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Mod for 1.9.4 (Give the Item a Texture)


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Help me please!


Here is my code (it's for 1.8 forge--but am trying to do a mod for 1.9.4 and am stuck with this event handler)



public void postInit(FMLPostInitializationEvent event)


if (event.getSide() == Side.CLIENT)


RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();

renderItem.getItemModelMesher().register(key, 0, new ModelResourceLocation(MODID + ":" + "key", "inventory"));



I put in what i believe are appropriate imports


import net.minecraft.client.Minecraft;


import net.minecraft.client.renderer.entity.RenderItem;


import net.minecraft.client.resources.model.ModelResourceLocation;


import net.minecraft.enchantment.Enchantment;


import net.minecraft.entity.player.EntityPlayer;


import net.minecraft.init.Blocks;


import net.minecraft.init.Items;


import net.minecraft.item.Item;


import net.minecraft.item.ItemStack;


import net.minecraft.util.ResourceLocation;


import net.minecraft.util.WeightedRandomChestContent;


import net.minecraftforge.common.ChestGenHooks;


import net.minecraftforge.common.DungeonHooks;


import net.minecraftforge.common.MinecraftForge;


import net.minecraftforge.event.entity.living.LivingEvent.LivingJumpEvent;


import net.minecraftforge.fml.common.Mod;


import net.minecraftforge.fml.common.Mod.EventHandler;


import net.minecraftforge.fml.common.event.FMLInitializationEvent;


import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;


import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;


import net.minecraftforge.fml.common.eventhandler.EventPriority;


import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;


import net.minecraftforge.fml.common.registry.GameRegistry;


import net.minecraftforge.fml.relauncher.Side;


and am getting these errors (see hyperlinks below)


Tried to adjust it with some other imports, either doesn't render texture with my icon, shows default purple/black colors. Or it just errors out at compile time with 'device not closed'.






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what i did was create a new class for the rendering of my items:


public static void registerItemRender(){


public static void register(Item item){
	Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Strings.MODID + ":" + item.getUnlocalizedName().substring(5), "inventory"));

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Do not use event.getSide()


Use proxies.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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Thanks all!


Still couldn't get things working with postdnit() function.


All i want to do is have my png resident in the proper assets/modsname/textures/items folder to render


Here is my class file so far


import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

import net.minecraftforge.fml.common.registry.GameRegistry;


public class ItemKey extends Item{

private String name = "key";



public ItemKey() {


GameRegistry.registerItem(this, name);

setUnlocalizedName(SamsMod.MODID + "_" + name);






Thanks again for any continued support, been at it two days now. 



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