
WildHeart
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WildHeart started following [1.12] updateScreen, [1.12.2] S26PacketMapChunkBulk, [1.12.2] Forge Server Sources and and 1 other
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Hi, on that was replaced by this class: S26PacketMapChunkBulk?
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Create my custom server core with forge and bukkit(aka cauldron on 1.7.10)
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I need vanilla server with forge without client code.
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This is understandable, just in mcp you can easily get the source code of only the server. But for forge I do not see this opportunity, and to have to remove methods with the SideOnly(CLIENT) annotation. And it affects other methods not SideOnly(CLIENT).
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But in General I need not the server itself, but only forge only with the server part of the api.
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Vanilla server with forge api.
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Hello, how to get the sources of forge server?
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Thank you! Solved!
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Hello, i need to get the item that is held by the cursor(not in hand!) in container. How to get it?
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Thank you, it works for me)
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Prompt then as it is necessary correctly as I carried out many tests and did not receive desirable result, can it is connected with the fact that I have experience of development of system of particles only on javascript
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I interpolate all values for motion, color change, etc, but use deltaPartialTick. Can I expect to move in updateScreen or better to use drawScreen for this? If not, then there are a few more examples of how I should use updateScreen. Thanks!
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Hello, I can't figure out which cases need updateScreen. I can for example calculate the movement of something (particles, animations) in the drawScreen and the movement will be smooth. If perform all the same actions with updateScreen, I will not get a smooth animation, and get the movement at 20 fps. So I want to understand why it is needed, I know that it is used for Gui TextField and beacon, comments in the code do not make it clear what you can still use this updateScreen. Thanks!