Everything posted by Kore
- 
	
		
		[SOLVED]Unable to open a GUI w/out NetworkMod
		
		Nevermind, I fixed it, thanks for the help Lex!
 - 
	
		
		Spawners?(unsolved!!)
		
		yes, make it so each spawner you have crafted have a certain metadata and when placed if metadata = i then setMobID("mobName")
 - 
	
		
		Need help generating trees
		
		yes, i thought it would be a bit laggy, the i=0;i<100;i++ means that the trees will try to spawn 100 times in a single chunk
 - 
	
		
		How to up date to 1.4.6 (I fail so much)
		
		1. Use the /forge/Install not the recompile 2.make sure you reupdate your minecraft.jar/minecraft_server.jar/MCP/forge
 - 
	
		
		[SOLVED]Unable to open a GUI w/out NetworkMod
		
		Okay Lex, thank you for reply, what class am I supposed to make the instance of, my base class is the instance that I have right now.
 - 
	
		
		Need help generating trees
		
		nevermind, heres your problem for (int n = 0; n < 100; n++) { int X = i + random.nextInt(16); int Z = j + random.nextInt(16); int Y = random.nextInt(); (new WorldGenObbywood(true)).generate(world, random, X, Y, Z); } fix it to this for (int n = 0; n < 100; n++) { int X = i + random.nextInt(16); int Z = j + random.nextInt(16); int Y = random.nextInt(10); (new WorldGenObbywood(true)).generate(world, random, X+(i*16), Y+64, Z+(j*16)); } in the generate you are only spawning trees in coords x 0-16, z 0-16
 - 
	
		
		Stairs using metadata
		
		do a getIndexFromDamage() I think thats it
 - 
	
		
		Spawners?(unsolved!!)
		
		you could make the block have a metadata and by the metadata create a new MobSpawnerTileEntity and then do a public void setMobID(String par1Str) { this.mobID = par1Str; }//In MobSpawnerTileEntity based on the metadat you could make a switch with the correct mobID to be placed
 - 
	
		
		Name for My block wont Show Up 
		
		If you are using Risugami's ModLoader please use this forum http://www.minecraftforum.net/topic/75440-v146-risugamis-mods-updated/
 - 
	
		
		Custom furnace whit random drop
		
		Here is the furnace recipes class change this to your class and edit the recipes
 - 
	
		
		How to update the position of an Entity
		
		let me get this straight, you go into your car then you go like 50 km south but you get out aand you are back in your garage? is that the problem?
 - 
	
		
		How to override recipes from another mod?
		
		Just go to their website/forum and go to author contact or so and then ask them about it, I know that GregsTech removes the recipe for the MassFabricator in IC2
 - 
	
		
		Custom furnace whit random drop
		
		Poi parla italiano, mi metterò una traduzione migliore.
 - 
	
		
		Custom furnace whit random drop
		
		Its fine and you would need to put it inside of your own furnaceRecipes, (Im assuming your block is sortof a furnacelike block) and have it in that and when the input is this then output this this or this as the code is below
 - 
	
		
		Custom furnace whit random drop
		
		Oh then you need to edit the recipes class and make if input == ItemInput ItemStack dropItem = null; int i = rand.nextInt(3); switch(i){ case 0: dropItem = new ItemStack(Item1, 1) } case 1: dropItem = new ItemStack(Item2, 1) } case 2: dropItem = new ItemStack(Item3, 1) }
 - 
	
		
		Need help generating trees
		
		make sure you set the correct biome that it can spawn in
 - 
	
		
		Custom furnace whit random drop
		
		What do you mean by random drop? A random item dropped when broken w/ the original block aswell or A random block with the original items or am I misunderstanding
 - 
	
		
		Custom furnace whit random drop
		
		Inside BlockCatcher ContainerCatcher TileEnityCatcher
 - 
	
		
		Forge Dimension Chunk generation
		
		Put it in a spoiler not code [glow=red,2,300]NOT LIKE THIS[/glow]
 - 
	
		
		[SOLVED]Unable to open a GUI w/out NetworkMod
		
		Please help
 - 
	
		
		Forge Dimension Chunk generation
		
		Can you highlight the actual teleporting code and stuff to deal with dimensions, I will try to help if you would kindly post that
 - 
	
		
		[FIXED Problem] Multiple Slots in Custom GUI Failure
		
		That is great, hope you enjoy further modding!
 - 
	
		
		Name for My block wont Show Up 
		
		You can also put it in your init method @Init public void Init(FMLInitializationEvent e){ LanguageRegistry.addName(this.blockName, "Name Here"); }
 - 
	
		
		[FIXED Problem] Multiple Slots in Custom GUI Failure
		
		2012-12-25 00:08:53 [iNFO] [sTDERR] Caused by: java.lang.ArrayIndexOutOfBoundsException: 1 2012-12-25 00:08:53 [iNFO] [sTDERR] at net.minecraft.kingdomcraft.Blocks.TileEntityDNA.getStackInSlot(TileEntityDNA.java:25) look at the error message, it helps A LOT ________________________________________________________/\ PROBLEM: @Override public ItemStack getStackInSlot(int slot) { [glow=red,2,300]return inv[slot];[/glow] } FIX: At top private ItemStack[] inv; TO: private ItemStack[] inv = new ItemStack[length of this ItemStack Array];
 - 
	
		
		[SOLVED]Unable to open a GUI w/out NetworkMod
		
		how can I fix this error(make my mod a network mod I have @NetworkMod(clientSideRequired = true, serverSideRequired = false) 2012-12-24 22:52:41 [WARNING] [ForgeModLoader] A mod tried to open a gui on the server without being a NetworkMod
 
IPS spam blocked by CleanTalk.