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Everything posted by LexManos
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We are 197.6 pickels done out of 1.2269 dogs complete. Take from that what you will.
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You change it to a datatype that supports numbers as high as your id. If the thing you're trying to assign it to doesn't support anything but a byte. You're gunna have to figure out how to make it more then a byte.
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http://docs.oracle.com/javase/tutorial/java/nutsandbolts/datatypes.html
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... who taught you data types?
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Shit happened, oh well, it's taking longer then I wanted. However all the new features, namely, merging of eveything into a single code base, is worth it. Anyways yes, the integrated server shares static values. As thats how java works. And Mojang did not put the server into a seperate classloader. BUT! Don't expect that to always work, so you shouldn't do anything hackey with it, or things won't work on remote servers.
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Mod Devs should get a kick out of the recent changes: https://github.com/cpw/FML/commits/
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It'll get reviewed after we finish 1.3
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Just giving a heads up, im going to go to bed here in a few, got the bulk off all the old patches applied to 1.3 Got the bulk of all the old code shifted over as well. Need to speak with cpw about a few design things, as stuff like NetworkMod and other small Forge features are moving to FML.
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Request to be unbanned from #minecraftforge IRC
LexManos replied to aidancbrady's topic in General Discussion
#minecraforge is for both forge modders and forge devs I just don't pander to mac fags as they are indeed retarded. Anyone who doesn't take 10 seconds to do a small bit of research, but instead takes time out of my day by bitching about it should not be in there. Hence the ban. And the ban if for however long I feel like it. I clear the banlist ever now and again. Requests to be unbanned typically just end up with me marking you down for longer time. -
Yes, and No, its nto FULLY contained as all the codepath used for actually launching the server is not in MC. AE: MinecraftServer.main() and anything related to the server GUI. Which is well, annoying. As for what you need to do for tile entities, yes, you need to make it so that they send things to themselves as you're not really sending to yourself you're sending to a different instance of the tile entity, in a compleetly different world. It just HAPPENS to be in the same process.
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Read up on Guava's EventBus, http://docs.guava-libraries.googlecode.com/git/javadoc/com/google/common/eventbus/package-summary.html And basic annotations, google I based the general concept for the Forge EventBus off Guavas, but for speed reasons went a completely different route implementation wise.
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Kinniken, 1.3 Forge will be almost a compleetly different API. But should be layed out in such a way that it's fairly intuitive how to merge over. For example, we are dropping the whole Interface based event system for a annotation based one. Which will make for a lot cleaner code Mod side. @ForgeSubScribe public void myLogin(LoginEvent event){ yippie! } vs: public class MyLoginHandler implements IConnectionHandler{ public void onConnect(blah){} public void onDisconnect(blah){} public void onLogin(blah){ Yippie! } } As well as some long standing bugfixes/feature enchancements. This is a compleete re-write of Forge pretty much If you look at the repo you can see the first bits of this taking shape.
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Seriously, who the hell puts ads on a link to get to there main site. That's freakin retarded. So is putting on to get to THIS forum... I hate people who friviously put adfly links. If you'll notice all the ones Forge provides have direct versions accessible right next to them.
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ForgeModloader II- The Future of Modding [PLZ READ]
LexManos replied to foreverblu's topic in Suggestions
So did Risu screwed it up? It was a metaphor. What Lex meant was : If Risu leaves modding/stops updating ML, they're going to discontinue ML compatiblity. And no, he didn't, there's a ModLoader for 1.3.1. Hence ML compatibility will still be present. No it wasn't, I ment if he fucked it up and tried to do something that was completely retarded, like hack in SSP again then I would say fuck it. Yes I know 1.3.1 ML is out. I haven't looked at it yet, cpw should be taking care of it and he hasn't told me if it's completely fucked up yet or not. -
nope, not even then. There are better ways around that.
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You could you know, view the damn change log and see that they are the same... You should NEVER need to decompile Forge, it's freakin open source.
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I accept amazon payments, and you can earn money from mturk.com
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ForgeModloader II- The Future of Modding [PLZ READ]
LexManos replied to foreverblu's topic in Suggestions
Are you fucking high? The ENTIRE reason FML was created was because these people could not work with others. SDK/Flyn(?) were horrible and never did there jobs properly even when there jobs were to literally just copy/paste ModLoader. Risu has never and will never work on a open project and every time we try to approach him we get shafted by him and his followers. FML will strive to be compatible with ML as ML is the base of a lot of mods out there. However, if Risu screws the pooch so to speak in this 1.3 update, i'm going to throw ML compatibility out the window. -
I think I did everything correctly, but I'm stuck.
LexManos replied to Tyrantlord26's topic in Support & Bug Reports
It appears that you're trying to install Forge on 1.3, don't -.- -
I think I did everything correctly, but I'm stuck.
LexManos replied to Tyrantlord26's topic in Support & Bug Reports
Stack trace or it didnt happen. -
The full log is printed to the console. Increase your back buffer size or pipe it to a file
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Yay for not providing anything related to what the error is! Read the error -.-