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Ugdhar

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Everything posted by Ugdhar

  1. Ah, then I don't believe it's going to be so simple, and you'll have to dig in and find (or hope someone knows) where the actual water flow physics take place, and then hope it's in a place you can change it, and not embedded in the middle of something crazy. Sorry I'm not more help to you, I just knew that setting a fluid as water would make it float people and stuff, which is what it sounded like you wanted. Good luck!
  2. Rename it water.json
  3. What does your water.json look like? The one I made for my thing when I was testing looked like this: And it should be in data/minecraft/tags/fluids within your resources.
  4. Glad you know! Just figured I'd throw it out there just in case, there are many who don't know/don't pay attention/etc, and I don't know you or your level of skill Good luck to you! I'm tinkering with custom biome providers myself, and trying to figure out how NoiseChunkGenerator uses all that seemingly random math to generate terrain. I've already made a stripped down overworld chunk generator providing just the plains biome for my dimension, and that works good, but once I get into multi-biomes, vanilla chunk provider uses Layer, which is a whole other thing it seems lol.
  5. Have you made a water.json in your resources in data/minecraft/tags/fluids that contains your fluid block? I believe that is what makes water do it's floaty stuff.
  6. Keep in mind that some of the information in those links is for old versions, and some of the code and concepts will not apply to current versions.
  7. Ugdhar replied to DeadMoroz's topic in Modder Support
    I hope you mean make a mod for Minecraft that adds something similar to something in the game Deceit, and not make an actual mod for the game Deceit. The former we might be able to offer some advice on, the latter, not so much for obvious reasons! To make a Minecraft mod, you will need to know Java, or at the very least, similar/other programming languages so that you understand the core concepts. Otherwise it is impossible. Do you have any programming experience?
  8. I've never heard of that brand from Walmart, learn something new every day! Honestly, you likely won't find much of a better price for a new laptop with similar specs from what I've seen. I usually keep tabs on the sales and deals on newegg.com when I'm looking for stuff. You might be able to get a more known brand of laptop for a similar price doing that, possibly even something with a dedicated video card (like NVidia MX150 or something, not anything new). Good luck, hope you find something that suits your needs!
  9. Have you looked at the FillerBlockType class, or tried anything? 2 second check shows it's an extensible enum, so should be easy to add a new one, pretty sure I saw a create method in there. You should investigate and try stuff! That's half the fun of programming If you run into errors, come back, post code (pref a github repo of the project, makes it easier to find bugs/see the big picture), and the full debug.log
  10. Please post the entire debug.log using a github gist or something similar. Just posting a few lines from the log file is not helpful.
  11. Global loot modifiers are how you are supposed to change/add to drops, so they can be replaced/changed by datapacks from what I understand. I've only done it for blocks, not mobs yet myself, I was just giving you a place to start looking.
  12. Make your own thread, and post logs please.
  13. Probably Global Loot Modifiers: https://github.com/MinecraftForge/MinecraftForge/blob/1.15.x/src/test/java/net/minecraftforge/debug/gameplay/loot/GlobalLootModifiersTest.java
  14. I believe there is a weight parameter when you add the biome to the BiomeManager, increasing that should theoretically make your biome appear more frequently. *edit: what version is this for?
  15. Just curious if you'd mind sharing what you figured out? Messing with the noise generators is on my todo list
  16. Also, you could search around for open source mods that add dimensions to see what types of things they do.
  17. Not really. I've done a little searching, and about the best I've come up with is: https://wiki.mcjty.eu/modding/index.php?title=Tut14_Ep12 https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0 and small bits and pieces here and there from random googling. Really more than likely, after getting the hang of how things are put together, chunk generators/biome providers/etc. looking at the vanilla code, and probably reading up on noise algorithms are going to be the best bet. I usually make it an hour-2 digging through the vanilla code for world stuff before I start going in circles and my eyes cross lol.
  18. It's free, there's no reason to not have one! And it's so helpful. Not to mention if you're not using git, you should start, because its awesome. Here are some links that may help you get started, don't be scared! https://github.com/ https://readwrite.com/2013/09/30/understanding-github-a-journey-for-beginners-part-1/ https://www.atlassian.com/git/tutorials/using-branches
  19. If you keep stepping through it, do you get to an endless loop or something? I mean, doing that should show you exactly where in the code it's getting stuck. I'm guessing something is null, or there's a loop that never meets its exist condition or something. And I figured you weren't getting a crash since you mentioned that it got stuck. You should push this to a github so that people can see updated code as you change things, and see the big picture. For instance, we have no dimension code, and can't see the resource location of the dimension. Sometimes something that appears unrelated might have something to do with the problem, that's why when I have an issue I always share all my code, I figure since I'm asking for help, what do I know what code is relevant or not?
  20. Where does it get stuck/what is it doing?
  21. Side note: you can use DimensionManager.registerOrGetDimension instead of checking for the dimensiontype by name being null. Have you tried setting breakpoints, stepping through the code, and seeing where the code execution gets stuck?
  22. 1.12 is no longer supported due to age. To receive support you will need to update to a modern version (1.14.4/1.15.2). See the LTS link at the top of every page for more information on supported versions.
  23. To be honest, I'm not sure, I haven't done much with datapacks yet, I just know that the minecraft wiki has details on all the vanilla formats and file structures and stuff. I would hope (again, haven't looked!) that the answer would be on that page somewhere!
  24. https://minecraft.gamepedia.com/Data_pack
  25. You can just edit your build.gradle, open it up and First update mappings: change the line similar to this: by changing the date in the version part to be yesterday or today. Leave the -1.15.1 at the end of it. Then, update the forge version by finding the line similar to this: And change the forge version to be the latest (or whatever never version) as shown on files.minecraftforge.net Save it, then refresh your gradle project, and it should update everything for you. Depending on the mappings you've used, you may have to fix a minor things where methods got named, but it shouldn't be a big deal. *edit: You don't want to just extract a new MDK over on top of your project, it would overwrite your build.gradle, mods.toml, and possibly other files you have customized you wouldn't want overwritten.

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