keepcalm
Forge Modder-
Posts
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Everything posted by keepcalm
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You could submit a patch to forge that adds events - there's an article on the wiki, in Category:Tutorials/Advanced about setting up a forge development environment
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Fatal error starting up minecraft and FML
keepcalm replied to JJawesome's topic in Support & Bug Reports
Copy ALL the files from minecraftforge.zip, not just .class files! If that doesn't work, redownload & reinstall forge. -
Python 3.x is completely different to 2.x, you want the latest version of Python 2.
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NoSuchMethodException when Magic Launcher loads Forge
keepcalm replied to thebombzen's topic in Support & Bug Reports
It would seem that it's something to do with BlockCocoa. So use MultiMC. -
Forge LAN Server (Internal Server Error)
keepcalm replied to neonhights's topic in Support & Bug Reports
The only thing I could say now is reinstall your JAR mods (just optifine and Forge, it would seem). The 'error' on the client is normal, I noticed it today while I was playing. -
Forge LAN Server (Internal Server Error)
keepcalm replied to neonhights's topic in Support & Bug Reports
Check that all your mods are for MC 1.4.2, not 1.4.3 or 1.3.2? And update them all? So can I suggest either updating/downgrading WeatherMod and Tropicraft? -
Make sure you're using forge 6.0.1.355
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It's running out of memory.
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You're only setting fire to the entity for 8 ticks - 8/20ths of a second. 20 ticks = 1 second
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Forge LAN Server (Internal Server Error)
keepcalm replied to neonhights's topic in Support & Bug Reports
The error on the non-host would appear to be errors in the code responsible for the server list menu, but can I suggest upgrading to forge build 355? You can get it here: http://adf.ly/673885/http://files.minecraftforge.net/minecraftforge-universal-6.0.1.355.zip -
The point is that even the information that's being registered in the constructor isn't working.
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Even if spoilers don't work in preview they do work in the forum itself It looks like a railcraft issue.
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FMLCommonHandler.instance().getMinecraftServer().getServerConfigurationManager().getPlayerForUsername(name).posX
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I'm trying to make a mod with dynamically-generated metadata, but FML is not registering my @Metadata early enough - in PostInit, getting the metadata shows the expected result, but in the 'Mods' screen, it just says that I need a mcmod.info file. The source code in question can be found here. Does anyone know what I'm doing wrong? Fixed it, seems to have something to do with meta.autoGenerated needing to be true
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Problems with FML as soon as Mods are added In Game
keepcalm replied to Geolangsat's topic in Support & Bug Reports
Use spoilers and update forge. Get build 355 - http://adf.ly/673885/http://files.minecraftforge.net/minecraftforge-universal-6.0.1.355.zip -
Wrong section, but the functionality you want is almost certainly do-able. What exactly do you want to do?
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Crash in the Game while moving around
keepcalm replied to LordAdragon's topic in Support & Bug Reports
It's a badly written mod. The best thing you can do is remove all your mods and add them back in one by one until you get the error. -
Spout is a definite no-no, it's complicated, and all of it's features are implemented by forge in some way. Spout plugins I can port (they won't be compatible with their Bukkit versions), but not the Spout API itself.
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This may interest you.
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Forge Server Crash, MC : 1.4.2, forge : 6.0.1.341
keepcalm replied to loosenuts's topic in Support & Bug Reports
You have NEI and CodeChickenCore installed. Clear them out of coremods and update to forge 6.0.1.355 -
Getting Black Screen after installing Forge
keepcalm replied to Veringer's topic in Support & Bug Reports
Make sure you install 6.0.1.355 - it is the latest version for mincraft 1.4.2. You also have an outdated version of IC2 in your mods folder. Use 1.108