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1.11.2 Dev Environment cant install Build Fail January 2017
Can confirm.
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[1.10.2] Working with RF
There is a 1.8.9 version that mods use, and it works fine.
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Make an item to link TileEntites
Store the BlockPos in the item's NBT and read it when right-clicking.
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Change Item Json with game running?
Nope, it's not needed. Debug mode is only needed if you're changing some code.
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[1.8] How to spawn entities automatically?
No, this is for having entities spawn naturally in biomes, not in a specific circumstance like qxjl1010 needs.
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[1.9] Shield Confusion
Yeah, pretty sure that's a bug with shields in particular. I tried doing pretty much exactly that in my Advanced Addons mod, and the "blocking" model would never work, no matter what I tried. To make matters worse, the shield functionality isn't even exposed, so I had to use an event handler to mimic the blocking damage to the shield. Shields are not too easy to extend!
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Rendering stem plants
You can either color the stem yourself, or leave it grayscale and color it via an IBlockColor implementation.
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Need some help with texture(s)
Waila does that for even vanilla crops, so I wouldn't worry about it.
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[1.8.9] Enchantment Effect Only When Held Item
Ahh yeah, I can see how putting into an inventory and such could be a bit tricky.
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[1.8.9] Enchantment Effect Only When Held Item
I'm pretty sure it's just reading from NBT, so nothing really hacky here.
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[SOLVED] [1.9] Filtering console output not working
I solved my problem. I had to iterate over all the active log4j loggers like so: LoggerContext ctx = (LoggerContext)LogManager.getContext(false); Collection<LoggerConfig> lc = ctx.getConfiguration().getLoggers().values(); for(LoggerConfig c : lc) { c.addFilter(new SpamFilter()); }
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[1.8.9] Enchantment Effect Only When Held Item
You could always wait for the item to be held in the item update method, then when the status changes, write it to the ItemStack's NBT. Then, read that NBT from the ItemStack in the hasEffect method.
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[SOLVED] [1.9] Filtering console output not working
It seems that there can only be one log4j.xml file per classpath, and Minecraft's is taking precedence. Is there any way to get around that?
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[SOLVED] [1.9] Filtering console output not working
Oh, I see what you're saying. I'll look into it, thanks.
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[SOLVED] [1.9] Filtering console output not working
I don't want it to be a static file in the jar, I want it to be configurable. Still looking into the XML format for log4j, I don't know what I'm saying.
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