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SoggyMustache

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Everything posted by SoggyMustache

  1. I removed the global ids, Im not trying to sound rude but I just need to know how to add eggs to the entities
  2. They spawn in fine I need them to have eggs as well
  3. I looked everywhere (I think) but I can't find anything on how to give my mobs spawn eggs I used this in 1.8 and it is telling me I need to change randomId to a string but that stilll doesnt make the egg work. package net.soggymustache.zawam.entity; import net.minecraft.entity.EntityList; import net.minecraftforge.fml.common.registry.EntityRegistry; import net.soggymustache.zawam.ZAWAMain; import net.soggymustache.zawam.entity.Warthog.EntityWarthog; public class Entity { public static int randomId; public static void ZAWAMain(){ registerEntity(); } public static void registerEntity(){ // createEntity(EntitySumatranRhinoceros.class, "SumatranRhinoceros", 0x424040, } public static void createEntity(Class entityClass, String entityName, int solidColor, int spotColor){ randomId = EntityRegistry.findGlobalUniqueEntityId(); EntityRegistry.registerGlobalEntityID(entityClass, entityName, randomId); EntityRegistry.registerModEntity(entityClass, entityName, randomId, ZAWAMain.modInstance, 42, 1, true); createEgg(randomId, solidColor, spotColor); } public static void createEgg(int randomId, int solidColor, int spotColor) { EntityList.entityEggs.put(String.valueOf(randomId), new EntityList.EntityEggInfo(randomId, solidColor, spotColor)); } }
  4. Here is all the code https://github.com/0SoggyMustache0/ZAWA please note I removed the models because I did not make them and the modelers dont want them stolen
  5. As the title says my mod will randomly lag the game to the point where it is unplayable after around 3 mins. It isn't my PC because I have made plenty of mods before this one and they all worked fine. The main things in this mod is 1 biome, 1 new book GUI, and 15 new entities so far. If someone can help you will save me so much time!
  6. Now the mod will build but it is broken inside eclipse [embed=425,349]http://i.imgur.com/H34g19k.png[/embed]
  7. It was working but it just stopped I have no clue what happened could my computer have updated and messed it up?
  8. My mod just stopped building. I stopped modding for a week and when I came back to it my mod it no longer builds.
  9. I have this protected static final AxisAlignedBB ROAD_BARRIER_SIZE = new AxisAlignedBB(0.0625D, 0.0D, 0.0D, 0.9375D, 1.0D, 0.9375D); and below that I have public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return ROAD_BARRIER_SIZE; } Without changing the size to something ridiculous is there a way to make it so you cant jump it.
  10. I am trying to make a new block like a fence I looked in both the fence and wall class and I cant find anything helpful. I only found this boolean which doesnt work for me. What do I need to add to keep the block height normal but make it so you cant climb over it? public boolean isPassable(IBlockAccess worldIn, BlockPos pos) { return false; }
  11. Here is the crash above is the code http://pastebin.com/n5NPdSRz
  12. I used [embed=425,349] public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return this.isDouble() ? FULL_BLOCK_AABB : (state.getValue(HALF) == BlockSlab.EnumBlockHalf.TOP ? AABB_TOP_HALF : AABB_BOTTOM_HALF); }[/embed] and I cant remember if the game just would'nt load or if it crashed when I placed the box but it did one of the two.
  13. I am trying to make a block like a half slab but the class for the half slab has no info on the height does any one know what to do.
  14. I updated my mod from 1.8 to 1.9 and since the .json was different I got the latest one from the apple but when ever I use " { "parent": "item/handheld", "textures": { "layer0": "modid:items/Fan" } } " the item is rendered like a sword when looked at
  15. Never mind just adding it apparently made it work.
  16. When I add "return null;" it errors and tells me it needs to be an object
  17. Is this the method I need to override public void fall(float distance, float damageMultiplier) { }
  18. I want to make a entitie I made not take any fall damage is there a method I cant find anything.
  19. 1: are you Cd-ing to the right folder when you type gradlew build 2: not all 1.8 code works for 1.9 I have had to change all mine so you probably need to also 3: if you are cd-ing in the right folder either reinstall java SE dev kit, re-type gradlew setupDecompWorkspace, or just make a new mod folder and transfer your code
  20. I am working on a mod based off a different video game which has things in it that minecraft has and I want to override the minecraft item's .json with my model without making a resource pack. is this possible?
  21. it won't let me use "this.setFireInfo" or am I just doing this horribly wrong.
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