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No OpenGL context found in the current thread
Adding onto Elyon said, try overriding the launchIntegratedServer method, in your own IntegratedServer class. (@Override in the class). Remove what you need.
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Textures Overridden
Thank you, that appears to have fixed all issues.
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Textures Overridden
I've got an OpenGL question for ya'll. I'm using Slick for dynamic texture loading BTW. My issue is currently that when I try to render more than one face (2), both faces are set to the last one downloaded and bound. I've also tried adding each texture to a Set when initialized and properly set, then looping through and binding each texture, but that doesn't work either. Current code: if(!(Boolean)playerInfo.get(player)) { try { URL url = new URL("http://s3.amazonaws.com/MinecraftSkins/" + player + ".png"); InputStream in = url.openStream(); t = TextureLoader.getTexture("PNG", in); System.out.println("TEXID: " + t.getTextureID()); playerInfo.put(player, Boolean.valueOf(true)); } catch(IOException e) { e.printStackTrace(); } } GL11.glBindTexture(GL11.GL_TEXTURE_2D, t.getTextureID()); GL11.glScalef(1.0F, 0.5F, 1.0F); GL11.glScalef(0.75F, 0.75F, 1.0F); Any help?
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Getting the Signed in Username
Thank you very much! I knew about sessions, but I seem to have forgotten that it stores the username in plaintext.
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Getting the Signed in Username
So, I've been writing a mod which requires the username of each player that uses the mod. I'm currently using Minecraft.getMinecraft().thePlayer.getGameProfile().getName(). However, this method only works if the player has loaded into a World, and I need the player username when the game launches. I know that this information is stored somewhere, because the game prints it out as a debug statement. Anyone have any insight?
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[Solved]How to set to a Config file?
Yep. Generally, I don't make stupid mistakes like that, I guess I was tired or just derped.
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[Solved]How to set to a Config file?
Thanks, that appears to have worked. The reason why it wasn't when I tried that before was I was accessing a different instance of the Config file than was being used.
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[Solved]How to set to a Config file?
I've currently got a configuration file being written to, using the line: Consts.hasInitialAudioSetupBeenDisplayed = config.get("Audio", "audioSetup", false).getBoolean(false); How would I set this value in the config file to say, true? I've tried to do the same .get() then a .set(), but it did not work.
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ASM Issues[1.6.4]
I have fixed the issue.
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ASM Issues[1.6.4]
So, I'm trying to just replace certain class files on runtime, not inject into them. Basically, I am thrown an error below when I try to use the mod. Error: http://pastebin.com/hAcK8m9Q However, this shouldn't be happening. The block file in question is And it's loaded from the preinit of the main class: What could be causing this, and how do I fix it?
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Modifying Base Classes
I'm fairly confident you can, I'm just not sure how to. If it turns out I can't though, I'll go ASM route.
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The Forge Mod I've been working on...
Looks nice, good work, can't wait for release!
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Fingerprinting
What do you mean, fingerprint? If it's open sourced, all you can do to make sure your code isn't stolen is to try to keep track of potential mods using it.
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Stack Exchange Site for Modders
I'd find it useful, but I always use these forums.
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Modifying Base Classes
I'm modifying base classes without ASM right now. Eventually, I'll transition to that but I can't do that ATM. What I'm doing right now is trying to just install the mod like a 1.5.2 era mod. However, I get this: How can I fix this?
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