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hydroflame

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Everything posted by hydroflame

  1. coremods
  2. extra: RenderShortRamp this method is VERY weird specially : tes.addVertexWithUV(0.0, 1.0, 0.0, 12, 24); tes.draw(); tes.startDrawingQuads(); tes.addVertexWithUV(0.0, 0.0, 1.0, 12, 24); and no other call to draw() or startDrawing() in the same method whoever made this code really has no idea how this works you should always have matching startDrawing() and draw() in the same method unless you really know what you're doing and\or youre doing something very special
  3. does your server ALSO has forge ? if not its just not goign to work btw
  4. show code?
  5. hey, have you been looking at my tut ? so first this is weird: tes.addVertexWithUV(0.0, 1.0, 1.0, 12, 24); because that would mean you want to fit the image 12 time horizintally and 24 times vertically (so there would be 12*24 time the image im your quad) also, have you made any println in your render method to make sure its actually beign called i think you should start by a very simple quad and buidl from there ( not try to copy paste the whole thing and expect it to work ) i think if you're not using a TESR you cant have animations (just extra info) im here to help ask me anything
  6. hydroflame replied to kenoba10's topic in Modder Support
    well you could start by looking at how vanilla did this and use the search field (top right of thsi screen) theres was already a couple of threads on this
  7. you also need to register a even handler to the event bus that will handle event of type: EntityEvent.EntityConstructing and during that evnet handling you can attach a IExtendedProperty to every players that are created
  8. imports ? do ctrl+shift+o (O, not zero )
  9. EntityRegistry
  10. in your Class<? extends Render>
  11. wow wow wow, one sentence at a time, what ?
  12. //entity class, entityName, id, mod, trackingRange, updateFrequency, sendsVelocityUpdates EntityRegistry.registerModEntity(EntityMeteor.class, "meteor", 4, this, 350, 5, false);
  13. yes if you do your due diligence and actually take a look at how the class is made have you spot it? did you make a class that implements it? you will also need a event handler for this event "EntityEvent.EntityConstructing"
  14. no, open lex links, it basicly tells you where and how to do it https://github.com/MinecraftForge/MinecraftForge/blob/master/patches/minecraft/net/minecraft/item/Item.java.patch#L483
  15. use container (check the wiki for a great tutorial) you shouldnt have to manually tell the server to do those things as its included in the container system
  16. you need to use if(!world.isRemote){ spawn items }
  17. another mmorpg ?(bring it) use "IExtendedProperty" interface
  18. nobody provides support for bukkit here
  19. hey guys, i THINK this might have to do with the fact that (i know its goign to be weird) that your block doesnt override the method public boolean isOpaqueCube() { return false; } try it and if thats not it i will provide more support, i clearly remember that one of my menu was too dark but im not sure how i fixed it
  20. yes, like 5 lines above what you're copy pasting in the forums theres something like java.lang.Error: Unresolved compilation problem: or wtv
  21. blindMap.get(username)=newMode; ??? that wont work *suspicious look*
  22. whats the error ?
  23. addItemStackToInventory(new ItemStack(Item, quantity))
  24. delete bin/* then clean then restart (you can make a backup of bin/ if you feel the need)

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