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  • WildHeart

WildHeart

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    216
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    June 12, 2016
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About WildHeart

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    Creeper Killer

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  1. WildHeart started following [1.12] updateScreen, [1.12.2] S26PacketMapChunkBulk, [1.12.2] Forge Server Sources and and 1 other July 16, 2019
  2. WildHeart

    [1.12.2] S26PacketMapChunkBulk

    WildHeart posted a topic in Modder Support

    Hi, on that was replaced by this class: S26PacketMapChunkBulk?
    • July 16, 2019
  3. WildHeart

    [1.12.2] Forge Server Sources

    WildHeart replied to WildHeart's topic in Modder Support

    Create my custom server core with forge and bukkit(aka cauldron on 1.7.10)
    • May 6, 2019
    • 11 replies
  4. WildHeart

    [1.12.2] Forge Server Sources

    WildHeart replied to WildHeart's topic in Modder Support

    I need vanilla server with forge without client code.
    • May 6, 2019
    • 11 replies
  5. WildHeart

    [1.12.2] Forge Server Sources

    WildHeart replied to WildHeart's topic in Modder Support

    This is understandable, just in mcp you can easily get the source code of only the server. But for forge I do not see this opportunity, and to have to remove methods with the SideOnly(CLIENT) annotation. And it affects other methods not SideOnly(CLIENT).
    • May 6, 2019
    • 11 replies
  6. WildHeart

    [1.12.2] Forge Server Sources

    WildHeart replied to WildHeart's topic in Modder Support

    But in General I need not the server itself, but only forge only with the server part of the api.
    • May 6, 2019
    • 11 replies
  7. WildHeart

    [1.12.2] Forge Server Sources

    WildHeart replied to WildHeart's topic in Modder Support

    Vanilla server with forge api.
    • May 6, 2019
    • 11 replies
  8. WildHeart

    [1.12.2] Forge Server Sources

    WildHeart posted a topic in Modder Support

    Hello, how to get the sources of forge server?
    • May 6, 2019
    • 11 replies
  9. WildHeart

    [1.12.2] Get item in cursor

    WildHeart replied to WildHeart's topic in Modder Support

    Thank you! Solved!
    • February 7, 2019
    • 2 replies
  10. WildHeart

    [1.12.2] Get item in cursor

    WildHeart posted a topic in Modder Support

    Hello, i need to get the item that is held by the cursor(not in hand!) in container. How to get it?
    • February 6, 2019
    • 2 replies
  11. WildHeart

    [1.12] updateScreen

    WildHeart replied to WildHeart's topic in Modder Support

    Thank you, it works for me)
    • November 6, 2018
    • 13 replies
  12. WildHeart

    [1.12] updateScreen

    WildHeart replied to WildHeart's topic in Modder Support

    • November 6, 2018
    • 13 replies
  13. WildHeart

    [1.12] updateScreen

    WildHeart replied to WildHeart's topic in Modder Support

    Prompt then as it is necessary correctly as I carried out many tests and did not receive desirable result, can it is connected with the fact that I have experience of development of system of particles only on javascript
    • November 6, 2018
    • 13 replies
  14. WildHeart

    [1.12] updateScreen

    WildHeart replied to WildHeart's topic in Modder Support

    • November 6, 2018
    • 13 replies
  15. WildHeart

    [1.12] updateScreen

    WildHeart replied to WildHeart's topic in Modder Support

    I interpolate all values for motion, color change, etc, but use deltaPartialTick. Can I expect to move in updateScreen or better to use drawScreen for this? If not, then there are a few more examples of how I should use updateScreen. Thanks!
    • November 6, 2018
    • 13 replies
  16. WildHeart

    [1.12] updateScreen

    WildHeart posted a topic in Modder Support

    Hello, I can't figure out which cases need updateScreen. I can for example calculate the movement of something (particles, animations) in the drawScreen and the movement will be smooth. If perform all the same actions with updateScreen, I will not get a smooth animation, and get the movement at 20 fps. So I want to understand why it is needed, I know that it is used for Gui TextField and beacon, comments in the code do not make it clear what you can still use this updateScreen. Thanks!
    • November 6, 2018
    • 13 replies
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