Everything posted by Velken Iakov
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1.8.9 Bug Report | Forge
1- Have you contacted the mod author before posting here? 2- Just don't use coremods, they are evil (the bad kind of evil)
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ErroerInMinecraft
1- Update your java, you are using java 1.6 2- I recomend upgrading your OS and your computer 2.1- Windows XP is old 2.2- According to the log, minecraft is limited to using 800mb of RAM 2.3- Your GPU (graphic card) drivers are outdated or can't support higher openGL (1.3 max on the log) 3- Please provide your DxDiag log. http://www.minecraftforum.net/topic/1742903-obtaining-a-dxdiag-log/
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Introduction and New Server for Forums!
The Wiki button at files.minecraftforge.net is leading to 404 page (obviously because it is keeping the files. at the begining), I would suggest to fix it.
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[1.9] [Solved] Crash after created an Item
Thank you Choonster, I've found little tutorials out there that were, somewhat, comprehensible. I really need to get out this rust on my programming skills. And running clean Gradle workded
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Help Finding or Creating a Simple Magical Attack
I am making a simple resource pack that changes the bow texture (for now, once I have time I will add texture for arrows and change the sound), asap I will post a link here. Edit: Here is just with textures, foi before 1.9: http://adf.ly/1a0Wia for 1.9 or greater: http://adf.ly/1a0Wsa Just put on your minecraft resources folder.
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[1.7.10] Connected textures when certain conditions are met
Read about multilock structures. Here is a good tutorial: https://lomeli12.net/tutorials/tutorial-how-to-make-a-simple-multiblock-structure/
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[1.9] [Solved] Crash after created an Item
So, I've decided to start my mod again from scratch since 1.9 was out. I create an intem (without texture yet) and I get this crash (I've read it, but can't find where I did wrong). Source code: https://github.com/Velken/PotatiumCraft
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Mod Crash Report Help
In case you don't know which mod it is, I can see it is from furniture mod (author: Mrcrayfish).
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How to disable enviromine torches?
Then you should contact the mod author.
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How to disable enviromine torches?
Source:
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Forge 1.7.10 won't launch
Please, provide the actual crash log, so I can be more helpfull
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Eclipse doesnt find .project file
Are you using the same workspace for multiple projects?
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Eclipse doesnt find .project file
Did you deleted something you should not from your workspace? Ps: I recommend using IntelliJ IDEA instead of Eclipse
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[1.9 or higher] [not that revolutionary] Multiple dimension-dependent configsets
What about Jsonnet? ( jsonnet.org )
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Forge Request - Rising World
1. Just because two things were made in the same programming language (and they share some aspects), does not necessary means that you can make the same tool for them. 2. For what I can see, Rising World already has a growing mod community. Minecraft didn't started with a big/good modding community too (in fact, few games have). Give it some time to grow, as you said yourself, the game is still in alpha, which means it could still change dragically. 3. I doubt that Minecraft will become ancient history anytime soon, it's community is healthy as Skyrim's (or even better).
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[1.7.10] Negative Light Level
Thank you Busti, I wil give it a try. I'll be sure to credit you c:
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[1.7.10] Negative Light Level
I've been for moer than one year without even toutching Java :v My mind is filled with GECK for FoNV. The mob spawning would be one way to work around, but other mods may have feaures that need a dark place (Ex: Cursed Earth don't spawn <buffed> mobs if there is light). The Impure Potatium Block (the one in my mod I want to have the "negative light") would reduce the light level accodirng to one of the two designs (probally the bottom one, that reduces 2 levels per radius), allowing the Cursed Earth to spawn <buffed> mobs.
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[1.7.10] Negative Light Level
I want to the game know that is dark in there, so mobs can spawn and etc. If I were to make it only visual, it would be a lot easier.
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[1.7.10] Negative Light Level
I my mod I have a block that I want to every tick check for light in the edge of it radius, them reduce 2 light levels every radius, untill reach 0, then, keep 0 in inner radius, if there are any. I´m making a new github repository for 1.8 version, soon I post the link. Any one who could help with the "negative light" coding part would made me really glad and recieve credits at the mod.
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[1.7.10] Negative Light Level
I want it to be on the server, but some research made me found that it would cause a lot of lag and probally a lot of crashes.
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Negative Light Level
A negative light level to be used like: The cauculation would be done by following one of those examples using a "Negative Torch" or both but for different "negative" light strenght
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[1.7.10] Negative Light Level
I will post something in the suggestion section. Here is what I have in mind (ex: a negative torch): -No torch: -Normal torch: -Negative torch: -Another option for negative torch:
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[1.7.10] Negative Light Level
I'm trying to create a block that REDUCES the light level around him. It is the Impure Potatium Block in this git: https://github.com/Velken/PotatiumCraft Is that even possible to create that effect with the current forge?
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[1.7.10] Blank main menu with compressed background on conner glich.
- [1.7.10] Blank main menu with compressed background on conner glich.
I am having the blank menu with the compressed background image on the bottom left conner. My drivers are all up to date; I'm using curse launcher with mods installed from curse (not manually); Previous versions of forge worked fine. I HAVE added -Dforge.forceNoStencil=true to the JVM arguments in my Launcher profile. - [1.7.10] Blank main menu with compressed background on conner glich.
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