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NulReference

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  1. they added 4 things!!! lol i just wish everything was faster.but then again my c2d 2.4 ghz loads as fast as my I7 monster. but such is the way of java i guess. im sure the way minecraft is layers and layers of we should fix thiss bug but instead new features!! does not help oiy! 2 edits just for spelling
  2. that makes sense i just remember way way back in the day when we directly injected mods into the main .jar and it seemed a lot faster but it was also buggy as hell
  3. ok so it seems like every time i fire up modded minecraft it "recompiles" all of the mods then launches takes upwards of 10 minutes for large packs.... why can it not check what mods are in the mods folder see no changes and instantly launch the already loaded\compiled version? just seems like it could be quicker/cleaner if it saved the launchable state
  4. I was unaware i could make a modpack in these other launchers this will require research
  5. just have to make a note here microsoft destroys hundreds of thousands of computers a year... every time windows is installed.. LONG LIVE LINUX!!!
  6. Ok so i found an AWESOME mod server sync it needs another mod to work right but that's not why i'm here. it lacks 1 key part in my opinion.... an installer module see currently it takes installing minecraft then forge then the mods then launching and only then does it work to sync things up.. id like to cut out some steps with a launcher and being as it primarily concerns forge i thought id ask here. so my end goal would be to have a "installer" that puts in forge makes the profile makes a directory for the profile moves the 2 needed mods and configs where they need to be and done. this in effect means you download a program run it select appropritate profile launch hit sync get modpack hit connect and play.. getting players synced up to play on modded minecraft is hard and this would make it a 1 stop click and go procedure. sooo does it exist already or anyone got any ideas on this? http://www.curse.com/mc-mods/minecraft/231297-serversync
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