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Ugdhar

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Everything posted by Ugdhar

  1. I'm not seeing any errors in that log, is it incomplete? At the bottom it looks like canary and radium may be incompatible, I see some warnings about skipped mixins.
  2. Looks like that RAM-Compat mod is for Alex's Mobs, which you do not appear to have in your pack. Try removing it.
  3. https://forums.minecraftforge.net/topic/145295-1201-error-code-1-gl-46-error/?do=findComment&comment=566776 The forums search box, although sometimes slow, works great That is, if the problem is that it's not using the correct GPU. I would advise in the future, create your own thread, and also post logs. Posting on 4 year old threads isn't the best practice.
  4. As far as your bowl of stew goes, from what I can see you want to override the finishUsingItem method to return the bowl to the player. I found this looking through the Minecraft code, your IDE should have something for Referenced Libraries or something like that, which will allow you to do the same. Check the class net.minecraft.world.item.Items for mushroom_stew, and take a look at the method it calls for setting up the item.
  5. Please post your debug.log to a paste site and link back to it here, and possibly a screenshot of your mods folder.
  6. And there were a few other corrupt mods listed as well, probably redownload them or something. Also, looks like you're missing at least 1 dependency:
  7. Yeah, unfortunately the guides are either wrong or being misunderstood. Individual mod files (usually .jar file extension) can be dropped into the mods folder. Those modpacks from curseforge need some sort of launcher to read the modpack .zip file, and actually install the mods/configurations for you. This is also usually just for the client as well, and you usually download a separate package (containing everyting from forge up) for the server. I just went and looked, and it's not very intuitive how to get to the server files. Click the Files link on the modpack page, then click the modpack version you're using in the list, then click Additional Files link at the bottom, and you should see a link to the server package. Curseforge/Overwolf launcher is garbage, I would suggest some other 3rd party launcher for your client such as ATLauncher or something. Unless you like video ads in your Minecraft launcher.
  8. I just noticed this. Is this a .zip file for a modpack from curseforge, or something like that? I don't believe you can just use those in the mods directory. You definitely have a modded server starting, it just doesn't appear to have any mods loading. What are the contents of your mods directory, and contents of any zip files in there?
  9. Don't run your server using sudo, it's a huge security hole. Add a separate user (i.e. minecraft), and use chown to change the ownership of the folder/files to your new user. What does your run.sh look like? Post your whole debug.log on a paste site, and link to it here, summarizing errors is typically not helpful.
  10. So do you mean like how fences work? If so, I'd take a look at how fences do it
  11. If you are having an issue, you should start a new thread and post logs, and explain your issue. Asking people if they figured out something on threads that are 1+ years old won't get you help very fast.
  12. Try clicking the +Show All Versions button, and then when you point to the little i next to the installer link, there is a direct download link. See if that works for you.
  13. Post the debug.log from a crashed run to a gist and link it here, it may give some pointers to where things are breaking
  14. The debug.log should be in the logs folder of your game installation folder. If you are using the curseforge client, you may need to add/change a setting to get it to generate. Unfortunately I don't know the specifics to that, as i don't use it myself. For a paste site, I use gist.github.com myself, but there are plenty of others, I forget what other ones are "good". Basically a place to paste the log so you're not making a post that's pages and pages long on the forums. Plus it's usually easier to read on an external site vs here on the forums.
  15. Post your entire debug.log to a paste site, and then post the link here; it should have information that will help find what the issue is.
  16. https://docs.minecraftforge.net/en/1.20.x/concepts/sides/
  17. Looks like you may have some fabric mods in there, those won't work with forge. Start by removing any mod that has the word "fabric" in the filename.
  18. This one jumped right out at us: I think this one might mean you need to update your Java to a more recent Java 8:
  19. I feel as though looking at the code for the nametag would give you something to work with, isn't that used on entities to give them names? Honestly never used one before lol, but if it were me, that's where I would start.
  20. Check thread dates, this guy has prob given up/moved on since this post is nearly 2 years old
  21. When you make a change, if it is still not working, post new logs for further help.
  22. There are examples of capabilities on the forums and in the forge docs as well as the forge github that you could use to get started. Poke around some. You can use this to get started: https://docs.minecraftforge.net/en/latest/datastorage/capabilities/ Try some stuff, write some code and share a link to it, it's like bait when fishing, you'll get a bite faster/more bites than an empty hook!
  23. If it were me, I'd probably take a look into capabilities, and add whatever the item handler capability is called (been a hot minute since I've tinkered with them, so no idea if they've changed) to the mobs I wanted when they are spawned into the world. Give it a try, if you run into problems, post your code (pref to a working github repository) for further help. Good luck!
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