Kaneka
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Posts posted by Kaneka
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Hi everyone,
I am trying to generate structures with mod blocks, but atm I dont know how to do this. I found a tutorial with MCedit, but i read that there is no compability with mod blocks.
Can someone help me?
Additional to say, i have my own ChunkProvider, maybe it can make the thing easier!
Thanks for every answer!
Kaneka
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oh ok, thanks for the answers...
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This do no work....addenchantment return void, but the addRecipe method needs only ItemStack as input, but i think i found the major problem:
My code in CraftingRecipes:
.. GameRegistry.addShapelessRecipe(new ItemStack(Modblocks.eff1,1,0), Items.enchanted_book.getEnchantedItemStack(new EnchantmentData(Enchantment.efficiency, 1))); ...
GameRegistry.class:
... public static void addShapelessRecipe(ItemStack output, Object... params) { CraftingManager.getInstance().addShapelessRecipe(output, params); } ...
CrafttingManager.class:
... public void addShapelessRecipe(ItemStack stack, Object ... recipeComponents) { ArrayList arraylist = Lists.newArrayList(); Object[] aobject = recipeComponents; int i = recipeComponents.length; for (int j = 0; j < i; ++j) { Object object1 = aobject[j]; if (object1 instanceof ItemStack) { arraylist.add(((ItemStack)object1).copy()); } else if (object1 instanceof Item) { arraylist.add(new ItemStack((Item)object1)); } else { if (!(object1 instanceof Block)) { throw new IllegalArgumentException("Invalid shapeless recipe: unknown type " + object1.getClass().getName() + "!"); } arraylist.add(new ItemStack((Block)object1)); } } [u] this.recipes.add(new ShapelessRecipes(stack, arraylist));[/u] } ...
recipes.class:
... public void addShapelessRecipe(ItemStack stack, Object ... recipeComponents) { ArrayList arraylist = Lists.newArrayList(); Object[] aobject = recipeComponents; int i = recipeComponents.length; for (int j = 0; j < i; ++j) { Object object1 = aobject[j]; if (object1 instanceof ItemStack) { arraylist.add(((ItemStack)object1).copy()); } else if (object1 instanceof Item) { arraylist.add(new ItemStack((Item)object1)); } else { if (!(object1 instanceof Block)) { throw new IllegalArgumentException("Invalid shapeless recipe: unknown type " + object1.getClass().getName() + "!"); } arraylist.add(new ItemStack((Block)object1)); } } [u]this.recipes.add(new ShapelessRecipes(stack, arraylist));[/u] } ...
ShapelessRecipes.class
... public boolean matches(InventoryCrafting p_77569_1_, World worldIn) { ArrayList arraylist = Lists.newArrayList(this.recipeItems); for (int i = 0; i < p_77569_1_.getHeight(); ++i) { for (int j = 0; j < p_77569_1_.getWidth(); ++j) { ItemStack itemstack = p_77569_1_.getStackInRowAndColumn(j, i); if (itemstack != null) { boolean flag = false; Iterator iterator = arraylist.iterator(); while (iterator.hasNext()) { ItemStack itemstack1 = (ItemStack)iterator.next(); if (itemstack.getItem() == itemstack1.getItem() && (itemstack1.getMetadata() == 32767 || itemstack.getMetadata() == itemstack1.getMetadata())) { flag = true; arraylist.remove(itemstack1); break; } } if (!flag) { return false; } } } } return arraylist.isEmpty(); } ...
I see that with the .getItem in the last Code it erases the enchantment....
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Did all you said, nothing works...
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It is set up correctly, my mod works fine...check planttech if you dont think so ....see here(I deletet all unimportant parts and wrote there a ...):
Main.class:
public class Main { ... @SidedProxy(clientSide="net.kaneka.planttech.ClientProxy", serverSide="net.kaneka.planttech.ServerProxy") public static CommonProxy proxy; @EventHandler public void preinit(FMLPreInitializationEvent e) { ... this.proxy.preInit(e); } @EventHandler public void init(FMLInitializationEvent e) { this.proxy.init(e); } @EventHandler public void postinit(FMLPostInitializationEvent e) { this.proxy.postInit(e); } }
Commonproxy.class:
public class CommonProxy { public void preInit(FMLPreInitializationEvent e) { ... } public void init(FMLInitializationEvent e) { Craftingrecipes.addRecipe(); ... } public void postInit(FMLPostInitializationEvent e) { } }
and least but not last:
Craftingrecipes:
public class Craftingrecipes { public static void addRecipe() { .... ItemStack eff1 = new ItemStack(Items.enchanted_book); eff1.addEnchantment(Enchantment.efficiency, 1); GameRegistry.addShapelessRecipe(new ItemStack(Modblocks.eff1), eff1); } }
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In the init part of my Common proxy
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hi, i read the ItemEnchantedBook, and see that the addEnchantment - method adds the NBT, but this wount work :
ItemStack eff1 = new ItemStack(Items.enchanted_book); eff1.addEnchantment(Enchantment.efficiency, 1); GameRegistry.addShapelessRecipe(new ItemStack(Modblocks.eff1), eff1);
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HI everybody,
I wanted to add some recipes(shapeless) with enchated books, but only one at a time... all i get is that you can craft with all enchanted books, not only the one i type.
Thanks for your answers,
Kaneka
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I simply change the getDrops as diesieben07 told me and it works fine:= thanks for all answers
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ItemStack item = new ItemStack(Items.enchanted_book); @Override public Item getItemDropped(IBlockState state, Random rand, int fortune) { item.addEnchantment(Enchantment.sharpness, 5); return item.getItem(); }
It do not work....help please.
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Hi everyone,
how do i get a enchanted book, yould you make me an example like a sharpness 4 book ?
I want my block drop it.
Please give me an example.
Thanks for the answers,
Kaneka
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Thanks, now it is working fine
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Hi everyone,
for my mod i need to extend a GuiContainer, because my Slots are to much for the normal size, the background isnt that problem, I draw it atm with
this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize+16);
Everything is drawn, that is not the problem, but the problem I have is, that I needed to put the slots for inventory and hotbar a bit lower, and now the problem is happening.
When I am clicking on the items in the hotbar, i throw one of the items i am clicking on(not the whole stack, just 1 at a time) out of my inventory into the world.
And this is not what it ment to be doing..
May someone help??
Thanks for every answer.
Kaneka
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Tip for everyone: snipping tool from Microsoft gives you the wrong .PNG
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That was the perfect clue... find my mistake, i don't know why, but all the pictures was saved as .PNG, not as .png... that was the mistake...
Thanks for your help
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Hope this is enought:
public class GuiGuidebook extends GuiScreen { public static final ResourceLocation BACKGROUND = new ResourceLocation("planttech:textures/gui/bookt.png"); private static ResourceLocation[] picture = new ResourceLocation[bookTotalPages]; ... public GuiGuidebook() { stringHeaderText[0] = "Compost Bin"; stringPageText[0] = "Takes apples, potatoes, leaves or equal and a bit of time to transform them to biomass. \n\nThe basic of every good planttechian!"; picture[0] = new ResourceLocation("planttech:textures/gui/recipes/compostbin.png"); ... public void drawScreen(int parWidth, int parHeight, float p_73863_3_) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); mc.getTextureManager().bindTexture(BACKGROUND); int offsetFromScreenLeft = (width - bookImageWidth ) / 2; drawModalRectWithCustomSizedTexture(offsetFromScreenLeft, 2, 0, 0, 400, 250, 400, 300); mc.getTextureManager().bindTexture(picture[currPage]); drawModalRectWithCustomSizedTexture(280, 80, 0, 0, 100, 100, 100, 100); ...
If more is needet, tell me to post more
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Hi everyone,
I am trying to make a GuiScreen as a guide for my mod, and it have pictures in it. And in Eclipse it works well, every picture is shown, but when i export the mod, the bookbackground is shown, every text shows up, but the images i put in are only shown as error image(these purple/black image). Where is my mistake when it is right in Eclipse but not in the exported mod?
Thanks for answers,
Kaneka
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It works, thanks!
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Hello everybody,
I am trying to make a guiscreen for my mod, but it always uses my texture for the background as a square, but my texture is scaled 400x600 px.
I used the drawTexturedModalRect method for the drawing.
Can someone help me?
Thanks for the answers!
Kaneka
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Thanks all for the answers, i already got a IGuiHandler in my mod, cause i have planty machines in it with GUI. Hope i can manage to add this to my mod, cause it is complex enought and if you have to go to my minecraftforum thread to check everything, this isnt effectiv
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Hello everybody,
my mod is growing and i am thinking of making a "book" like the one from Tinker Construct or Draconic Evolution, but i am programming in 1.8.
Is there any guide or something like that where i can learn it? Or can someone tell me how to do it?
Thanks for the answers,
Kaneka
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hi,
you could even drop exp with
public void dropXpOnBlockBreak(World worldIn, BlockPos pos, int amount) { if (!worldIn.isRemote) { while (amount > 0) { int j = EntityXPOrb.getXPSplit(amount); amount -= j; worldIn.spawnEntityInWorld(new EntityXPOrb(worldIn, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, j)); } } }
(Taken from the Block.class)
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Noone have any idea how i can make this to serverside??
[1.9] Custom loot table for my own structures?
in Modder Support
Posted
Hi everyone,
is there any guide or can someone explain, how to add own loot tables so i can use these in my generated structure?
thanks for the answers:)