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HeberonYT

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About HeberonYT

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    Tree Puncher

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  • Personal Text
    I am new!
  1. No entiendo por qué dicen "1.12.2 ya no es compatible aquí" si han lanzado nuevas versiones de forge hace menos de una semana, ¿qué razón hay para actualizar? ¿Puedes proporcionar una lista de cambios? ¿Qué error soluciona?
  2. I have the same problem and I have just sought information on this subject before reporting it, but I realize that I am not the only one. I am surprised that it is not yet resolved, I am using the CustomNPCs_1.12.2 version (30Jan19) and it is literally getting to consume all the ram memory installed on the client side (16gb) and then it is crashed by insufficient memory, on the server it is not I checked. In the task manager I have discovered that the amount of ram memory used increases about 3mb per second and never stops.
  3. But I'm already supporting Patreon, I also do not download direct from the server, the ".json" files are only used to show a list of the versions available to install in our small hosting, but the installation is done manually on a computer and then we put the user in his host Multicraft, I do not see how this affects the developer.
  4. Version Manifest Hello, for a while I used the list of versions published in the following route: https://files.minecraftforge.net/maven/net/minecraftforge/forge/json but I've noticed that it has stopped working and the file no longer exists there. Can you tell me how I get a list of all available versions?
  5. Hello! I'm new to the forum, I hope to put this in the right place. My nick game is HeberonYT and I am youtuber, I admire all the work behind this code. I have a question and I hope that can help me solve it. ¿Forge 1.7.10 generates random Chunks away from the player? This question arises because in my minecraft server 1.7.10 with a lot of mods, new map is being generated automatically. I have installed the world border plugin to avoid this generation, but after the border continue generating new areas of 15 x 15 Chunks. This is an image of dynmap so you know what I mean.
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