good idea ```java event.setPhase(EventPriority.HIGHEST); ``` But I have no idea what to do overlay my texture on to the player, I have looked into Botania's source code, but it is scaring me openGL, I tell it is using call to openGL, but that my knowledge of openGL, I am hoping, I can do it with touching openGL.
  11. Yes 1.7.10 last 1.7.10 mod I am working on will port to 1.9 when learn all the json stuff. Anyway I would like to load the texture of an mobs base on Steve's build but the texture will be design by the user, so I want to load these textures for the miecraftdir/resources/mymodid/customTraders, as an user will be making the texture it can not be part of resources pack.
  12. I have seen other load textures into the game use texture in the game instead of using resource pack for items that a later added by the user with configs anyway, I would like to do something similar, is there any easy way to do this.
  13. Thanks know I just need to learn how packet works. I have serialize the image first right.
  14. Ok so I do not want to give to much a bout my new mod because some one copied my last mod idea. I want user to be able to take screen shot and then in java it will get crop and compressed (it only going be shown in minecraft so it does not not be best quailty), any one once place click the crop button the image get sent to the server with a date/time stamp, I do not know if packets are the right or if they work for what I want if so could tell me or another way that would grate. When the server receives it will cache it with the data/time stamp and send it out all other users. When a player joins the file name and time stamp with be compared between server and client, if they do not match the server will send the newest one to the client. Is there any way to all any of this with forge or will have to whole file send and receiver class to my mod? Edit - I was thinking (do not know if this possible) I could make an event that is triggered when the use clicks the button which seen the image, the time stamp and their user as event info, do not know how that works between server and client though. My forge knowledge is very limited help me improve it.
  15. i want to add 20+ ores to minecraft i want to use sub types using meta data, I look up this did think of nbt tags but the requires title entities, and i do not think it would be go idea to have lots of tile entities spawning under ground because of lag, and I would like to work it, block with meta 1 cooks to ingot with meta, etc. but the 4 bit nature of meta on blocks would mean this would not work. Would i be able to make own meta system which uses a short to store meta data.
  16. So say I wanted add to 17 ores i could not subtypes of the one ore block I could not, but ingots would be fine.
  17. So block/item meta is 4 bit so you can only 0-15 for meta data, but then I seen items added by other with meta values way into the hundreds, so this can not be meta data can it? Or are they using there own system for meta data or is something else. I would like to make item with more than 16 sub items is there, how would i go about this
  18. I want to add lot metals to minecraft I want to make one ingot texture and them tint it for each metal, for ores i want to get even more complicated, for this I want to overlay the stone texture with an ore texture that has already been tinted, some ore I want to spawn in multiple dimension so for nether it would be netherrack overlay with ore texture, but i want this to stack overworld ore of the same time type (i do not mind if ore mind in the overworld then takes on the neterrack texture in nether. I so what i would like know relay is there any easy to pass in image as texture and not a location to in the jar. Also to make textures change depending on what dimension the player is in.
  19. I know the skin is client size but how do i get the abstract client player from an entity player?
  20. I have subscribed to both PlayerLoggedInEvent and the EntityJoinWorldEvent, but i have a problem the EntityJoinWorldEvent is not trigger by a player and the PlayerLoggedInEvent gives me an EntityPlayer and not an abstract client player and i can not cast the EntityPlayer to an abstract client player
  21. I found this doing a search myself, and yes it help with crop like wheat I had to do some custom to get the meta to reset to click but i have two problems the texture do not load and there lots of ghost fruit. Here my code if you can help fix them bugs: The fruit: The plant: The Seeds:
  22. I want to make crop that grows, then grows a fruit and once the fruit is grown it can pick leaving the plant to more fruit, like the natura bush.
  23. I see you point but mod allows the change of player via i wardrobe which will loaded on the server.
  24. Allow the player to change there skin in game and to visible to every one on the server and the player's skin is defined in the AbstractClientPlayer yes EntityOtherPlayerMP or EntityPlayerSP could work but i believe the best way to go about is to use the AbstractClientPlayer. Also the event is wired up in client proxy so is just running on the client side
  25. The Player Logged In Event gives an player entity as part of the event, but I need it as an Abstract Client Player a cast does not work is there a where I can this. Or is there another way to get player in question
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