Everything posted by hydroflame
- Adding NBT Tags
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[SOLVED] Tessellator Troubles
extra: RenderShortRamp this method is VERY weird specially : tes.addVertexWithUV(0.0, 1.0, 0.0, 12, 24); tes.draw(); tes.startDrawingQuads(); tes.addVertexWithUV(0.0, 0.0, 1.0, 12, 24); and no other call to draw() or startDrawing() in the same method whoever made this code really has no idea how this works you should always have matching startDrawing() and draw() in the same method unless you really know what you're doing and\or youre doing something very special
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Packet102WindowClick
does your server ALSO has forge ? if not its just not goign to work btw
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Need help with mobs
show code?
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[SOLVED] Tessellator Troubles
hey, have you been looking at my tut ? so first this is weird: tes.addVertexWithUV(0.0, 1.0, 1.0, 12, 24); because that would mean you want to fit the image 12 time horizintally and 24 times vertically (so there would be 12*24 time the image im your quad) also, have you made any println in your render method to make sure its actually beign called i think you should start by a very simple quad and buidl from there ( not try to copy paste the whole thing and expect it to work ) i think if you're not using a TESR you cant have animations (just extra info) im here to help ask me anything
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Machine
well you could start by looking at how vanilla did this and use the search field (top right of thsi screen) theres was already a couple of threads on this
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Creating a New Player Variable
you also need to register a even handler to the event bus that will handle event of type: EntityEvent.EntityConstructing and during that evnet handling you can attach a IExtendedProperty to every players that are created
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Need help with mobs
imports ? do ctrl+shift+o (O, not zero )
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Need help with mobs
EntityRegistry
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Need help with mobs
in your Class<? extends Render>
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Recompile errors after fresh forge installation [SOLVED] [1.6.2]
yeah, EnumChatFormating has a list
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Need help with mobs
wow wow wow, one sentence at a time, what ?
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Need help with mobs
//entity class, entityName, id, mod, trackingRange, updateFrequency, sendsVelocityUpdates EntityRegistry.registerModEntity(EntityMeteor.class, "meteor", 4, this, 350, 5, false);
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Creating a New Player Variable
yes if you do your due diligence and actually take a look at how the class is made have you spot it? did you make a class that implements it? you will also need a event handler for this event "EntityEvent.EntityConstructing"
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[1.6.2] 3D modeled Armor Render
no, open lex links, it basicly tells you where and how to do it https://github.com/MinecraftForge/MinecraftForge/blob/master/patches/minecraft/net/minecraft/item/Item.java.patch#L483
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Packet102WindowClick
use container (check the wiki for a great tutorial) you shouldnt have to manually tell the server to do those things as its included in the container system
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GuiScreen and Item?
you need to use if(!world.isRemote){ spawn items }
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Creating a New Player Variable
another mmorpg ?(bring it) use "IExtendedProperty" interface
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Packet102WindowClick
nobody provides support for bukkit here
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[1.6.2 & 1.5.2] Block in GUI to dark
hey guys, i THINK this might have to do with the fact that (i know its goign to be weird) that your block doesnt override the method public boolean isOpaqueCube() { return false; } try it and if thats not it i will provide more support, i clearly remember that one of my menu was too dark but im not sure how i fixed it
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Problem when testing mod
yes, like 5 lines above what you're copy pasting in the forums theres something like java.lang.Error: Unresolved compilation problem: or wtv
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Remove Name Tag Mod
blindMap.get(username)=newMode; ??? that wont work *suspicious look*
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Problem when testing mod
whats the error ?
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give a player item onItemRightClick()
addItemStackToInventory(new ItemStack(Item, quantity))
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Problem when testing mod
delete bin/* then clean then restart (you can make a backup of bin/ if you feel the need)
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