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Dijkstra

Forge Modder
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Everything posted by Dijkstra

  1. The mod needs to able load from outside texture pack as my mod need build image first from two images given by images give by the user
  2. I currently testing textures so am placing them right in the c drive but when I said the texture was at c:\\texture.png I end up with the pink and black texture, in the end i will want to get the picture from the minecraft folder\subfolder\subfolder so the principle should be the same, but i do not know how to get minecraft to look side of my mod for the texture. One other this must work with ResourceLocation.
  3. I am still new to the concept of subscribing to event I know that they exist and that is about it. I want to if and how I can subscribe to event when the player has just joined the world to run my code.
  4. Thanks look up java Reflection (bad name by the way) seems ok but i can not really find another on AbstractClientPlayer or NetworkPlayerInfo is there like a forge documentation that i not finding as that would be useful.
  5. i am trying to make a minecraft mod that allows player to change there skin game trough a block added by the game. I have not been modding minecrarft long an do not know much more than making blocks/item and can just about manage a tile entity. Also i know of events but how subscribe not quite there yet. I been trying to go route of changing the player model to a copy of Steve and overlaying my texture but all i ended up with was null texture person that arms and legs did not move. So i wondering is there way to change the player skin with out messing with models, or if there is not maybe some in depth info on how to change the player model and skin would be useful.
  6. so how do i check the block next to one placed? do i have the ~ like in relative teleport
  7. x,y,z absolute position as the x,y,z value it is in the world or distance from the the block in question
  8. I want make a multiblock structure from a single block add by my mod i want it to register as multiblock if 1 wide and 2 high depth one or 2 wide and 2 heigh depth 1, i want the blocks to changes texture when it is a multiblock and i want each of the blocks to have difference and when it a multiblock when right clicked it will bring up gui. I have the coding for the gui open when a single block is right click i have made boolean variable call multiblock and warp gui open code in if statement to only fire when boolean is true. but i am looking how to get boolean to become only if it is the desired multiblock shape and how to update the texture when the boolean is true.
  9. at the moment i just working on the client side but i planed to work with sever later and i want to access all images that player put in folder so minecraft/images/folder1
  10. How to refer the folder minecraft is running from e.g. the folder where save/mods folder are, so if minecraft folder was at c:\minecarft or it left at %appdata%/.minecraft i would be access something like relative link to where minecraft is running. hope you understand what i mean
  11. I already have code that should cover this but it comes to Minecraft modding i do not know that much, i will look deeper in the RenderPlayerEvent see what i can find.
  12. Just confirm the RenderPlayerEvent will render my skins over the top of original and not replace? that is fine but I am think will they come above armour, if it does it could be a problem. P.S. A example of how the RenderPlayerEvent works would go a long way in helping understand how to use my self.
  13. I want to make a mod that allows the user to change there skin game (well looks likes to to them and other players), my idea that a player one skin which just there players head and hands and that get combined with an outfit skin, and then mod makes it look like that is the player skins to every one on the sever/multiplayer world. What i am asking is who to give the appearance that the player skin has been changed.
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