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Everything posted by Ugdhar
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You can try running the installer from the commandline java -jar <installer file name> do not include the < >, make sure the filename is correct (you should be able to press TAB after the first few letters of the filename), and make sure you are in the folder the file is in.
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What to do if no one replies to my issue in support forum?
Ugdhar replied to CHead2000's topic in General Discussion
Post a reply to your original post saying "still need help" or something like that. It's ok to do that, I would just not do it more than once every day or 2, it's bad forum etiquette to "bump" your post after short periods of time (minutes/hours). It's possible no one knows the answer to your question, or you did not provide enough information (although /usually/ people will ask for logs/code/etc instead of just ignore it). I know I personally won't respond to a thread if I don't have at the very least something useful to contribute, if not the answer. And there's a loooooot I don't know lol. Good luck to you!! -
Loot tables and crafting recipes not working.
Ugdhar replied to SorestPegasus's topic in Modder Support
Please post the debug.log from the run\logs folder in your workspace. -
- This thread is OVER 5 YEARS OLD. Start your own thread. - 1.12 is no longer supported due to age. Please update to a modern version (1.14.4/1.15.2) if you wish to receive support. See the LTS link at the top of every page for more information on supported versions.
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Always lead with what you are actually trying to accomplish, from a gameplay standpoint. makes the path to the answer considerably shorter in most cases!
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[SOLVED] [1.15.2] Players don't regenerate their full hp
Ugdhar replied to Skyriis's topic in Modder Support
It's only been an hour, give it some time, this is a forum, people aren't always sitting there refreshing the page -
Post your code, preferrably as a github repo, and debug.log as well, it should give us enough info to figure out why it's not working
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Not completely sure what you are asking, but I would suggest posting the debug.log as described in the EAQ, it will have details on what is going on. Can you be more descriptive what you are trying to achieve? Also, this is the Modder Support section of the forums, for people creating mods. If you are trying to run mods, you want to post in the Support & Bug Reports section.
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You're not showing where the handler is registered, you're just showing the subscribed event. Go back and read the doc page about registering the event handler again.
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Use Java 8, higher versions are not supported at this time.
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All of the answers are here, if you are still having a problem, it may be something else. I would should start a new thread, and post your code, and probably also debug.log.
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You should post your code as a github repository so people can see the big picture, and link to it here. Logs may or may not also be useful. Unfortunately any suggestions would be random guesses without more information. As a general rule, always post your code at the very least
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[1.14.4] Texture disappears after switch to BlockSand class
Ugdhar replied to elledeejay's topic in Modder Support
Please post your debug.log, it should give some information about what is breaking it -
Forge crashes on startup with no mods, fresh install
Ugdhar replied to BasedGabe's topic in Support & Bug Reports
That looks like a mod. Make sure to check optifine's changelog for compatability with forge. -
Cannot create a fluidstack from an unregistered fluid
Ugdhar replied to Androbean's topic in Modder Support
Please post the full debug.log, it will have more details on the error and what is causing it. -
You have 1.15, 1.15.2 is the latest.
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[1.14.4] How to use a player's face as an item texture
Ugdhar replied to BlockyPenguin's topic in Modder Support
Bumping after only 6 hours is a little soon, it's kinda rude, just saying -
Does it say 1.15.2, or 1.5.2? A lot of people have been confusing the 2 lately I notice. . . .read CAREFULLY. Post a screenshot too please
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If you click the Files link at the top of the page, the latest version is literally right there in front of you.
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How do I create a custom FillerBlockType [1.15.2]
Ugdhar replied to Budschie's topic in Modder Support
Did you try searching the forums at all? Search for "FillerBlockType" and the second one that comes up is https://www.minecraftforge.net/forum/topic/84537-solved-1152-custom-fillerblocktype-for-ore-generation/?do=findComment&comment=398530 and it's marked Solved, so there's likely some good information in there. Also, if you're trying something and it throws an exception, you should show code (all code, not just a line, there are things that could be related that you do not realize, a github repo is the best way to share), and post the debug.log that shows the actual error. -
[1.15.2] [SOLVED] Armor that gives potion effect
Ugdhar replied to GAVINSIGHT's topic in Modder Support
Have you tried setting breakpoints? Just curious where in the code you make it to, and what is not doing as expected. -
It looks like you might be running out of memory, despite having a 64 bit Java. Can you post you full debug.log as described in the EAQ? It might have more information.
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If you remove optifine, does it work? The optifine changelog will tell you what versions, if any, of forge it is compatible with.
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Awesome, thank you! I also had to change that Y 90 to a 0, and there was another place I had 90 (not sure why, I think it was copied from the igloo?) for Y instead of 0, but now my stuff spawns pretty much as i expected! Do you happen to know much about structures, for instance what ScatteredStructure is vs Structure, or how the Placement configuration works? I've tinkered with it some but honestly have no clue what I'm doing, just tinkering, guessing, and stabbing in the dark lol. I'll leave the repository there, remove some of the stuff I was testing, and hopefully if someone else has issues they'll get some help from it.
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Thanks for taking the time to reply! I overrode func_225558_a_ in my structure, and also expanded it out a bit for debugging purposes/setting breakpoints. It seems to fire off true for everything every time the chunk positions match, so unfortunately I don't think this is my problem. I know it's something I'm missing, I just don't know what!!! I've updated my github repo with these changes if you feel like checking it out. Thanks again!