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FyreDay

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  1. Hello, While looking at the Forge docs for 1.15 I saw the tutorial for animation with asm and armatures. However, this is slightly outdated and I cannot seem to find a good example to learn from in 1.15. By looking at this tutorial with example I have made it far enough to have an asm file and armature file complete as far as I know, but I can not figure out what methods are for sure needed in my block and tile entity classes, as well as how to bind the TileEntityRenderer to my tile entity and even if I need to create my own TileEntityRenderer class to use an asm. I have the files I currently have below if anyone would like to give me feedback, but I am mainly looking for a concrete example of how to do this. Thanks! Currently The only way I know how to bind a TileEntityRenderer is to create your own class and extend TileEntityRenderer and then use the code: However, I dont know if this works with asm files. Block:AnimatedShaftBlock.java Tile Entity:AnimatedShaftTileEntity.java asm: animated_shaft.json armature: animated_shaft.json Model:animated_shaft.json BlockState:
  2. I am not sure were to post this i thought this would be the best place if I should be posting this problem somewhere else please tell me where. when i try to launch forge 1.7.x i get an error saying "The registry refers to a nonexistent Java Runetime Environment installation or the runtime is corrupted. The system cannot find the path specified." I have reenstalled the fallowing minecraft java jre ( looked for a download and when i launched it it returned there is already a version installed) I have also launched minecraft with the executable check in the bottom of my profile settings I have manually tried to create the path. If this helps: I was installing eclipse and maybe I accidentally replaced the path that is missing with the one I need to add for eclipse to work with forge.
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