Everything posted by LexManos
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[1.7.2] [UNSOLVED] Forge vine generation --> I had reproduced the problem again
Well I dont know where you're getting PrimevalForest as it appears to still be fore 1.6.4 not 1.7.2. http://www.minecraftforum.net/topic/1920252-164152-primeval-forest-the-nature-gets-a-face-v009/ But that could well be a mod issue as I went to that location in the world and cound not see any malformed trees. I'm gunna say this is solved unless you can reproduce on Forge itself.
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[1.7.2] [UNSOLVED] Forge server laags
What you seem to fail to understand is that minecraft is single threaded. You have a pretty good {not super} cpu, but that means nothing because MC only uses one core. And does almost all of its rendering on the CPU. And these are not FORGE requirements, Yes, we do make minecraft do quite a bit more and on SOME computers there have been reports of issues, but we also do MANY performance improvements that usually net the end user a performance gain. Feel free to try profiling your game yourself, and try to track something down. However, 'lag' is not a issue we can help you with as 99.9999% of the time its someone doesn't understand that 1) MC is a resource hog, 2) mods are doing something or 3) They are breaking it.
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[1.7.2] [UNSOLVED] Forge vine generation --> I had reproduced the problem again
I mean the version of forge and mods.
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[1.7.2] [UNSOLVED] Forge server laags
Sounds to me like your computer is just slow, and that you're exaggerating the issue by trying to go as fast as you can. I can easily outrun vanilla world gen if I go into creative mode. This is a limitation of minecraft and your computer.
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[1.7.2] [UNSOLVED] Forge vine generation --> I had reproduced the problem again
What is the server setup, as that is what controls the world generation.
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My Minecraft forge 1.7.2 wont work
Humm maybe you should GIVE US THE DAMN LOG. Seriously, we are not magicians, we ant read your mind, we need you log files.
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[1.7.2] Biome Questions
1) Yes, 2) Yes, 3) Yes And dont bump -.- Banned for 2 days.
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[1.7.2] [UNSOLVED] Forge vine generation --> I had reproduced the problem again
You will need to specify a seed and a location if you want me to track down any further, my tests show its fine and ive flower around quite a few jungle biomes.
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Installing forge on server 1.7.2 WITHOUT using run.bat ?
You dont HAVE to make a script, you just have to have SOME way of telling it to use Forge and command args.
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[1.7.2] [UNSOLVED] Forge vine generation --> I had reproduced the problem again
This has been fixed, I missed a ! my bad. Top is old, Bottom is Fixed https://github.com/MinecraftForge/MinecraftForge/commit/bb15efd037e4fa3adbbcea6f3b6952dc583af207
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Minecraft can't Launch
Delete your versions folder, re-run vanilla 1.7.2 And then reinstall forge with the installer.
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Resources folder location?
-.- Gunna lock this, cad97, this is not a PC vs Mac debate, this is a you're doing something extremely stupid by complicating the setup when the scripts do EXACTLY what you are trying to emulate for you, natively. The other issue is you flat out have no idea how the system actually works as evidenced by this statement: "I only ever have to install all the Forge files (386 MB) once." Anyways locking before it becomes more of a bitchfest and bad information.
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CB's DepLoader?
We do not make, nore recommend the use of CB's DepLoader, modders should know how to package there dependencies. But y, that file does not exist on our server, only 1.6.4 files do. Your config is setup wrong or something.
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Help industrialcraft 2 crash?? forge 9.11.1.953
1) 1.6 has been EOL, so we do not support it anymore 2) Update.
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Location of textures? [1.6.4]
We do not support developing mods for 1.6.4. Update to 1.7.2
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Help Forge installer stuck
Use the full path to the java exe as its not in your PATH variable.
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1.7.2 Launcher looping issue
You didnt install nei correctly.
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Chrashing when i create world or join server?
-Djava.net.preferIPv4Stack=true add that to your java arguments in your profile.
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[1.7.2] Launching Problem
If only there was a file.. That logged everything that was going on. So that when these mystical issues arise.. we could perhaps.. read it.. and figure out what was going on...
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1.6.4 Crash, Texture map thing?
Update to 1.7.2 we no longer support 1.6.4 setups. It's been 6 months seriously, update.
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Forge 10.12.2 Minecraft 1.7.2
Forge Version: 10.12.2.1121 Minecraft Version: 1.7.2 Downloads: Changelog (Direct) Windows Installer (Adfly) (Direct) Other Installer (Adfly) (Direct) Javadoc (Adfly) (Direct) Source (Adfly) (Direct) Universal (Adfly) (Direct) Alright, its that time again boys and girls. I am pushing out another recommended build of Forge for 1.7.2. We are finalizing the 1.7.2 branch. Mojang is FINALLY stabling the 1.7 branch {1.7.10} which means sometime soon Forge and FML will be updating to 1.7.10. So in preparation for that {and some fairly big features we're gunna be betaing soon} i'm pushing this out. Modders, it appears that 1.7.2 mods will work with 1.7.10 {barring any Mojang derps} with a few caveots that you should take into accout now! AABBPool is gone, use static function in AxisAlignedBB Vec3Pool is gone, use normal Vec3s. You can prepare for this using this release, so if you use either of those, update! Minecraft Forge 10.12.2 Changelog: ============================================================================ Updated to Minecraft 1.7.2. New: ReplaceBiomeBlocks Event constructor that supplies the metadata array if applicable and updates the ChunkProviderGenerate class to pass in the metadata array. New WeightedRandom.getItem hook New GuiScreen events and a new ElementType DEBUG for RenderGameOverlayEvent Added accessible instance to RenderBlocks and RenderItem for modders to use who don't wish to create there own instance. Warning: Other modders may influance the transient state of the instance, BE WEARY MODDERS. Added Farmland to PLAINS type plants New fluid fill amount parameter Made WorldGenShrub respect Block.canSustainPlant New PlayerEvent.Clone called when an EntityPlayer is cloned via dimension travil or respawn. Add Glass, Colored glass, ore storage blocks, alines, and a few others to ore dicitonary. Made AccessTransformer change INVOKESPECIAL to INVOKEVIRTUAL when making methods visible, to properly support private -> protected New @ObjectHolder annotation system to auto-populate items and blocks that are aliased in the GameRegistry. New function to return all ores the specified ItemStack satisfies. Added world display list render events Add PlayerEvent.StartTracking and .StopTracking events. Implemented IShearable for DoublePlants and DeadBushes. Filter all vanilla blocks that we missed through Forge's getDrops and BlockDrops events. Add target world to PlayerInteractEvent for potential 'cross dimension' interaction such as LittleBlocks. Added Noteblock change and play events. Greatly simplified the addition of new biomes to the default world Rework OreDictionary's internals to be a bit more speedy to help combat modders using it inapropriatly. Changed EntityWolf to EntityTameable in EntityLivingBase.attackEntityFrom, to allow for more custom pets. New World Fog color and density events. Warn when chunks are being self-recursively loaded. This can cause serious issues. Modders should watch out. Deprecate getAABBPool so people can stop using it in mods. Failure to do so will result in 1.7.10 upgrade incompatibility. Use getBoundingBox instead. Bug Fix: Fixed invalid parameters to Block.getExplosionResistance Fixed version checking for mods that exist on the client side only. Fixed display of server mod list info. Fixed memory leaks in vanilla/Forge/FML that would cause Worlds to persist. Fix extended entity properties being lost when leaving the end, This introduces the concept of calling IExtendedEntityProperties.init when entities/worlds change. Fixed some race conditions when connecting to local servers on slow computers. Fix network disconnect with message on the client side in NetworkDispatcher. Fix ObjectIntIdentityMap sporadically matching non-identical objects Fix forge validating strict versions on remote connections. Fully clear DimensionManager's DimensionID bitset when world is loaded Fixed No Blue Orchids spawn in swamp when using bone meal Fixed BlockTallGrass better support custom soils. Fixed Blue Orchid spawning in Flower Forest biome instead of Poppy Fixed Biome Decoration and Chunk lighting bugs Fixed stems dropping to many seeds Fixed deobfusication of nested inner classes. Fixed issue where you could not drown in custom fluids. Fix enum helpers for EnumRarity {moved to Commn and changed paramter} and EnumCreatureType {new parameter} and added junit test for them. Make finite fluid blocks drainable Fixed GuiContainer calling button.mouseReleased. Fixed setBlock not using the location-specific version of getLightOpacity() Fix not being able to change target & attackDamage for EnderTeleportEvent.
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Im very very very very very confused.
at vazkii.tinkerer.preloader.ThaumicTLoaderContainer.<clinit>(ThaumicTLoaderContainer.java:21) Ya looks like a 1.7 mod trying to load on 1.6
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Game Crash during world exploration
get me a crash with just forge. we do not touch ANY part of that code. I'm gunna have to say the crash in your log is caused by one or more of your mods.
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Multiple Instances of Main Menu Music Playing at Once
This actually DOES happen on vanilla minecraft i've confirmed this myself. Pretty sure it's fixed in .4+ so when we update to .10 it should be good.
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Help with single player world crash
Post your log file it has more information.
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