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russjr08

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  1. Yes, I was trying to run setupDecompWorkspace. However, setupDevWorkspace seems to work, and while having Minecraft sources is nice, it's better than nothing at all I suppose. Edit: Only one problem with that plan.. IntelliJ doesn't know how to run Minecraft anymore since the classes don't exist...
  2. Getting a strange error message with the new Gradle setup for Forge. Anyone have any clues as to what's wrong? http://pastebin.com/QJnvujYH
  3. You don't even have to run Minecraft for the first time!
  4. Depending on your OS: Windows: HexChat mIRC Linux / Unix: Xchat OS X / iOS: Colloquy Android: AndroIRC
  5. Well thats what you'd think, I tried that first thing and nothing happened. I removed all of the imports then did it imported the same things, but they were wrong. Its really weird..
  6. Today, I opened Eclipse to continue working on my mod, and after changing one line of code, Eclipse started saying I had import errors, and I haven't even touched the imports... I'm using the latest version of Forge, and I believe that these imports should be fine.. (They can be found in their respective minecraft packages) import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumRarity; import net.minecraft.item.EnumToolMaterial; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; I just don't understand why these imports are supposedly "incorrect", anyone have any ideas?
  7. Ah thanks! That worked perfectly.
  8. I'm trying to add some mod drops... but apparently the living death event fires twice? I get the feeling this is because of the server/client sides.... Anyone have any ideas?
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