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keepcalm

Forge Modder
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Everything posted by keepcalm

  1. You could submit a patch to forge that adds events - there's an article on the wiki, in Category:Tutorials/Advanced about setting up a forge development environment
  2. Copy ALL the files from minecraftforge.zip, not just .class files! If that doesn't work, redownload & reinstall forge.
  3. Just noticed this, might be a bit late, but your using CodeChickenLoader (a 1.2.3 mod) instead of CodeChickenCore... That's why it's crashing.
  4. Redownload forge, looks like something got screwed up really bad.
  5. Python 3.x is completely different to 2.x, you want the latest version of Python 2.
  6. It would seem that it's something to do with BlockCocoa. So use MultiMC.
  7. The only thing I could say now is reinstall your JAR mods (just optifine and Forge, it would seem). The 'error' on the client is normal, I noticed it today while I was playing.
  8. Your error was a file that Ruins Mod was trying to load... You just needed to reinstall it, it would seem...
  9. Check that all your mods are for MC 1.4.2, not 1.4.3 or 1.3.2? And update them all? So can I suggest either updating/downgrading WeatherMod and Tropicraft?
  10. Make sure you're using forge 6.0.1.355
  11. It's running out of memory.
  12. You're only setting fire to the entity for 8 ticks - 8/20ths of a second. 20 ticks = 1 second
  13. The error on the non-host would appear to be errors in the code responsible for the server list menu, but can I suggest upgrading to forge build 355? You can get it here: http://adf.ly/673885/http://files.minecraftforge.net/minecraftforge-universal-6.0.1.355.zip
  14. The point is that even the information that's being registered in the constructor isn't working.
  15. Even if spoilers don't work in preview they do work in the forum itself It looks like a railcraft issue.
  16. FMLCommonHandler.instance().getMinecraftServer().getServerConfigurationManager().getPlayerForUsername(name).posX
  17. Can you pastebin ForgeModLoader-client-0 and post the link?
  18. I'm trying to make a mod with dynamically-generated metadata, but FML is not registering my @Metadata early enough - in PostInit, getting the metadata shows the expected result, but in the 'Mods' screen, it just says that I need a mcmod.info file. The source code in question can be found here. Does anyone know what I'm doing wrong? Fixed it, seems to have something to do with meta.autoGenerated needing to be true
  19. Use spoilers and update forge. Get build 355 - http://adf.ly/673885/http://files.minecraftforge.net/minecraftforge-universal-6.0.1.355.zip
  20. Wrong section, but the functionality you want is almost certainly do-able. What exactly do you want to do?
  21. It's a badly written mod. The best thing you can do is remove all your mods and add them back in one by one until you get the error.
  22. Spout is a definite no-no, it's complicated, and all of it's features are implemented by forge in some way. Spout plugins I can port (they won't be compatible with their Bukkit versions), but not the Spout API itself.
  23. This may interest you.
  24. You have NEI and CodeChickenCore installed. Clear them out of coremods and update to forge 6.0.1.355
  25. Make sure you install 6.0.1.355 - it is the latest version for mincraft 1.4.2. You also have an outdated version of IC2 in your mods folder. Use 1.108

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