-
Posts
2617 -
Joined
-
Last visited
-
Days Won
37
Everything posted by Ugdhar
-
I searched the forums for "libraries failed to download", and this is the first result (after your post that is) http://www.minecraftforge.net/forum/topic/65042-these-libraries-failed-too-download/?tab=comments#comment-308666 A possible solution is presented there.
-
Game Crashers when joining mc server
Ugdhar replied to AKingHolyCow's topic in Support & Bug Reports
Remove xray mod from the server and try again, looks like it's trying to read client stuff, which doesn't exist on the server. -
Remove all torohealthmod files from your server and try again.
-
[Solved].....Crash creating items
Ugdhar replied to TheMysticMinecart Myles's topic in Modder Support
Looks like you're registering yugioh_cardback_item twice. I'm guessing copy & paste are to blame. -
little problem with spigot forge communication [1.7.10]
Ugdhar replied to INeoxz's topic in Modder Support
1.7.10 is no longer supported on these forums, due to it being ancient. You will need to update to receive support here. -
These logs are from 2 different versions of minecraft. The first one is for 1.10.2, second is for 1.8.9 Also the second log states: Server brand: BungeeCord (Hypixel) <- vanilla
-
You must use Java 8, not 9 or 10. If you have 9 or 10 installed alongside 8, you will need to specify the full path to the java.exe when launching (easier to remove 9 and/or 10 if you don't have a specific need for them)
-
Would anyone help on a crash with block state storage?
Ugdhar replied to Ice2670's topic in Modder Support
I think you're missing hasTileEntity in your block code -
Please post the entire fml-client-latest.log, not just the exceptions. edit: It may be called latest.log in the more recent versions.
-
Pretty sure this belong in modder support. You should also post a link to a github repository of your code so people can check it out to see where it's going wrong. If I had to just make a guess, something in your registration code is broken.
-
My 1.12.2 Server doesn't want to properly boot up
Ugdhar replied to ZeFlyinDutchman's topic in Support & Bug Reports
Also, check the output of java -version from the commandline to make sure you have the 64 bit version installed (even if you have 64 bit windows, it is possible to have the 32 bit java). If the output of that command does not say 64-bit anywhere, then you are running the 32 bit and need to get the 64. -
You might want to choose a new "main mod", because it sounds like the one in question has performance issues. As MDW01 said, if you limit the CPU usage for that server, when your "main mod" wants to suck up all those sweet sweet CPU cycles and can't, that server will bog right out, causing issues. You have to ask yourself the question: Which is worse, unplayable server, or server without this "main mod"?
-
Did you install forge? Did you make a new launcher profile? Where are you downloading the mod from? Where did you put the mod? Post log files in spoiler (the eyeball button) tags, it should be in logs/fml-client-latest.log from the minecraft profile directory.
-
I have seen support given for versions as old as 1.8.9, however with lots of grumbling and expletives and saying to upgrade, because that version too is getting quite old. I believe the official stance, is that the current version, and previous version are the officially supported versions. I would personally not ask for help for anything older than 1.10.2. I could see once 1.13 comes out threads being closed for anything older than 1.10, but honestly, that's up to Lexmanos and his moderators. As far as keeping a server running and in good health, honestly pretty much depends on how old your minecraft version is, older versions will be more prone to crashing and such (I know people think 1.7.10 is better, but technologically, it just is not), and how many/how well written the mods you are using are. And of course if you have enough CPU/RAM to support the amount of mods and players you want. If you make a server with 10 mods, and run into an issue, it likely wouldn't take long to find what is causing the problem. If you make a server with 200 mods, that would take longer to figure out which mod or mods were causing the issue. The closing of the thread is not because of fear of you spamming the thread, it is simply because 1.7.10 is no longer supported here, and is REALLY old, and for the silliest reasons people continue to cling to it and will not upgrade, despite all the hard work these folks put into the new versions, and clearly stating in the EAQ (which says READ FIRST BEFORE POSTING) that old versions are not supported. So, closing the thread is not quite the slap in the face you are making it out to be, considering people don't read the rules they are asked to before posting, and continue to use outdated software despite being presented with updated versions. Upgrade to a more recent version, try again, if it breaks, return with a crashlog for a version 1.10.2+, success!
-
forge server lag java gui using a lot of cpu/ram
Ugdhar replied to anotheruser22's topic in Support & Bug Reports
1.7.10 is very very old, and no longer supported on these forums. You will need to update to receive support. This thread will likely be locked once it is seen by a moderator. -
1.7.10 is very very old, and no longer supported on these forums. You will need to update to a more recent version (pref the latest) to receive support. This thread will likely be locked once it is seen by a moderator.
- 1 reply
-
- 1
-
You cannot have any references to any client side classes outside of your ClientProxy on the server, otherwise it will crash, as the server does not know about those classes. http://mcforge.readthedocs.io/en/latest/concepts/sides/
-
http://mcforge.readthedocs.io/en/latest/datastorage/capabilities/ You would want to use the IEnergyStorage capability. I guess I'm confused about creating your own energy type, I guess my question is, isn't the point of using the existing capability so you do not have to create your own energy type? If you use Forge Energy, your mod/machine/whatever will work with other mods/machines/power sources that provide/consume Forge Energy. I guess it's up to you how much energy your thing creates, and/or what you call it, but "under the hood", it would still be Forge Energy. Read the docs, search the forums for some other people asking about it, and try some code. I would advise posting your code to a github repository, then if you get stuck, you can link it here, along with complete fml-client-latest.log output, and someone will likely try to help you out.
-
Minecraft 1.7.10 is very old and no longer supported here, you will be asked to update to receive support on these forums.
-
You should be aware that 1.7.10 is no longer supported due to it being so old. You will need to update for support here, this thread will likely be locked when a moderator sees it.
-
[HELP] My forge 1.12.2 server wont run
Ugdhar replied to DamianNeedsALife's topic in Support & Bug Reports
Make sure you are running 64 bit java. when you run java -version from the commandline, it should say that it is 64 bit, if it does not specifically say that then you have 32 bit. -
Forge Server open and closes. One mod installed
Ugdhar replied to Wutscout's topic in Support & Bug Reports
I would say that the problem is in one of the config files that industrialcraft is reading. Try deleting all the ic2 configs and relaunching. -
You need Java 8, Java 9 does not work with Forge at this time. If you continue to have problems, please show us the output of java -version from the commandline.
-
When you try again with the cmd prompt, make sure you CD into the proper directory.