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Leiffality

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Everything posted by Leiffality

  1. Update! The main offenders seem to be dynamic surroundings and better advancements. Whenever the time out happened the console would spit out "Loaded 790 advancements". With a bit of guess work I tested the game with better advancements removed and lo and behold the time outs stopped. I'm still testing to see if they're still happening though. They are, though not nearly as frequently so it'll probably be a while before I can find anything.
  2. Hello, I'm not sure how to troubleshoot this problem. I'm running a modded server with 208 mods on forge 1.12.2 - 14.23.4.2730. So far I've managed to fix most of the issues myself as I have some inside knowledge of how Java code works. Crash reports, logs, debug logs, etc. Well, there's one problem that continues to plague the server and all who connect to it (upwards of 10 people). Eventually, inevitably, the client will freeze for seemingly no reason and then time out. It may take anywhere from a minute to hours for Minecraft to respond again, but once it does joining the server again is quick and easy. It's likely that this is the reason those with low-end PCs can't join without getting timed out from the get-go as well. So, I opened f3 pie debug and ran around until my game froze... nothing, not even a blip on the pie chart. RAM was only at like 80%(of 5GB) usage and garbage collection was smooth up to that point as well due to some JVM args we all use. In case it matters, here are those args: At first I thought it might be Dynamic Surroundings crashing the sound system around 6-20 times in a couple seconds every so often but this happens to the players that removed that mod as well. How would I go about troubleshooting the cause? I can't exactly merge sort the entirety of the server effectively and if it's a client issue then why does it only happen on the server and never in singleplayer? Any suggestion is welcome. Do I look at logs? If so, which ones? Where is the information that tells me what is freezing up the game?
  3. Not that I know of, sending the server configs to him worked. I think it might be that matter overdrive doesn't sync the server config with the client on joining.
  4. Okay, one of my players is having this issue after a server restart. We haven't yet had time to test other players and he's starting his game up right now to see if switching to server config does anything. I did change the configs before restart but nothing really drastic. I just decreased android spawns from matter overdrive and whitelisted 2 dimensions only for their spawning being overworld(0) and nether(-1). When he joins he's instantly kicked with an error regarding the registry for a friggen minecraft door??? EDIT: I also enabled drones and ranged androids in the config along with turning off infinite energy for their weapons. I thought I'd leave this here in case I don't need to spend hours trying to troubleshoot this. latest (1).log Sending the configs to the player worked. Leaving this here in case someone else has this issue with the key words: IllegalExecutionException IllegalStateException
  5. Forge version: 14.23.4.2730 Two players on my custom mod pack server are having an issue where their textures will turn completely black. The textures look normal when underwater but that's it. The water is a greyish color when far away and when up close turns a different color(can't remember the exact color). They both have AMD gpus and they are both newer cards set up for gaming(no overclock). This is the only similarity between these two players and I'll include a screenshot for clarity's sake. How do I go about diagnosing such an issue? We've looked in the logs and can't seem to find much for when it happens, and the forum I'm directed to for a solution is down for maintenance for quite some hours now. Things we've tried: Setting mipmaps to 0(multiple times) Updating gpu drivers Alt-tabbing Going to resource packs and clicking 'Done' Toggling vsync on/off Messing around with amd settings (as a nvidia user I have very little to go off of so all suggestions are welcome) I've also got a list of mods that I am suspicious about from reading the logs: Dynamic surroundings Serene Seasons JustEnoughItems Hats Biomes O Plenty Catwalks 4 Chisels & Bits Forge Multipart(have had players crash with seemingly random render errors for various mods that use it) Anything I could try that I haven't already? The newest threads on this are from like 5 years ago and were all solved via mipmapping seemingly, which doesn't solve this. (picture 1 happens constantly to first player, picture 2 has happened, to date, twice to second player)
  6. Those links should work now*, not sure what happened though since it seemed to just stop working out of the blue
  7. I'm not sure, it's just speculation but this error message (though usually having a negative number) typically means corrupted save file. Forge Version: 14.23.4.2730 Mod list will be attached (it's an HTML file) We made the mistake of using BedrockBGone and now the bedrock layer is literally gone thanks to us having to remove the mod for the reason of needing vanilla bedrock for some mods to work properly. All forms of retroactive generation (All non-risky Cofh options, Xplosion's FlatBedrock retrogen) have failed at creating a bedrock layer and we're now using cofh's flat bedrock config option we recently found out about. I know you need at least 2 layers to prevent falling through. I used MCEdit to add a bedrock layer 1000 blocks in every direction and that world crashed. I tried then to select the chunks that already exist and the y levels 0 and 1 and replaced all air in that space with bedrock, that crashed. I tried y levels 1 and 2 and that crashed. What the heck is wrong? I have tried to load it on singleplayer but I get the same crash, very little information. I'm using Just Enough IDs, is that the problem and if so is there a possible workaround? I'll include the debug log right before the crash and crash report pastebins. Crash report: https://pastebin.com/7Hz09mLm Debug log: https://pastebin.com/MwkNrNhu Please help, I'm totally stumped after like two days trying to fix this modlist.html
  8. So when we start up 1.10.2 forge (mod list below) we have some... issues with console spam. I've tried removing many many things but have had no luck, and really don't want to do a merge sort on 210+ mods. Here's the message being spammed: Here's the mod list: Here's a picture of what's happening on the main menu: My friend is playing on a Macbook pro with intel i7 8 core 2.4 Ghz processor and a mobile dedicated GPU but for some reason his game still freezes to a halt at random in the server and in singleplayer. He runs pretty smooth fps but suddenly the game will just stop responding. Cpu usage is at 115% at these moments and RAM usage is bordering 10GB for some reason, even though only 5 are allocated. Sometimes it will unfreeze with an out of memory error, quite strange, we have foamfix but no other optimizer mods.
  9. Version: 1.7.10 So, we set up an ender-thermic pump in the nether, it's powered by a magmatic dynamo hooked up to some ender IO conduits and fluid pipes with an ender tank on top of the pump. So it worked fine literally yesterday and had been working fine since we started using it 3 days ago. However, today I noticed we weren't getting any power for the base. It was very strange, so I used my teleporter to go to the spot in the nether where the pump is to check on it. Instant crash... the crash report is... less than helpful. Here: http://pastebin.com/P7HU2t2j Ah, it appears I found the entity being ticked... its me? How does teleporting to the nether cause that though? :\ This crashes the server anytime I join, I thought it was the chunk but apparently it's me. Perhaps someone with more knowledge could point to the possible cause? Things that are odd about my character: I'm an android from matter overdrive and I'm a teleporter from academy craft but I teleported there just fine yesterday. I have a TARDIS but it's still in our base. I had just finished making an ender-rift in our base before teleporting. I also went to check on our fusion reactor using teleportation. (2-3k blocks away on Z positive[South]) I have a matrix destructor necklace on from essential craft 3 that I haven't been to the nether with yet. I think I'm getting closer to the cause of the problem, I'll keep this post updated.
  10. lol 5 minutes before you posted that we removed it plus e-flux and were able to join the server (still taking up like 3Gb of RAM though that's better than 6GB x.x)
  11. Its looking like JEI is cataloging so many recipes (over 9k of them) that it just plain times out the connection. Would explain the extreme lag in singleplayer, though an odd thing happened when I joined the server. This -> Very strange near the end there, what the heck is going on? (Sorry for the long client log >_<)
  12. I'm starting to think that singleplayer is just really badly optimized. I can run it if I give it 6 gigs of RAM, albeit with varying framerate (40 when not loading chunks but like 2-3 when moving an inch). Going to try it in multiplayer and see if the internal server is causing annoyances with memory.
  13. Running this custom pack with 4 GB RAM and still getting an out of memory crash when loading into singleplayer. I've removed over 100 mods so far, getting close to the issue, but if any insight into this crash report can be given before I spend countless more hours on this that'd be fantastic!
  14. Oh crap, for some reason curse thought thaumic tinkerer required codechickencore 1.7.10 as a dependency... weird
  15. This crash is killing me I have never seen it before and searching for it I only see issues with 1.8 forge when I'm using 1.8.9 (the newest version of it at that). Granted I'm not using the recommended, but some mods require the latest build. I'm running this with 4gb of RAM and it doesn't even get 2 seconds past the play button without this error popping up! Any suggestions are welcome, I understand IT dialect as well! Edit: I should also mention I'm using curse launcher and have tried using the installer from the forge website
  16. Ha! That way of explaining it is funny. We're going to remove plantmegapack.jar and see what happens. Will update after! Its fixed, you're a genius!
  17. Its going to take upwards of 30 minutes to get a crash, but the same symptoms are happening. We bumped up the RAM to 6GB like you asked. So weird! EDIT: It crashed faster but I have a different crash report for you! This is one is almost ridiculously long...
  18. So my friend and I have created a 1.8.9 mod pack, did the per usual stuff and allocated RAM, made sure to fix incompatibilities. Now we have an issue, we can't access single player on the client to do any testing because the minecraft launcher won't allocate more RAM. Minecraft runs out of memory even though we have 4GB allocated! It shouldn't even be able to load all 149 mods to the title screen in under 2 minutes if it doesn't have enough memory to run the dang single player! What's happening here? We don't have a _JAVA_OPTIONS in environment variables, we're using the default garbage collector arguments from Mojang minus the -Xmn128M. We have -Xmx4G -Xms4G(This moreso to try to fix the object heap error). We are using 64-bit java and we are on a 64-bit computer with 12GB of RAM. This PC is a beast hardware-wise and java is up-to-date so it shouldn't be the PC itself! What could possibly be the reason for this? Is 1.8.9 so badly optimized that it needs more than 4GB of memory to run the single player?! Edit: One thing to note is we are using the latest forge version (as opposed to recommended) but we have to in order to even load some of the mods (mod developers seem to like developing mods for unstable forge versions :\ ).
  19. EUREKA! FMP integration add on was the culprit. Bit of advice, do not use anything that will alter forge multipart, or you may get this issue as well!
  20. Yeah we were going to do that but it really will take a lot of time. Now that my server owner is awake we can start but I was hoping I could get a quick fix... oh well, guess we have to do it the tedious way...
  21. http://pastebin.com/NQC5Rp1p This error... My friend and I spent hours putting together this custom mod pack, we changed some IDs and the server and client start up perfectly We can enter single player worlds just fine, so it isn't the 1.8 render distance bug. We're using forge 1614 for minecraft 1.7.10. I'm very good with computers, so throw whatever you got at me. It takes quite a while to start my single player and the one hosting is asleep at the moment. There are very few differences between our current mod pack and the one we used before (that worked fine), I will try to tell you all the differences as best I can. I've tried removing all NEI plugins along with NEI itself, I've tried removing anything that adds shaders (psychedelicraft), I've made sure the configs are exactly the same(they are and it took a while to look at ') and I've made sure that my forge versions are the same for the server and client. Differences between mod packs We have a forge multipart integration addon (forge multipart is auto-added by FML right? Found a forum post about FMP causing this crash but had no time to test?) Actually have thaumcraft addons this time TiC addons I've never used : TiC I/O and Iguana Tinker Tweaks AbyssalCraft is new along with it's integration addon Immersive integration and Immersive engineering are new (I saw something having to do with them near the bottom of the crash but couldn't pinpoint the issue it talked about) and finally Project red along with it's addon that adds blue power functionality Any and ALL suggestions would be appreciated. I mean really go ham, egg, and cheese on it! I can do a lot with the information.
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