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winnetrie

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    May the force be with you!

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  1. Thank you Curle! I think it is working now, and i have all the libraries now. It's totally different then i was used to Edit i can also see all the commands in the gradle tasks tab, nice!
  2. I still need help with this. I have no idea how to proceed and googling doesn't provide any help either. I don't find any proper documentation or tutorial for this. I havent touched modding since 1.12.2, so many things changed it seems.
  3. Yes i did, but i have a feeling it doesn't look right and if i try to launch it it can't: The selection cannot be launched, and there are no recent launches
  4. Hi, I have troubles setting up my workspace in eclipse I followed the instructions at https://mcforge.readthedocs.io/en/1.14.x/gettingstarted/ but it doesn't work. Did anything changed? What i did: -Make a folder on my desktop -download the mdk.zip from forge -Put in in the created folder and unpack it -Start a command in that folder "gradlew genEclipseRuns" -Open Eclipse -At this point i'm unsure what to do now
  5. Thank you for answering and my apoligies for bothering you. On fabric they say : forge is old and laggy. Fabric is new and shiny. I disagree. I prefer forge and i think you do all great work.
  6. Hi, all. This post is not about criticizing or demand anything. Please do not be offended, i merely trying to understand things why and how. So i saw on Reddit the Fabric team bragging having released their Fabric modloader 2 minutes after mc 1.16 released. I wonder how can they do that so fast and forge not? Is Forge much more complicated? Do the Forge devs have no time/money/resources? Is fabric being sponsored? What's holding up the Forge team? Is there anything we can help? What's the difference between Fabric & Forge?
  7. I just wanted to make a new screenshot and discovered the folder where the block models are, is empty....?. I don't understand why it is empty. All files are gone. I'm pretty sure i didn't deleted it. So i made 1 new file for the that 1 block model and now it works properly. I Really don't know what to say. I have been trying to make this work for a whole week, modifying the files over and over again to test this and that. I really wonder what i modified all the time when the folder is empty.... It's working now, so thank you for your time. Btw it seems that creating a blockstate file with a forge marker doesn't work anymore. Or not that i know anyway. So now i have to create all files. 1 blockstate, 1 block model and 1 item model for each block i add to the game. Lot's of work, but i'll get there
  8. You asked me about the package, i gave you a screenshot and i asked you if something changed about it. Like is it different now then in 1.12.2. I gave you my latest log. There are only 2 lines relevant. There is nothing else in the log, just the usual stuff in every log. I used the registry, because i was told to do so. I had my own stuff before (a list), but i was told not to use that because it was redundant. What do you want to see about the models.blocks? It is too long to fit in a screenshot. They are just filenames like for example "somename.json" I made a fresh log for you: log
  9. Has something changed about that? Because you ask It only does not work for blocks. Any item i add to the game is rendered properly and works fine. Only the for the blocks it can't find model files
  10. Yes i know that, i needed it some long time before and never got rid of it. Anyway that doesn't solve my problem. All blocks are still purple/black squares and the game still doesn't find any (block and item) models for those blocks
  11. I'm still stuck on this. Any help would be nice.
  12. Alright. I have only 1 block enabled in my mod for the sake of testing. This is what i have so far: blockstate: { "variants": { "": { "model": "winnetriesexpansionmod:block/black_stained_clay" } } } block model: { "parent": "block/cube_all", "textures": { "all": "winnetriesexpansionmod:blocks/black_stained_clay" } } item model: { "parent": "winnetriesexpansionmod:block/black_stained_clay", "display": { "thirdperson": { "rotation": [-90,0,0], "translation": [0,1,-3], "scale": [0.55,0.55,0.55] }, "firstperson": { "rotation": [0,-135,25], "translation": [0,4,2], "scale": [1.7,1.7,1.7] } } } All 3 files are called black_stained_clay.json This is what appears in the log: [09aug2019 20:55:15.459] [Server-Worker-2/WARN] [net.minecraft.client.renderer.model.ModelBakery/]: Unable to load model: 'winnetriesexpansionmod:block/black_stained_clay' referenced from: winnetriesexpansionmod:black_stained_clay#: java.io.FileNotFoundException: winnetriesexpansionmod:models/block/black_stained_clay.json [09aug2019 20:55:15.931] [Server-Worker-2/WARN] [net.minecraft.client.renderer.model.ModelBakery/]: Unable to load model: 'winnetriesexpansionmod:black_stained_clay#inventory' referenced from: winnetriesexpansionmod:black_stained_clay#inventory: java.io.FileNotFoundException: winnetriesexpansionmod:models/item/black_stained_clay.json There are no other errors or relevant problems. This is how i register the block: @EventBusSubscriber(modid = References.MOD_ID, bus = EventBusSubscriber.Bus.MOD) public class ModRegistry { @SubscribeEvent public static void onItemRegister(RegistryEvent.Register<Item> event) { System.out.println("Registering all items"); //REGISTERING ALL ITEMBLOCKS for (Block block : ForgeRegistries.BLOCKS.getValues()) { if (block.getRegistryName().getNamespace().equals(References.MOD_ID)) { event.getRegistry().register(new BlockItem(block, new Item.Properties().group(Utilities.WINNETRIESEXPANSIONMOD)).setRegistryName(block.getRegistryName())); } } } @SubscribeEvent public static void onBlockRegister(RegistryEvent.Register<Block> event) { System.out.println("Registering all blocks"); //REGISTERING ALL BLOCKS event.getRegistry().registerAll( ModBlockReference.black_stained_clay = new Block(Block.Properties.create(Material.CLAY, MaterialColor.BLACK_TERRACOTTA).hardnessAndResistance(0.6F).sound(SoundType.GROUND)).setRegistryName(new ResourceLocation(References.PREFIX + "black_stained_clay")) ); } }
  13. No sorry, i didn't had time to do that + i do not fully understand how github works. I also do not have enough ready to upload it to git anyway
  14. For some reason i don't know, minecraft/forge cannot find the files for the models for my blocks. I get this message: Unable to load model: 'winnetriesexpansionmod:block/black_stained_clay' referenced from: winnetriesexpansionmod:black_stained_clay#: java.io.FileNotFoundException: winnetriesexpansionmod:models/block/black_stained_clay.json I checked like 100 times, but the file is there in that folder, yet it still keeps saying "filenotfoundexception" I don't know what to do
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