Everything posted by hydroflame
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Where should I start to get into more advance modding.
depending on whats "advance modding" you should still start by learning java completelly *inheritance *abstraction *encapsulation
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[1.6.2]Textures...
%appdata%/.minecraft/mods/mymod.jar/assets/*modid*/textures/blocks/*.png
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Execute Code on Block Update
yeah, but in theory you could catch those, obviously you wouldn't be able to cancel those or get any relevent information out of it because it's different between every TE, but you could catch the "update" part
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Execute Code on Block Update
in theorie you could catch some changes by hooking markBlockForUpdate serverside, since modders have to call this to propagate the changes to the clients BUT it could also be called for no reason (and no change)
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Unbreakable Armor
yes, brain not working too well so late but your custom enum armor material should override public int getDurability(int par1) { return ItemArmor.getMaxDamageArray()[par1] * this.maxDamageFactor; } and that could return Integer.MAX_VALUE the armor wouldnt be unbreakable... but it would sure take a super long time to break other then that i kinda agree with Mazetar, or make a TickHandler that restore this armor type to max durability
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Custom Block Texture not Loading
ahaha, that jack ( i made those tutorial btw
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Unbreakable Armor
oh ... well if its the amount it absorbs .. just make it Integer.MAX_VALUE wtf am i saying?
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Unbreakable Armor
public ItemArmor(int par1, EnumArmorMaterial par2EnumArmorMaterial, int par3, int par4) { super(par1); this.material = par2EnumArmorMaterial; this.armorType = par4; this.renderIndex = par3; this.damageReduceAmount = par2EnumArmorMaterial.getDamageReductionAmount(par4); this.setMaxDamage(par2EnumArmorMaterial.getDurability(par4)); this.maxStackSize = 1; this.setCreativeTab(CreativeTabs.tabCombat); BlockDispenser.dispenseBehaviorRegistry.putObject(this, field_96605_cw); } just saying you could return 0 to that ....
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Need Help Making a jetpack mod
it strikes again!
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when multiblock is complete, render model?
can you make println to see where its failing ?
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Render Nameplate or image above mob
well ... this is getting hard besaude its like 1 line to switch or not, so either wait til i have time to do it manually or try to play around to make it fit correctly okay ? :\
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NEI API, adding a name to a new keybinding
my job is to make those kind of things .....
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Render Nameplate or image above mob
oh GL11.glRotatef(-player.rotationYaw, 0.0F, 0.0F, 1.0F); you had that ^ i copied it without thinking change it to thjat GL11.glRotatef(-player.rotationYaw, 0.0F, 1.0F, 0.0F);
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NEI API, adding a name to a new keybinding
kindof like the difference between bukkit and forge, its so much easier in bukkit because you have to take care of 1 side, commands only but forge is way better because we can create menu, make things intutive etc
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NEI API, adding a name to a new keybinding
ohhhhhhh, well then, i can guarantee you that what you're generally trying to do is harder then making a menu
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Render Nameplate or image above mob
try this instead, if that acts weird, switch the line commented "noted 1" and "noted 2"
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Render Nameplate or image above mob
aaahhh i see are you rotatin translating or translating rotating whatever it is, try the other, see how it affects the result
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Block Break Event/api for 1.6.2?
contradicts my core only notify server side, but you could always send a packet
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NEI API, adding a name to a new keybinding
just saying my menu thing wouldnt be that bad
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NEI API, adding a name to a new keybinding
actually when using IC2 or EE theres was a LOT of item i wanted to know why what they were doing, before i had them
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NEI API, adding a name to a new keybinding
make sure your mod runs after everyone else, make a menu with a search bar (like creative) and all ALL the items in it
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Render Nameplate or image above mob
can you show an image, not sure wtfbbq
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NEI API, adding a name to a new keybinding
yes but i dont think you can make a generic method for everything to give you an idea, i have a LOT of object, and i would deff do it
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New to Minecraft Modding
*releif* yes, well if you have experience with java you probably already know that javadocs are super usefull, so if you google "minecraft forge javadoc" youll find (obviously ) the forge javadoc go there whenever you want a quick overlook of what a certain class does, also, take a look at the tutorials on the forge wiki as a LOT of them help understand the basic mechanics of modding to answer to your specific question research: -packet handling -RenderGameOverlayEvent -Tessellator -Proxies also feel free to naviguate the minecraft source (since you have access with mcp) because you will learn a F***ING lot from understanding the mechs of the game and most importantly gl hf welcome
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Overriding RenderPlayer
the member entityPlayer is the player being rendered since its a client side method you can use Minecraft.getMinecraft().thePlayer to get who is the player rendering the others thsi problem smells like packets
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