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[1.10.2]Keybinds only work inside workspace
After more checking this and the unfunctional riding controls seem to be the only disconnects i could find.
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[1.10.2]Keybinds only work inside workspace
2. yes I know but I want to cancel out all other mod's shift behaviors at the time as well. 3. It only gets to the smoke particle spawn meaning "if (mc.gameSettings.keyBindJump.isKeyDown())" is never true.
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[1.10.2]Keybinds only work inside workspace
May or may not be related: the entity in the mod is controllable in the workspace but not outside of it.
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[1.10.2]Keybinds only work inside workspace
KeyBoard.isKeyDown() is also not working out of the workspace.
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[1.7.10] Mangled Mob Texture
Oops! I meant skeleton.
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[1.7.10] Mangled Mob Texture
ModelBiped's textureHeight is 32. ModelPlayer's texture height is 64. here is your two options: new model, extending ModelBiped and setting textureHeight to 64, or change your texture to ModelBiped's format, look at the normal zombie texture as an example.
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[1.10.2]Custom WorldType has incredibly small biomes
Have you done anything with GenLayer increasing biome sizes? (GenLayerZoom) example: https://github.com/Alex-the-666/archipelago/blob/master/src/main/java/com/github/alexthe666/archipelago/world/GenLayerArchipelago.java
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[1.10.2]Keybinds only work inside workspace
Hello. I have an event that tells me if certain keys are down. They work as intended in the workspace, but for some reason, outside of the workspace, isKeyDown() is never true. my event code: The farthest particle that spawns is the CLOUD, meaning that the event is working but the keys are not working.
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Could not expand ZIP gradle crash?
All you need to do to fix this is to Restart your computer.
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Could not expand ZIP gradle crash?
Hi. Today i tried to setup a 1.10.2 workspace, but i got this strange gradle crash: I tried running gradlew clean, then tried to setup again but there was no difference.
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Mod Ideas
Because noone knows what on God's green Earth you are trying to describe.
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[1.9.4] Leaves block render with white instead of black on fast background
So essentially make 1% opacity level black pixels instead of alpha?
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[1.9.4] Leaves block render with white instead of black on fast background
Hi. I have a leaves block that works perfectly fine except for one issue: When on fast, the leaves render with a white background instead of a black one. An example: Normal Fancy Render: White Fast Render: The class file for the leaves block: It would be greatly appreciated if I could get any help at all on this. Thanks in advance
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tryMoveToXYZ imediately returning noPath()
Does anyone know why this isn't working? I have a similar mob in another mod for the same MC version that works fine.
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tryMoveToXYZ imediately returning noPath()
although that works, it doesn't animate the animal at all(because move helper doesn't change the motion, only position), and is over very buggy.
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