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Everything posted by LexManos
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Talk to Multicraft, you've installed your server wrong.
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Interesting, something is also screwing up with the logging, at it doesn't have the parts that im looking for. Try getting the other log files from the logs folder and showing them to us. Specifically 'latest.log' SOMETHING is causing your AT file to not have all the data we are shipping. You can get the md5 many ways, I like the md5sum tool http://gnuwin32.sourceforge.net/packages/coreutils.htm
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You should still use 1.11.2. If they want to disable the cooldown on items they can do that server side. Either way, its either a mod screing things up horribly, We need FULL logs, use gist.github.com or pastebin.com As for the packet data. IIRC the packet format should be the same for 1.8.9 and 1.11.2 So if its malformed its either a mod or the server screwing up.
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Any particular reason you're using 1.8.9 for hypixel.. they support 1.11.2...
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12.11 14:40:58 [server] INFO You will need to add them to your server before FML and Forge will run successfully.java.lang.ClassNotFoundException: net.minecraft.launchwrapper.Launch 12.11 14:40:58 [server] INFO We appear to be missing one or more essential library files.
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Long story short, don't use ChickenBones stuff anymore he does A LOT of things wrong. And you REALLY should be working on 1.11.2
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Interesting this shouldnt need j8, delete everything and try again Found the issue, give it like 10 mins to build/push the new version and restart minecraft.
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[17:43:32] [main/DEBUG] [FML/]: Loaded 89 rules from AccessTransformer config file forge_at.cfg It SHOULD be 195 rules.... Can you give me the MD5 of C:\Users\james_000\AppData\Roaming\.minecraft\libraries\net\minecraftforge\forge\1.11.2-13.20.0.2265\forge-1.11.2-13.20.0.2265.jar Also, what language is your computer set to? Also, try running the game with -Dfml.debugAccessTransformer=true in the jvm arguments and post your log.
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You're running the installer, not the server -.- This is someting you should talk to your server provider for. They usually have install services and tech support.
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http://lmgtfy.com/?q=basic+object+oriented+programming+concepts
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Yes, as long as all mods are server side only. Plain Forge accepts it just fine.
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Not much we can do, something is blocking your connection to our server, Make sure the installer is being run with permissions in your firewall, and could try running it as admin {make sure to point to the correct users .minecraft dir if you do that}
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What version of Forge does Forge Forum support?
LexManos replied to ChickenRice777's topic in General Discussion
Typically the current version of Minecraft, and the current version -1. Which equates to the last year of minecraft updates. Which I think is enough for anyone. -
http://lmgtfy.com/?q=mac+how+to+use+terminal Its basic functionality of your computer, it's worth learning.
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Seems your OS is acting weird. What you shoudl do is open terminal and run the jar manually: java -jar {full path to the jar file including the .jar extension}
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New Launcher - How to Start forge?
LexManos replied to MetallicGoat's topic in Support & Bug Reports
Start paying a service contract with us here and then you can start dictating what we do and don't support. The version works, the launcher works with the older versions. However we will not b e producing any new versions for old MC versions to fix anything that breaks. So you are on your own for anything that breaks. Simple as that. Your unsubstantiated claims of 'most popular version for modding' are hyperbole and not wanted here. Just because you think it doesn't make it true. Anyways, we do not support older versions on this forum because they are out of our control, don't like it, update. -
That is because in 1.8.9 MinecraftServer was a singleton and it didn't have to go through the world, which isn't set at the time read is called. It's a order of operations thing, Mojang needs to fix.
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Ya, looks like nobody really cares about reputation. The vanilla code would never of worked. As it checks the world is not null before it looks up the player name from the UUID {as it needs to because the server olds that lookup} It's not a simple fix as all the public API for that class use the players name as a string, instead of the UUID or profile or anything. Edit: I've pushed a fix to Forge for this: https://github.com/MinecraftForge/MinecraftForge/commit/72937c90be8a337190964e43281d3da85c43319b
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Every time time the entity class is loaded it will fire the event. It doesnt care if mods are added or not. Has nothing to do with the world being old or new. Its whenever the instance of the class is created in the JVM.
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https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/fml/common/registry/IForgeRegistryEntry.java#L37-L38
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Yes, there is no real way to deal with this multi-inheritance things. For weird edge cases like this you'll have to figure something out yourself. There has been talk of ways to fix it but nothing has really be implemented yet.
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You may need to reinstall your java. Try running the jar file from the command line.