Jump to content
  • Home
  • Files
  • Docs
Status Updates
  • All Content

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • hydroflame

hydroflame

Members
 View Profile  See their activity
  • Content Count

    1511
  • Joined

    November 1, 2012
  • Last visited

    June 24, 2014

Community Reputation

208 Excellent

About hydroflame

  • Rank
    World Shaper

Converted

  • Gender
    Undisclosed
  • Personal Text
    author of the forge revolution

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. hydroflame

    can we have a "forgegradle in a nutshell"

    hydroflame posted a topic in ForgeGradle

    what does it do, how can it help us, etc thanks
    • November 21, 2013
    • 12 replies
  2. hydroflame

    NBT information lost on player dead

    hydroflame replied to zerozhou's topic in Modder Support

    check for IExtendedEntityProperties
    • November 21, 2013
    • 4 replies
  3. hydroflame

    Making the entire world snow?

    hydroflame replied to ostrichparty101's topic in Modder Support

    you can remove every biome except snow
    • November 21, 2013
    • 2 replies
  4. hydroflame

    Tile Entity Block Animations

    hydroflame replied to Flenix's topic in Modder Support

    yeah heres the thing, you are using a variable that is local to your object, since the object is called twice within the same tick, with 2 tesr itll go twice as fast, becasue the rotation is increased twice per tick to fix this you should use the system time, this way all tesr will render using the same value //aka dont do animation++; model.rotate(animation, 0, 1, 0); //but do long time = System.currentTimeMillis() % 40000L; model.rotate(time, 0, 1, 0); btw both method describe a continous rotation around Y axis
    • November 21, 2013
    • 11 replies
  5. hydroflame

    Trying to make vanilla client server side mods with forge

    hydroflame replied to dazsim's topic in Modder Support

    are ypu saying that fml client can display custom gui without installing anything else then fml? can i have a link to that ?
    • November 20, 2013
    • 13 replies
  6. hydroflame

    Trying to make vanilla client server side mods with forge

    hydroflame replied to dazsim's topic in Modder Support

    ok so this is exactly what my mod is doing, i doubt you can do this without downloading something on client side. maybe you can do some sneaky stuff and force update on container slot from server side. but i know for a fact that my mod is working ex: server makes a module, deffine a new recipe. client logs in. he downloads the new recipe. he adds it to his list and voila, client did not had to download anything else then my utility mod. you can do the same for a bunch of stuff, it will give you an interface for callbacks
    • November 20, 2013
    • 13 replies
  7. hydroflame

    Programs For Animation - Outside Of Code

    hydroflame replied to jamesc554544's topic in Modder Support

    <offtopic> yes and no, it seems mojang is "eventually working towards an official modding api" while my mod has some working feature and a lot of potential</offtopic>
    • November 20, 2013
    • 7 replies
  8. hydroflame

    Trying to make vanilla client server side mods with forge

    hydroflame replied to dazsim's topic in Modder Support

    if you use a bukkit plugin, recipes are not something you can add (afaik) but i am working on a mod that does this basicly you download ONLY my mod and you can log into any server that has modules for it with it you can download on the spot: recipes, keybinding, guis, block, items. unfortunatelly no new mobs yet, still need serializing
    • November 20, 2013
    • 13 replies
  9. hydroflame

    Programs For Animation - Outside Of Code

    hydroflame replied to jamesc554544's topic in Modder Support

    frame interpolation being one of those, of course if the model is animated at 60 fps then this will not really show up in game. but you WILL get interpolation problem when you change from one animation to another. somebody should really take a day and make a colladae parser+renderer for minecraft
    • November 20, 2013
    • 7 replies
  10. hydroflame

    Making a custom machine

    hydroflame replied to ParanormalRyno's topic in Modder Support

    maybe look at tutorials ??
    • November 20, 2013
    • 2 replies
  11. hydroflame

    Programs For Animation - Outside Of Code

    hydroflame replied to jamesc554544's topic in Modder Support

    "easiest" way is to make an array of models, each representing a single frame of the animation but there are multiple visual, programatical and ressource problem associate with that method
    • November 20, 2013
    • 7 replies
  12. hydroflame

    Minecraft 1.7 - News

    hydroflame replied to LexManos's topic in Releases

    weeeeeeeeeeeeelll crap my mod seralizer is useless then
    • November 20, 2013
    • 134 replies
  13. hydroflame

    Minecraft 1.7 - News

    hydroflame replied to LexManos's topic in Releases

    According to what you can see out of the 1.7 update, do you think mojang is working toward an official modding api ?
    • November 20, 2013
    • 134 replies
  14. hydroflame

    Mods Site - Helpers Needed

    hydroflame replied to hawks008's topic in Modder Support

    This site will have a review process you mean people who will review thousand of lines of code to check if they didnt add a sneaky thing
    • November 7, 2013
    • 6 replies
  15. hydroflame

    Mods Site - Helpers Needed

    hydroflame replied to hawks008's topic in Modder Support

    so youre expecting the new launcher youll make to auto download mods ? seems legit nothing can go wrong (viruses) ps: im already working on a solution for that problem... EDIT: also, whos going to pay for the server that will hold all these mods ?
    • November 7, 2013
    • 6 replies
  • All Activity
  • Home
  • hydroflame
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community