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Kokkie

Forge Modder
  • Joined

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Everything posted by Kokkie

  1. Look at how beetroots change the amount of textures...
  2. You could get the name using a packet...
  3. I guess you could use Capabilitys
  4. Only official one left: http://www.planetminecraft.com/mod/modeller-techne/
  5. This is not the right place for these problems, this is a place for modders, not mod users
  6. I ment I don't see anything wrong in your code...
  7. You can't use it as easily for mobs...
  8. Your models aren't located in the assets folder... You didn't follow basically all the tutorials out there...
  9. Why all this? You can also just check once if it isn't EnumFacing.DOWN...
  10. Well I mean like... I'll get back to my dark corner
  11. 1.7 isn't a major version anymore...
  12. Oh ok, I'll stick with MapGen...
  13. Is it possible to make something like this in a WorldGen class instead of a MapGenStructure?
  14. For me it does change it...
  15. It means it is a non static field in Minecraft... You can also use # but diesieben likes it more...
  16. Hello, how can I make a structure that works like a village (random structure parts with roads in between) but uses .nbt files from structure blocks?
  17. Wasn't that already fixed?
  18. In 1.7.10 everybody said that you should do it, and now it wont work if you don't do it...
  19. I would stick to the vanilla block_name...
  20. Since when does forge have that happen?

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