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hydroflame

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Everything posted by hydroflame

  1. just post the code? so that you can copy paste ? no, work
  2. oh... well no one really did this before, but youd have to look at how minecraft handle the .dat fileaand how he converta them in java objects
  3. you missed it http://www.minecraftforge.net/wiki/How_to_use_NBT_Tag_Compound
  4. have you done any research at all before, i suggest you look at the forge wiki as there is some valuable information.
  5. basicly forge is shipped with this library called ASM, this can modify java code at runtime (just before the game is launched, you basicly tell the JVM "use this instead" ) i dont have a tutorial for you but i only recently learned about how to use ASM myself, i think learning a bit of how java bytecode works helped a lot here my thread i posted: http://www.minecraftforge.net/forum/index.php/topic,10708.msg54477.html#msg54477 just read it and try to see what you need to know/use have a good day
  6. what the even fuck ? i dont even... theres a search bar top left of this screen and YES even pro/good modders use it .. they dont ask question unless they know no one else asked them before telling people to learn java before modding IS helping them, without basic java knowledge you CANNOT do a mod (even the most simple ones) copy pasting code is NOT learning btw i make 75 000 a year (canada) "knowing about java code". if 75000 a year is nothing can you give me 75000 per year ? this argument is so invalid im getting cancer from reading it you will learn stuff in EVERY profession you can think of (dont try a counterargument where working at mcdonald doesnt require learning anything because that would be pathetic). do you think that literally every developper in the world are in front of their computer 24/7 ?!?!?!?! nope, most of us have a wife and children and we will do stuff in our daily lives please, skyrim modding is a freacking joke
  7. __ ___ _ _______ \ \ / / | | | /\|__ __| \ \ /\ / /| |__| | / \ | | \ \/ \/ / | __ | / /\ \ | | \ /\ / | | | |/ ____ \| | \/ \/ |_| |_/_/ \_\_|
  8. how are your java skills ? (my answer will differ )
  9. entity interract event anyone ?!?!?!?!?
  10. depend on what you're trying to do, theyre might be a way to NOT make the base class change else if you NEED to make base class change you can leave your mod in 1.5.2 and insert the modified files inside minecraft.jar but you're breaking compatibility with other mods
  11. wavefront files woudl be nice 3DSmax if you have a license, else using Blender to create them
  12. living drop event has a ArrayList, just remove the item from that list...
  13. thats because vanilla change are not allowed (everything under net.minecraft* ) make a coremod if you absolutelly need it
  14. techne is crap and outdated, the code it spits out doesnt even compile
  15. hen??? oh, well do the same with livingHurtEvent because this one isnt final its th same thing but dmg received
  16. you're a modder, afaik this board is called "Modder support" can you show us your code ?
  17. (sorry i got to go) but try println before and after every if, method call, while, for this way youll know exactly at which point this is stopping
  18. more importantly would this be called ? because if this isnt called then you are not registering your packet handlers correctly
  19. <TheMoreYouKnow> technicly double are the standard floating point variable (if you declare a float you have to use 3.2F <- to tell the compiler to cast into float) but i prefer usign float as not everyone today has a 64 bit architecture. causing them to do twice as much instruction for a double since their cpu can only handle 32 bit at once (requiring the cpu to do 2 operation per read/write of a double </TheMoreYouKnow>
  20. you always ahve one or the other if not tell us from where and well point you to the right direction
  21. float are like double, except they have 32 bit precision instead of 64
  22. well first you got to stop canceling it becasue tahts obvious no dmg will be outputed yes .. and this is actually somewhat basic java so maybe you should just look into it a little UNLESS you have already worked with other language before (such as C++) and you are thinking that float are used like pointers, well then you should know that in java theres no pointer, every primitive type is direct and every object is a reference happy modding
  23. if you're using ISimpleBlockRenderingHandler ... you can still use glPushMatrix and popmatrix and if he doesnt change the meta when rendering (which obviously he shouldnt ) there shouldn be any "reseting" OR im high you chose

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