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Ugdhar

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Everything posted by Ugdhar

  1. Minecraft 1.7.10 is no longer supported here. You should update. There are plenty of great mods for the new versions, and if you really want one that's only on 1.7.10, tell the mod author to update.
  2. edit: nevermind, didn't look close enough
  3. Also show a screenshot of your launcher setup screen, possibly it's pointing to a different folder?
  4. I would say post the full console output along with your build.gradle so we have more to go on.
  5. Weird what google do you use? https://www.google.com/search?q=minecraft+forge+download&ie=utf-8&oe=utf-8 gives me files.minecraftforge.net as the first link, without any reference to the old page. . . *edit: just looked at your screenshot. Why would you click a sublink? The very first link is the index page. . .
  6. I believe to fix that, you edit build.gradle and replace 1.6 with 1.8 on the sourceCompatability line. You get that error when you use features of java 1.8 but are compiling for 1.6 (which is the default)
  7. How are you trying to launch it? Try running the jar version from the commandline and post the output.
  8. Well, I've not really done anything with commands myself, but looking at CommandBase, I see both getCommandSenderAsPlayer and getPlayer methods, so I'd hazard a guess at one of those being the solution. Try some things, and come post your code if it's not working, along with logs and/or what it's (not) doing as expected.
  9. run gradlew build in a command prompt from your project directory, your mod will be in build\libs
  10. Check out some of the vanilla commands, I'm looking at 1.11.2 source, but I see /** * Return the required permission level for this command. */ public int getRequiredPermissionLevel() { return 2; } in CommandGameMode in net.Minecraft.command, looks like it might be what you're looking for
  11. Ugdhar replied to Andrew2070's topic in Modder Support
    You should update, Minecraft 1.7.10 is no longer supported here.
  12. Make sure you opened eula.txt and changed false to true.
  13. You're replying to a nearly 2 year old thread, 1.11.2 did not exist then.
  14. - Wrong forum, this one is for mod creators seeking help with their code, you wanted to post in the Support forum. That being said, you will need to update, 1.7.10 is no longer supported.
  15. As long as you haven't changed any of the paths, you should find the logs in %USERPROFILE%\AppData\Roaming\.minecraft\logs fml-client-latest.log is the file you're looking for.
  16. I feel ya, but these guys make this stuff for free, and there's a lot of crap they go through just getting to the point where they can work on it (I think anyway), so that all takes time. They appreciate it when people are patient
  17. I would guess it will be a few weeks after 1.12 for a recommended build, possibly (probably?) longer. I just wait, use the previous version, and stalk LexManos on twitter for any updates he might spill. Use what we got, and just keep checking back!
  18. Hah, thanks @V0idWa1k3r, not 100% sure but I think I threw that check in there with the thought "Gui. . .only on the client. . .", without realizing the server just opens the container. Got rid of that and it seems to work, thanks a ton!
  19. Code: https://github.com/Ugdhar/tileentitytest When I right-click my block, the inventory pops and and all, but even just moving items in my player inventory (which is all I have added in this test so far) doesn't work right, items don't actually pick up, and other items will randomly move about the grid. I've done some googling, but haven't been able to find any answers, and most of the code samples I've seen look similar to what I have, so I'm sure it's something I've missed or am not implementing or even not understanding. If anyone feels like taking a look and seeing what they can find, that'd be sweet. Thanks.
  20. Follow the link choonster provided, follow the instructions to the letter, it tells you which files you need from the forge mdk. Then create your src folders as he described. *Edit: Note that the project directory and your eclipse workspace are NOT the same folder. Your project directory will be INSIDE the eclipse workspace folder. So say your eclipse workspace will be C:\Workspace you would want a folder in there called minecraftmod, which is where you will place all the mdk files and run gradlew from. Then when you open the C:\Workspace workspace in eclipse, you just import existing project, and pick the project folder.
  21. http://www.minecraftforge.net/forum/topic/49497-1112-is-using-registryevent-this-way-ok/#comment-249433 Don't directly copy and paste this code, obviously, but it shows how to register your stuff in, as far as I can tell, the correct way.
  22. Best thing to do is upload your code to a github repository, it's much easier for people to see when you do so. It's free, and quite helpful. http://www.github.com For ore generation, I just went to google and typed in "minecraft forge 1.11.2 ore generation". You basically need to implement an IWorldGenerator. http://www.minecraftforge.net/forum/topic/53563-111-world-generation/ looks like it has some info you could use.
  23. Update your video driver, the one you have installed crashes minecraft https://www.reddit.com/r/Minecraft/comments/5q05wu/psa_latest_nvidia_gpu_driver_crashes_minecraft/?st=j2vzzpdk&sh=9983a59b
  24. Post a crash after optifine is removed if it still crashes
  25. I would update to a newer version, 1.7.10 is no longer supported.

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